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3D Graphic Guys And Gals: Wake Up Call - Art, Graphics & Video (3) - Nairaland

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Re: 3D Graphic Guys And Gals: Wake Up Call by resichild(m): 4:33am On Sep 29, 2008
Hmm!
@Neikid
Its funny u didnt consider me being hindu, or a bhuddist or maybe an atheist ma sef. Anyway, i love the effort u've made with trying ur hand on a demigod model, pls post a render lets see but it may or may not make the final cut so dont get too attached to it. But remember that ur effort was supposed to be on editing the story also, i just hope uve come around to that.

@okx
Nice job. But know that we are on the same page. I just fleshed out the story dialogue so u guys could understand where i was heading and the mood i was trying to create.Trust me wen i say the only time i want to do facial morph targeting and lip syncs is when their is a solid backing(that thing is work). Originally, i wanted to do the whole thing with only gestures and head nods but i felt u guys wont dig it so i threw that concept out the window. All that said, i agree with ur mode and posting ur draft would be welcomed.

@all
Straight to the point suggestions people,in another day we are wrapping up the editing so we can move on.Any edits after deadline will not be welcomed. Make una no talk say i no talk am now oh!Happy holidays cool
Re: 3D Graphic Guys And Gals: Wake Up Call by Tunslike: 9:22pm On Sep 29, 2008
Hey Brossss!

I got my own story, i will revert as instructor ASAP.

tunslike cool
Re: 3D Graphic Guys And Gals: Wake Up Call by resichild(m): 4:38am On Sep 30, 2008
@tunslike
sorry man but i dont actually get u. U have another story?or just got the one i sent. Also, are u saying u dont want to be an instructor or u are stepping up to be one?i really want to understand u thats all
@all
people, i see the break is really good for us all but u can steal small time out to work.Whats up?
Re: 3D Graphic Guys And Gals: Wake Up Call by Neikid: 9:02pm On Sep 30, 2008
resichild:

Neikid welcome to the team. You are on modelling duty also.Do any of the models. I will work on the staff
@ okx
i dont see anything about concept approval o! abi wen una decide that one?
plus i never got to thank you foer the mag. thanks man wink

resichild:

Hmm!
@Neikid
Anyway, i love the effort u've made with trying ur hand on a demigod model, please post a render lets see but it may or may not make the final cut so don't get too attached to it. But remember that ur effort was supposed to be on editing the story also, i just hope uve come around to that


i'm taking your advice. Here's my work in progress so far, though incomplete.
about the story, okx made some sense. the "but" i have is with all the tree jumping
does'nt that kind of depic japanese anime parole, thot we were doing african

@ all
tell me what you think of the model.

Re: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 11:14pm On Sep 30, 2008
@ NEIKID
top marks on drive.
my point tho is this, on a project like this where the workforce is scattered/limited, one does not start actual work until there is a clear-cut action plan approved by the relevant parties.
for instance, if u post a sketch of ur proposed model, amendments/suggestions will be made at that stage, any alteration is a simpler thing to handle. at this stage where u have a half-done model, what if we decide that that is not the art style for the movie,
get my point?
i was outlining the process for the workflow, so "do any of the models" doesnt necessarily mean- start modeling, it could also mean 'start the workflow process for any of the models'.

if we want to do this well, with our limited resources, we have to be professional about it. who knows, we may all learn a thing or two.
posting a wireframe of ur model is also a better view to assess with, than what u currently have.
good job man.

@ RESICHILD
bro, the onus is on u to stimulate/recruit the workforce. maybe u could scout in similar forums or maybe post a more explicit thread targeting the specific skills u need. a 2D artist may be interested in the project just to the extent that his sketches are used- he maynt be 3D savvy, so maynt bother reading ur thread as posted under its present topic, same thing for sound, post production etc. maybe u should break it down to components and do a specialised/specific recruitment process. just a thot mate.

