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sukiyaki (f)
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1. SHREK 2. A BUGS LIFE and 3. ANTS
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moondust (m)
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shrek incredibles advent children
@grafikdon Lionking only downside is its 2dimensional and that is slowly gettin phased out. so i doubt if its leadin the pack like u said
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dakmanzero (m)
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2d has its uses.
The biggest animated movie this year is not the 3d extravaganza ratatouille, but rather the 2d simpsons movie.
2d isnt out by a longshot. And lionking would probably suck in 3d.
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grafikdon
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Moondust, 2D isn't going anywhere,it is here to stay like the palm of your hands. Lion King is still leading the pack, especially if you consider the ticket price of 1995 ain't the same as that of 2004/2007.
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grafikdon
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2d has its uses.
The biggest animated movie this year is not the 3d extravaganza ratatouille, but rather the 2d simpsons movie.
2d isnt out by a longshot. And lionking would probably suck in 3d.
And there are more guaranteed 2D block buster in the pipeline. Lion King would have been atrocious in 3D. I was watching some of the DVD extra features and was totally turned off by all the 3D fiesta, especially the one on the First Disc intro.
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Lafem (m)
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Moondust, 2D isn't going anywhere,it is here to stay like the palm of your hands. Lion King is still leading the pack, especially if you consider the ticket price of 1995 ain't the same as that of 2004/2007.
Couldn't have said it better myself! It seems some folks fail to understand that not only is 2D here to stay, but also that there are certain stories that can only be best told visually via that medium/genre, as also applies to 3D. E.g. I can imagine Dreamworks' "Shrek" as a 2D movie and will tell you straightup that it wouldn't have succeeded as well as it did as a 3D flick, same way Lion King would(a) suck(ed) [BiG TimE!] if done in 3D. Neither is better than the other [as both have their strenghts and weaknesses], it's just left to the storyteller to determine which of both mediums would/can best bring a story to life visually. Try telling the Japs that animes would be better in 3D -- as I write I'm trying to mentally picture the beautifully animated and visually stunning NINJA SCROLL in 3D, and I cringe~~~. Mine would have to be: my choices are based primarily on the quality of the animation, and then the story. (1) the Lion King -- I saw clips of the pencil tests of this movie, and was blown away by the quality of the animation. Definitely an all-time classic/favourite. (2) the Incredibles -- it had a 2D look and feel to it -- a la the squash and stretch, character designs/proportions -- and GREAT animation. Has to be the best 3D feature animation out there, atleast so far. (3) Road to Eldorado -- LOVED the character designs and animation, and story/plot wasn't bad either.
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Lafem (m)
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Below's an educative article about the 2D vs. 3D debate, that will help put things in perspective. The conclusions drawn about the subject in the article come from the "horses' mouth" -- the 'horses' here being Animation Producers from the biggest animation studios in America about both mediums/genres. (Special emphasis on the bolded/colored portions of the article) Toon Producers Talk ShopFriday, November 18, 2005 By: Ryan Ball The Producers’ Guild of America’s New Media Council assembled an impressive roster of producers and production execs from leading studios for Thursday night’s panel discussion titled “Animation Producers: New Skill to Draw From.” Held at the Sony Imageworks Theater in Culver City, Calif., this latest in a series of informative and entertaining PGA events tackled a number of hot-button issues while addressing the finer points of producing 2D and 3D animation for television and film. Moderated by Sony Pictures Animation producer Michelle Murdocca (Open Season), the discussion included Walt Disney Feature Animation VP of production Carolyn Soper, DreamWorks Animation producer Mark Swift (Shark Tale), Mike Young Prods. co-founder and partner Mike Young (Jakers! The Adventures of Piggley Winks, Pet Alien), The Jim Henson Co. new media producer Bret Nelson and XLT CEO David Koenig (producer of Bratz, little' Bratz, Build A Bear Workshop DVDs).A main focus of the evening was why producers decide to use 3D over 2D, or vice versa. Swift, who was part of DreamWorks’ shift from 2D to 3D, mentioned that one of the major benefits of 3D animation