3D Graphic Guys And Gals: Wake Up Call

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Date: November 25, 2009, 06:12 AM
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Nairaland Forum  |  Technology  |  Graphics/Video (Moderator: OmniPotens)  |  3D Graphic Guys And Gals: Wake Up Call
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Author Topic: 3D Graphic Guys And Gals: Wake Up Call  (Read 9380 views)
OKX (m)
Re: 3D Graphic Guys And Gals: Wake Up Call
« #480 on: March 13, 2009, 10:38 PM »

@ res
my bad dude!
been outta d cyber loop 4 a bit, we r still behind schedule n we work in isolation right now.
sent that particular response from my phone- but i have a two week free window- effective this wkend, so we should be able to do a bit on the project.

kinda strange, both my lines r open n active. lemme repost them so u can crosscheck wot uve been dialing.
0802 328 9217
0803 091 0585

but mail me an update on where we r @.
resichild (m)
Re: 3D Graphic Guys And Gals: Wake Up Call
« #481 on: March 22, 2009, 08:02 PM »

@okx
Men im getting messed up by the days. This project has hit a major stale mate and im currently thinking of rebranding it. But thats still a thot. Anyway, where we are right now is  NOWHERE and thats the gospel truth. Sorry guys but thats the truth. It dosent mean im quitting, im just thinking of the best way forward. Okx, im glad to know u'r still wit me on this one. I'll be updating u soon. I'll be in touch via fone.

@all
Guys, be patient. There's about to be a turn around.  Wink Keep them hopes up alive for me Grin
Kemjisuper (m)
Re: 3D Graphic Guys And Gals: Wake Up Call
« #482 on: March 23, 2009, 08:18 AM »

 Cry Cry Cry Cry
Neikid
Re: 3D Graphic Guys And Gals: Wake Up Call
« #483 on: March 24, 2009, 10:50 PM »

man this thread needs a lot of spicing up.
wats happening?
well this is a pic of the demigod model,
i want a critique on the clothing style i chose
if its ok then i can post with body textures on,


* dem_gsample.jpg (27.83 KB, 600x522 )

* dem_gsample1.jpg (19.42 KB, 600x522 )

* dem_gsample2.jpg (19.81 KB, 600x522 )
resichild (m)
Re: 3D Graphic Guys And Gals: Wake Up Call
« #484 on: April 02, 2009, 12:06 AM »

Neikid wats happening man!
Tried posting earlier on but my connection was messed up. Glad to know u are back. Anyway, the idea for the cloth is not bad but it would fly with Akin more since he is supposed to hav been left for dead in the forest. Thats a demigod so i feel we shud be more All Mighty in his dressing.
Anyway, cud u kindly post the model to me. Modelling takes my time and thats wat i dont have right now. Hope u dont mind. Pls export in .obj file format.
Thnx man Wink

@okx
all da best in your project
maxani
Re: 3D Graphic Guys And Gals: Wake Up Call
« #485 on: April 12, 2009, 08:56 PM »

hi y'all, great to see some of u guys r still hanging in there.

@resichild watsup, man?
Kemjisuper (m)
Re: 3D Graphic Guys And Gals: Wake Up Call
« #486 on: April 14, 2009, 12:34 PM »

Hi Peeps

@Resichild

Since there's no activity for now, lemme use this slot to post a preview of my latest 3d animation project.
http://www.youtube.com/watch?v=_9YHQ8nKeGQ

Cheers  Cool


* Ugonna Assasin Concept watercolor.jpg (65.01 KB, 500x500 )
resichild (m)
Re: 3D Graphic Guys And Gals: Wake Up Call
« #487 on: April 17, 2009, 03:32 PM »

@kemji
 Huh Undecided Undecided
Ahhhh, i dont think it will be a bad thing if u start your thread and stuff em with your Poser works. This thread really isnt dead yet (laugh at the pun but its a fact)

@neikid
been trying to reach u hombre, where u at?
Kemjisuper (m)
Re: 3D Graphic Guys And Gals: Wake Up Call
« #488 on: April 20, 2009, 12:21 PM »

@resichild
My bad - sorry! I'll be on my thread if you need me  Cry
resichild (m)
Re: 3D Graphic Guys And Gals: Wake Up Call
« #489 on: April 28, 2009, 01:52 PM »

@kemji
No sweat dude,
Im picking up the pieces, soon be out with sometin

Nice going on the yaradua thingy
Kemjisuper (m)
Re: 3D Graphic Guys And Gals: Wake Up Call
« #490 on: April 28, 2009, 02:52 PM »

Alright man. I'll still keep checking for any activity on this thread though. Cheers  Cool
AjanleKoko
Re: 3D Graphic Guys And Gals: Wake Up Call
« #491 on: May 01, 2009, 10:15 AM »

Hey All,
I need someone to design a particular spec of USb modem that I want to manufacture.
Someone good in 3D graphics and can design to scale. Pls hit me up via PM.

*Owen* (m)
Re: 3D Graphic Guys And Gals: Wake Up Call
« #492 on: September 03, 2009, 10:27 PM »

Are y'all planning to do a Nigerian 3D movie?
wumfab (m)
Re: 3D Graphic Guys And Gals: Wake Up Call
« #493 on: October 17, 2009, 01:51 PM »

how can i get vray and Fume FX
NWFX
Re: 3D Graphic Guys And Gals: Wake Up Call
« #494 on: October 18, 2009, 05:57 AM »

GRAFIKDON is there a way to achieve "motion blur" in post? i 've searching for this all over the place and no one's been able to fill me in.It sucks when u have to render 600 frames with motion blur.If you figure it out pls let me know.
sojioguns (m)
Re: 3D Graphic Guys And Gals: Wake Up Call
« #495 on: October 19, 2009, 04:02 PM »

@NWFX, I believe 3ds max has the option of rendering a velocity pass, where you can then select the fast moving objects in your compositing app and blur them selectively but you have to understand motion characteristics so you blur them in the right direction.
My advice anyway is to DO MOTION BLUR IN YOUR 3D APP! It is more realistic.
damseremie (m)
Re: 3D Graphic Guys And Gals: Wake Up Call
« #496 on: October 22, 2009, 06:42 PM »


Of course, depending on what you are rendering, u may decide to render the fast moving 3d object separately while maintaining shadows and reflections,
then you composite the two images in your post-production app applying either the default or an-effect based motion blur on the layer with with the object,

It' s how i would do it anyway
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