@ EVERYONE ELSE
are we outta steam or just tied up?
Re: 3D Graphic Guys And Gals: Wake Up Call by resichild(m): 1:12am On Oct 01, 2008
@Neikid
Nice work but i really need u to lighten up that picture so its visible and men ur effort and zeal is top notch, wish everyone else had a good dose of ur zeal.

@OKX
alrite, i will create a general thread giving people the idea and they will still have to undergo the same rules.thanx for the heads up.

@all
Like OKX said, are we asleep or just chilling sad sad sad
Re: 3D Graphic Guys And Gals: Wake Up Call by sojioguns(m): 10:45am On Oct 01, 2008
Hey guys, you have something big going on here. But my advice is this. You need to get a central station to work. You will get more done that way.
Who are the people playing the following roles:
Producer, Director, Lead Animator, Visual effects supervisor, Character design, Lighting and texturing, Sound design and music score (or u could use some music from http://www.freeplaymusic.com but be sure to read the terms), Editors, Sound recorders for voiceovers,
I believe the story is set but have u done the screenplay? Let a professional writer look at it for you so it is fit for TV. The director should be versatile when it comes to shot framing and camera movement (dollies, pans and tilts). He should also be careful not to make the critical mistakes that even Hollywood geniuses make eg crossing the line and stuff.
So honestly, do not be in a hurry. Get the structure right and it will be a breeze.
GOOD LUCK GUYS.
Re: 3D Graphic Guys And Gals: Wake Up Call by resichild(m): 2:36am On Oct 02, 2008
Sojioguns
Thanx for ur interest in our little project.Ur advice has been duly noted and all those positions will be filled in due course.We have a calendar, we have phases and we sure as hell know what we r doing.So, tanx again

@my crew
Guys,holidays are over and we have stalled enuf.1 more day now and we are thru with the editing phase.Barka da Salah peeps
Re: 3D Graphic Guys And Gals: Wake Up Call by Tunslike: 9:22am On Oct 02, 2008
Hi Crew!!! cheesy cheesy, holiday don over, back to work, grin

@Reschild
Sorry about the earlier post, i wanted to say that i got the story and i will revert as instructed not "instructor", ignore typos (abeg) i was in hurry that day cheesy cheesy

@ All
I really think we will still be in-need of a 2D Artist for storyboarding, so that we can get focused and understand the story visually. e.g if we can get a 2D Sketch of the character, the modelers can know what they are to model and the type of face we are expecting, the texture artist can begin working on the style of cloth of texture for the character,

@All
I will get back soon

thanks.
Re: 3D Graphic Guys And Gals: Wake Up Call by jemit(m): 11:12am On Oct 02, 2008
hey resichild & other team members, i've gotten the story and read it. its a cool one and i'm ready to start work.

the problem is, i dont think we have agreed on what type of style we are using. resichild , u said we could start modelling, but what am i supposed to model when i dont have details of all the objects in the scenes. i think as OKX said we need to really plan this thing properly.

there is a story, but is there a script or screenplay that really gives details of this short film.

@ Neikid, good model and great enthusiasm about this project, but we haven't agreed on what each character would look like. i believe we would need a 2d artist to sketch the characters and other objects in each scene, kind of like a storyboard; so we can all have references to work with.

i would not want to spend time modelling objects and later discover that someone else has done something similar.
Re: 3D Graphic Guys And Gals: Wake Up Call by Neikid: 11:57am On Oct 02, 2008
no mind me jare. i go dey jump wink
i'll relax and see what unfolds cool cool
Re: 3D Graphic Guys And Gals: Wake Up Call by resichild(m): 11:05pm On Oct 02, 2008
@all smiley
Glad to see u guys popping in. I just want to say that we should try to always focus on the matter at hand. Sorry for passing round the vibes that everyone should start what they can but hey, it makes u feel like u are working and it does help focus ur mind at the task at hand. I mean, look at what Neikid came up with, thats impressive. Lets all make sure we agree on the story first which should deadline today.
Next is the style we want for the setting and how much clothing should be worn. Also if we should use tribal tatoos and all.Lets create the look so that we will know what to pass on to the 2D artists(i am recruiting two guys not on nairaland to do the art work so at least i am covering that).
By tomorrow, we should have finished the story-proofing so lets us begin to post how the feel of the video should be like.Concentrate your description on Clothing, tribal tatoos, dwellings/houses, advancement in technology, weapon of choice for the main character, names for places and characters,facial appearances. As usual people, straight to the point, no dwindling.I've been happy with our clean-cut responses, lets keep it that way, FireOn cool grin cheesy
Re: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 11:03pm On Oct 03, 2008
the rough sketch is a proposal for art style.
its a balance between 'caricature' and 'realistic'- employing simplified,exaggerated features.
if its considered, i could do cleaner close up views.