is the lack of what’s called “line mileage.” He explained that in the world of hand-drawn 2D, the more lines a character has, the longer it takes to animate and the more money it costs. “We realized that with 3D, we could make the characters as detailed as we wanted,” he remarked. However, Henson’s Nelson was quick to point out that “render is the killer on the CG side.” To work around the slowdowns and equipment woes related to rendering, Nelson and his team are taking a fairly novel approach to 3D animation production. A new animated series they’re producing is being shot like a three-camera live-action sitcom. Using the patented Henson Digital Performance Studio, puppeteers animated characters in real-time. The footage is then edited and only the parts that are going to make the final cut are rendered. The general consensus held that there are very little cost differences between producing 3D and 2D on the film side, while Nelson noted that 3D is more expensive for television. In regards to CG animation budgets, Disney’s Soper said the most frustrating thing is the “lack of exactness in determining what something is going to cost,” indicating that whatever’s on paper before the production starts is merely a guess because they’re developing the films as they’re in production. She adds, “There’s a constant balance and trade-off in dealing with the [production] as a whole and managing the complexity of the individual parts.”Mike Young said a major difference between TV and film is that TV producers are more like directors and often have an artistic background because they deal heavily with storyboards. He revealed that his studio is even developing a secret system to augment the storyboards in order to better communicate ideas to off-shore animators. “How does an animator India know how a spoiled California girl is supposed to act?” he asked, adding that their proprietary solution will help keep things from being lost in translation. Young also commented that creator-driven shows, such as Steve Hillenbrand’s SpongeBob SquarePants, are always better and that studio features need to have more of a central creative voice. b When asked for his advice on pitching TV properties, Young cautioned, “Don’t rely on US. Networks because they have basically become cartels. Studios like Warner Bros., Sony and Paramount own just about everything and they’re primarily interested in their own brands.” He added that, for Mike Young Prods., overseas has become just important as the domestic outlets. On the subject of pitching, Koenig said it’s very difficult to get people to gamble on an original concept. “We’ve been licensing a bunch of properties because its easier to go to investors with pre-owned IPs,” he stated, advising independents to start animating rather than trying to sell ideas. Swift agreed, indicating that the traditional creative pitch is getting harder to do. “They’ll ask, ‘Can I see that character animated?’ and I’ll say, ‘Yeah, in about a year.'” Even if a show gets picked up, there’s no guarantee that it’s going to be profitable. Young made a point to debunk the myth at every cartoon property is a licensing gold mine, noting “In reality, on about one in 200 makes anything at all.” Nelson agreed, lamenting, “That’s painfully true.“ On the issue of internet distribution, Nelson predicted that it’s going to happen because the end users want it to the point that they’re going to jail for it, and the producers want it because they can bypass the costs of traditional distribution channels. The snag, he says, lies in business and legal affairs because of issues involving unions such as the Screen Actors’ Guild and the Writers’ Guild of America. One new distribution model that is currently happening is digital deployment, and it’s one that can potentially affect the creative process dramatically. With films being beamed digitally to theaters via satellite, distributors can, and most likely will, alter the content even after the release date. For instance, audiences in different cities might see different versions of a film because it has been altered along the way. And while this may have producers like George Lucas drooling at the possibilities, it has our panelists a bit worried, to say the least. Soper told of a “scary” moment she experienced during the final days of production on Chicken Little, which was sent digitally to select theaters. She said the decision to do a stereoscopic 3-D version of the movie came relatively late in the game and called for some last minute tweaking. “We had 12 days to go back and redo 20 to 25 shots and ended up turning around 60 shots, delivering the last scene on the Tuesday before the Sunday premiere,” she recalled, adding that a Disney board member then floated the idea of adding new scenes to Chicken Little for the holidays. “Animation Producers: New Skill to Draw From” was produced by New Media Council Events Committee chairs James Fino and Duncan Wain. To keep breast of upcoming Producers’ Guild events, go to www.pganewmedia.org.