@ RESICHILD
'tsup bro? u working on the script/screenplay?
there this dude on this site, Jydekris i think- share ur project idea with him, he's pretty good with 2d art. he may even have a couple of ready made sketches he can modify, i think he also messes with 3d. might be a good idea to feel him out.

also, i expect not everyone may see ur larger picture/vision, so if the price of perfection is employing certain skills we need to 'pay' for, lets also explore that option.
just suggestions. what say ye all?

Re: 3D Graphic Guys And Gals: Wake Up Call by Neikid: 11:56pm On Oct 03, 2008
intresting, but bros you for try make the guy smile small now, the guy dey vex grin grin grin
just tot to add a little humour.

To business.
from your sketch i can deduce, that you opin we might be working with minimal clothing, primitive weapons, etc

if thats the case. Seconded!
Re: 3D Graphic Guys And Gals: Wake Up Call by resichild(m): 12:06am On Oct 04, 2008
Let me just state here that its not like i just compromise anyhow but i like it when i am thoroughly understood and people step to my ideas and chain of thot.
@OKX
This is EXACTLY the style i want.Where we dont have to do too much detail but yet have believable characters that have that african mean-look which is kinda our trait.Also as neikid just pointed out, minimum clothing is welcomed too much.I really know now that u feel me and yeah, i'm drafting the scripts/storyboards. Yeah, i'll also look into jydekris, been seeing his stuff around.My problem is i want him to want to join so he gives his all to it
@all
Dont know wats been happening with the rest of u all but u guys are beginning to slack.Apart from Neikid, wots up wit da rest of u?no posts, no responses?Anyway, story has been adapted with only OKX's contribution as the change. An adaptation will be sent to your emails. Next posts are on the style and artwork.OKX just started the train and dats wot i had in mind also.Suggestions are still welcomed.Though the lead character wont be carrying a shield,

Time is NoOne's friend people, lets try to pick up the pace cool
Re: 3D Graphic Guys And Gals: Wake Up Call by jemit(m): 11:27am On Oct 04, 2008
u guys i am ready to work but i would prefer modelling the houses and other objects within the village and let other people work on the characters.

so i guess i will need reference pictures of huts and villages. tried getting some, but no luck.
Re: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 1:37pm On Oct 04, 2008
guys, this is an animation project not an art exhibition.
we all must have at least some basic artistic background/skills.
the task is just to convey ur ideas on paper, no matter how crude the sketch looks.

@JEMIT
wot do u mean by 'no luck', no luck as in u cant find ref pix online?
dude, u have a village and u have a creative mind- thats all u need.c'mon post some drafts.

guys, Stephen Spielberg cant draw to save his life but he still gets his ideas across in chicken scrawl.
responses people, or this project is dead in the water!!
Re: 3D Graphic Guys And Gals: Wake Up Call by jemit(m): 3:05pm On Oct 04, 2008
@ OKX
yeah i have searched for pictures of villages and what i get is varied. there are various types of villages with their different types of housing styles. as a matter of fact, what time/era do we want to set this movie in? is it pre-colonisation, post or even present day.