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Lafem (m)
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As the above article points out, the big studios choice between 2D and 3D isn't based on the false premise that either is better than the other [notwithstanding their respective strenghts and weaknesses], nor is it based on the cost of production -- as, according to the article, "the general consensus held that there are very little cost differences between producing 3D and 2D on the film side". In my experience, animation affords the artist a medium to express his creativity without bounds, and without the limits/constraints that are extant in live-action. As an animator, you're limited only by your imagination; you can think up and animate anything imaginable, even unrealistic gestures and movements can be brought to life. And as a 2D animator, I can relate to the comment made by the Dreamworks studio rep., Mark Swift, about 2D "line mileage", which he felt was a benefit of Computer Generated (CG) 3D over hand-drawn 2D. In truth, it does take longer to draw those lines over and over, especially if the animation is in FULL [SMOOTH/FLUID] ANIMATION STYLE (mainly used in 2D features -- usually at the frame rate of 24 frames per second). It's the reason why Japs. mostly use extremely LIMITED ANIMATION style in most of their animes [in low frame rates], as it's cheaper that way and less time-consuming to produce/animate. BUT, that said, ANYTHING CAN BE ANIMATED IN 2D just as in 3D, GIVEN ENOUGH TIME. I know this because I've animated some very difficult characters that took longer mainly because they had more lines/detail that had to drawn repeatedly to depict the action, especially when done in full animation.
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Lafem (m)
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@grafikdon Lionking only downside is its 2dimensional and that is slowly gettin phased out. so i doubt if its leadin the pack like u said
In response to the above quote, I'll allow the figures to speak for themselves (which I believe should be a fair indicator of popularity): Culled from: http://www.digitalmediafx.com/specialreports/animatedfilms.htmlTop 10 Animated Movies of All Time (Actual Figures)The following is a list of the top 10 highest grossing animated movies of all time (based on actual final figures - scroll down further or click here for inflation-adjusted figures). Animated Movie Company Total (1) The Lion King Walt Disney $312.8 Million 2) Shrek PDI / DreamWorks $267.6 Million 3) Monsters, Inc. Pixar $255.3 Million 4) Toy Story 2 Pixar $245.8 Million 5) Aladdin Walt Disney $217.3 Million 6) Toy Story Pixar $191.8 Million 7) Snow White and The Seven Dwarfs Walt Disney $178.0 Million 8 ) Ice Age Fox $176.2 Million 9) Tarzan Walt Disney $171.1 Million 10) A Bug's Life Pixar $162.8 Million Note: The above list is only for fully animated movies. In 1988, Who Framed Roger Rabbit, which mixes live action and animation, made $154.1 million at the US. Box Office. Results are based on how much money the movie made in the US./Canada Domestic box office and may include money made in rereleases (depending on circumstances). This list does not calculate for inflation or higher ticket prices. Milestones: - PDI/DreamWorks is the first company to break into the Disney/Pixar stronghold of top highest grossing animated films and it looks like it will go quite higher on the list before it is done. Shrek easily climbed the list of the Top 10 Animated Movies of All Time to settle into the number 2 spot. - Monsters, Inc. became the fastest animated movie ever to enter the Top 10 Animated Movies of All Time list. -------------------------------------------------------------------------------- Top 10 Animated Movies of All Time (Adjusted for Inflation) The following is a list of the top 10 highest grossing animated movies of all time is based on figures adjusted for inflation and will thus show higher figures than the movie's final figures (last adjustement made on May 31, 2001). Animated Movie Company Total 1) The Jungle Book (1967) Walt Disney $598.5 Million 2) Snow White and The Seven Dwarfs (1937) Walt Disney $587.5 Million 3) 101 Dalmations (1961) Walt Disney $567.0 Million 4) Fantasia (1940)* Walt Disney $447.6 Million 5) The Lion King (1994) Walt Disney $403.4 Million 6) Sleeping Beauty (1959) Walt Disney $391.7 Million 7) Bambi (1942) Walt Disney $379.5 Million 8 ) Pinocchio (1940)* Walt Disney $363.3 Million 9) Lady and the Tramp (1955) Walt Disney $300.4 Million 10) Aladdin (1992) Walt Disney $282.3 Million Note: While there are many fundamental problems with these numbers (i.e. would Fantasia really make $447.6 million if the year 2001 was its first release?) it is based purely on adjustments for inflation. As more time passes, the above numbers become more inflated. So there you have it bro, THE HIGHEST GROSSING animated movie of ALL TIME, is , you guessed it, a 2D feature, THE LION KING. 