i am very sure villages wont look the same way in all these different eras.
Re: 3D Graphic Guys And Gals: Wake Up Call by resichild(m): 5:36pm On Oct 04, 2008
@jemit
d era is precolonial of course&u cn briefly post d images u hav&we wud do a very quick decision.Also,a list of d objects we need wil b posted 2guide ur search bt do nt stop ur task.Also sum1 shud cum up wit random symbols.
@all
like okx said,even if u r nt dat good at sketchin,drop ur concepts so we at least hav a focus.
@okx
can u draw a front&side view of d xter n post or mail me wit it.I want 2start modelin d guy.Dis is goin 2b our art style.
Any more suggestions people?
Re: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 8:06pm On Oct 04, 2008
@RESICHILD
kool. sure i can do the sketches, but i would feel better if we can decide from a wider sample base. i was actually just showcasing style, not necessary submitting a xter. we need more input, people!

also, u need to submit a xter profile outlining/describing the xter, so we can design/understand clothing style, props, physique etc.
u actually need to outline ur entire cast, so we can all take on developing different xters.

i also feel, if the concept art is a collective contribution, modeling etc. will be a lot easier- cos its better to model a xter u helped conceptualize.

if the voluntary submission method doesnt work, then maybe the development of a specific xter can be assigned to each team member as a task, with a deadline for submission. that way, everyone inputs.

just thots, but at this stage, we should be flowing a lot more ideas than we are currently.

@JEMIT
we dont have to be historically accurate, just creative and consistent. like RESICHILD suggests, if u cant come up with anything original, then post what ref pix u have, n lets all decide.

we r creating our world, so we decide the rules.
good work people!
Re: 3D Graphic Guys And Gals: Wake Up Call by bizkit(m): 8:15pm On Oct 04, 2008
YES to project
blog name- bizkit
skills: CONCEPTUALIZATION(9.1), PLANNING/MANAGEMENT(6.2), 2D ART(7) MODELING(3)
software: Photoshop cs2(7), fireworks (6.cool 3Ds MAX8,9(2.5)
preferred department: 1ST CHOICE- 2D Aspect
                                      wink2ND CHOICE- CREATIVITY, IDEALISM & CONSTRUCTIVE CRITICISM
current location: Lagos
email: bicam2bicam@yahoo.com

cool
Re: 3D Graphic Guys And Gals: Wake Up Call by resichild(m): 4:06am On Oct 05, 2008
Welcomin our newest member bizkit.Hope u r here 2stay cos if i remembr correctly u were among d 1st 2post bt faded away.We nid winners nt quitters so m8k sure u dnt quit on us.Actualy,we r in art stage right now&as u cn see,Okx just dropd a style dat 2oda members hav seconded&since response is slow we r forging ahead.So can u drop about 2more sketches lyk dat,a creature(mayb halfman-halfbeast),a demigod i.e a human/god.We nid em ASAP.U came at d right time.No vex bt work has startd.I'l mail u d story afta ur response.
@OKX
im nt tryn 2say anything bt look around,response is so lukewarm it hurts&u feel we shud kip waitin?I say we forge ahead.Lets do d most we can&mayb d odas wil see we mean business&try 2meet-up.
@Neikid
u've seen d art style we r adoptin.I realy lyk ur demigod so if u can adapt it 2fit d style,im sure d rest of d crew wont object.Wot we use nw cn always b modified 4d ful movie so pls,carryon
@jemit
my internt connectn is down&im actualy usin my fone.I'l get u a comprehensive list of objects but d most important now r akin's staff,onya's weapon,huts,machetes,spears,tatoos,waterpots,king's throne,mats&any oda thing u cn think of.Pls,we r countin on u.Remembr 2post ref pics 4our scrutiny.
@all lukewarm members
hav u guys lost focus already?Lets nt bak down dis easily.M8k una shake body.
Re: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 8:40am On Oct 05, 2008
@RESICHILD
lol. welcome to granite wall #1
overcoming the inertia stage in a project is usually the tuffest challenge.

hang in bro. some guys have ur back. this stage may be slow, but thats wot guarantees success- doing ur homework well!
i suggest u draft a timeline for achieving certain project milestones, lets all review/adopt it and then we can work productively.