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grafikdon
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@ Lafem, that's what I have been pointing out but I guess the razzle dazzle of 3D has more influence than I imagined. I am yet to see any present day 3D film that will surpass Lion King in any category (Music and animationetc). Don't get me wrong, I am a big hard core fan of animation, be it claymation, cut out or 3D, but when the chips are down, I will pick a well made hand drawn 2D animation before looking at a full 3D feature. My DVD collection is a huge testimony but again, there are far more 2D animated features. . .
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dakmanzero (m)
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@gdon
the incredibles and shrek 2 are far more than just impressive. They are mind blowingly incredible.
Not many 2d features can match up to lionking, so I wouldnt be so quick to say I'D take 2d over 3d any day.
however I disagree with moondust who seems to think 3d is the future and 2d is the past.
there are many techniques in 2d that can't be imitated in 3d YET because 3d is still based on puppeteering and modelling, which is a different style of expression from the frame-by-frame line-drawing/visualization style of 2d.
In the future however tools will emerge which will see the computer interpreting an artists 2d-vision into a 3d world. THEN 2d will be out of date. However that day is still very very far away and until then we will still need 2d for animation where a glorified puppet show does not suffice.
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Lafem (m)
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@gdon
Not many 2d features can match up to lionking, so I wouldnt be so quick to say I'D take 2d over 3d any day. With all due respect, is the above quote a statement of fact or a personal opinion, because if it's the latter, as I suspect, then you haven't seen enough 2D animated films to make such a spurious judgement. I think Graphikdon is free to say he'D take 2D over 3D anyday, as that comment is clearly subjective and based on his personal taste and preference as an animator himself and as an enthusiast. And I for one share his view in that respect. Like him, I also have more 2D flicks than 3D, and that's by conscious choice, perhaps because of my 2D background. I don't just watch animation merely for entertainment, but rather as a professional animator myself and as a film-maker with an eye for technical and esoteric detail that may be lost to the casual viewer. You mentioned how you thot Shrek 2 and the Incredibles were 'mind-blowing', fine, but you failed to contextualize that statement, relative to the subject matter. I mean, in what sense and by what standard or benchmark did you arrive at that judgement? Is it in terms of the story/plot/screenplay, or the animation? I can tell you why I think Lion King is superb, though other fans may have entirely different reasons for appreciating the movie; a la plot, characters, music, e.t.c. For me it's definitely because of its brilliant animation. As for the plot, I personally thot it was pedestrian/prosaic and , well, just o.k. But clearly the movie had enoff meat and broad appeal to make it a huge success. In the case of Shrek, I personally thot the animation wasn't anything special, compared to the Incredibles for example. IMO, the strenght of Shrek was in its well-developed characters, kapish. The Incredibles also had well-developed characters, but even better animation than Shrek, IMO. And THAT is what I find 'mind-blowing' about it -- if I can borrow that expression. In the future however tools will emerge which will see the computer interpreting an artists 2d-vision into a 3d world. THEN 2d will be out of date. However that day is still very very far away and until then we will still need 2d for animation where a glorified puppet show does not suffice. Bro, 2D will never go out-of-date, atleast for some of us. First of all, those tools you alluded to in the above quote already exist. YES! Most of the major studios [e.g. Disney, DreamWorks, and Warner Bros.] all have WELL-PAID IN-HOUSE software engineers/developers who design their animation softwares to incorporate and blend 2D and 3D, and I can even refer you to a couple of 2D animated features that [sometimes almost seamlessly] blended 2D and 3D/CGI. The practise's been going on for decades sef, bro. 2D flicks like the Hunchback of Notre Dame, which was released in the late '90s, Tarzan, Prince of Egypt, The Road to El Dorado, Spirit: Stallion of the Cimarron, Sinbad: Legend of the Seven Seas, e.t.c all have this feature. Infact, most, if not all of the Disney and Dreamworks studios 2D flicks released in the past decade and a half [atleast], all have sequences that blended 2D and 3D; either in the context of a 2D foreground over a 3D background, or vice-versa, and especially in the areas of special effects. Not to mention Japanese animation examples, a la Ghost in the Shell, Blood: the Last Vampire and many others. While you're entitled to your opinion, that opinion remains just that, an opinion, and not a statement of fact. And here's an even more compelling reason why. 2D traditional animation is a DISTINCT STYLE, as is 3D, as is CLAYMATION, as is STOP-MOTION, as is CUT-OUT style, e.t.c. There will always be 2D artists and fans who, for whatever reason -- be it sentimental or artistic -- will always revere the genre and keep it true to its form. When the camera was introduced did we stop painting? No. To say that CGI will ever replace "old school" animation is a short sighted statement, IMO. Listen, if tomorrow the major studios executives decide to dump 3D for some other animation genre [as they did in the case of 2D], will that be the end of 3D? No, it won't. Have you seen Tim Burton's "The Corpse Bride"? If you haven't, please I beg of you to go and see that movie, and more importantly, SEE THE MAKING OF THE MOVIE, THEN YOU WILL COME TO UNDERSTAND WHY THAT STATEMENT YOU MADE ABOUT 2D animation going 'out-of-date' will never materliaze! You see, it took the makers of the Corpse Bride MANY years to make that movie, and you could easily tell/see that the whole movie-making process of the feature was a LABOUR OF LOVE of sorts for them. The movie's done in the STOP-MOTION animation style, which in my opinion is one of the most labourious animation styles out there. It's a pain-stakingly SLOW process, YET the FINISHED PRODUCT makes it all worth it! The makers of the movie, from the producer/director to the artists involved, all knew how difficult it would be to make the movie, they could've easily went the easier route of 3D or even live-action to bring their vision to life, but they still CHOSE stop-motion, because for them it's not just another means of 'interpreting their 2d vision into a 3D world', but about consciously projecting their vision via an artform that they respect and are TRUE to, and KNOW was the BEST platform for bringing their vision/screenplay to life. NOT EVERY ANIMATOR WANTS TO PROJECT HIS/HER VISION IN 3D. I know I don't. Before the advent of 3D, folks enjoyed 2D animation without any complaints, knowing fully well its difference and uniqueness relative to live-action, and that it's merely a HAND-DRAWN 'illusion of life' that's meant to caricature reality. I've read of several Japanese animators who still hand-draw and animate 90% of their films, and animate them the old-fashioned way -- drawing on celluloid acetate as was done before the advent of computers and scanners. And believe it or not, THEY HAVE NICHE fans who still appreciate their work, be it for the art or nostalgic reasons. Some of these animators have chose to do all their work in 2D, even though they may utilize pencil-test softwares, and paint their backgrounds and foregrounds ditigally, they still remain in the 2D realm, and none of that alters the spirit of their artistic expression, and I'm yet to hear any complaints from their fans -- nor have I heard of anime fans who wish their characters were in a more 3D environment. Have you ever heard of the award-winning animator Bill Plympton? Click on the following link to view some of his works: http://www.plymptoons.com/gallery/gallery.html . He's one 2D animator with a DISTINCT 2D/hand-drawn style, whom you can be SURE will never go 3D! He's got a niche of core fans [myself included] who will always appreciate that style for it's originality.
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omowhyou (m)
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A bugs life Ant Cinderalla
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