kudos on resilience, browsing on ya phone just 2 keep the thread alive!
by the end of the project we will upgrade u from RESI-CHILD to RESI-MAN! lol
Re: 3D Graphic Guys And Gals: Wake Up Call by Neikid: 9:46am On Oct 05, 2008
@okx & resichild
WORD!!!
Re: 3D Graphic Guys And Gals: Wake Up Call by resichild(m): 11:40am On Oct 06, 2008
@neikid
dude,"Word"?U hav 2b more specific dan dat so i can get acros 2u.Hows ur end comin?
@okx
i know sum of u got my back but i ws thinkin if i dnt nudge 'em,dey r nt goin 2do anything.Kip up d gud work tho &i strongly suggest we move ahead.
@d rest
last tym i chekd,break was over.Wots wrong people?
Re: 3D Graphic Guys And Gals: Wake Up Call by jemit(m): 1:47pm On Oct 06, 2008
hey guys, these are some of the village pictures i have seen.

i need us to make a decision on what type of huts we would be using.

Re: 3D Graphic Guys And Gals: Wake Up Call by Tunslike: 2:08pm On Oct 06, 2008
@all
sorry guys that i ve not been posting for a while now, been working on some stuffs, but however i cant put aside my community obligations cheesy cheesy

apologies please  cheesy cheesy grin grin

@resichild (boss)
i have been reading the story again and again and coming up with some sketchs on how the village will loook and the environments, am having challenges with reference, i had to make up all from my mind.

@OKX
Guy! just keep ur head up  cheesy cheesy and thanks for cordinating with Reschild, you guys have been making some real grounds here to make the whole thing look serious and real  angry angry angry, cheesy cool

@All
I think i like the character and style, i think we should potray that africa postures, that will make it look real and original.
am sorry for contributing at the pre-production stage, but honestly i believe i still have alot to do for this project, its not mainly about the storyboarding and sketches, but the makeup at 3D Production stage reallys matters and that am preparing really for,

but however, remember i opted for the environment developments and little of character development, currently am doing a 3D Sketch view based on the story which i will deliver back to the community before close of business today. so that we can have an edge a little

@Resichile & OKX
Bosses cheesy cheesy please try all at your possession to get a 2D Sketchs and storyboard for the team, reference in 3D Modeling nor animations is the greatest key to success, so we can depise that, i am not giving impression that i can make 2D sketch, but bro cheesy wink cheesy, i have alot to do and you know, cheesy cheesy cheesy

till then brossss cheesy cheesy cheesy tunslike shall be right back  cool peace OUT wink
Re: 3D Graphic Guys And Gals: Wake Up Call by Tunslike: 2:11pm On Oct 06, 2008
@all (Reschild and OKX)

I think this type of Huts would be nice , what do you think and a clay materialsss

tunslike still on cool
Re: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 2:31pm On Oct 06, 2008
@ JEMIT
i like the 2nd pic. translate that to our art style n i think it will fly.

@ RESICHILD
post the character profiles. the concept artists need that info to create the character.
still havent received the revised script draft.

@ BIZKIT
welcome aboard mate, but wot r u waiting 4? dive in, we need 2D art ASAP!!

@ NEIKID
sori bro. i lack the codecs to decipher ur message.
'word?!'

@TUNSLIKE
dude, i swear u speak gibberish half the time. lol
reading ur post is a fun exercise. i think i got it at the third attempt.
good job tho n welcome back.
Re: 3D Graphic Guys And Gals: Wake Up Call by Tunslike: 3:57pm On Oct 06, 2008
@OKX

well, u can say that cheesy but don't u think that referring to comments in a polite manner would be nice? , not the word, "gibberish" na wa o bro, i was in rush when posting my comments and didnt have time to proof-read.

try and keep it official, its all about the project.
Re: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 5:18pm On Oct 06, 2008
@ TUNSLIKE
no offense meant bro. i apologize if my humor offended u.

its nice, tho to proof-read, but i stand humbly rebuked.
my bad!
Re: 3D Graphic Guys And Gals: Wake Up Call by jemit(m): 5:25pm On Oct 06, 2008
here are others,

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