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Webmasters › Is Really Cultural Identity Casue Game Development More Difficult? by Avrfaw(op): 8:45am On Sep 05, 2019
It is not impractical to expect to promote game sales through cultural identity, provided that what you make matches the advanced nature of your culture. At the very least, the picture has to be said in the past, the system can not always tread on landmines, the plot can not always "broadcast to the labyrinth to re-broadcast" all the way to the black bar, the story can not always be "dead woman, polyamorous love". If the above can not be changed, the advanced cultural background will not produce any help to electronic games, because this backward production routine not only exudes the producer's not enterprising, profit-seeking mentality, but also the greatest degree of blasphemy to the excellent culture of our country.
In fact, the purpose of praising "Love Island game" is not only to increase our B-squares when Amway is playing, but also to think rationally about "where is the way" of electronic games in our country through the successful way of "Love Island new season" series. As for the secret of the success of Love Island game itself, it is impossible to explain it clearly in a short article, but it is certain that these glittering achievements in site loveislandcheat.club are all emphasized repeatedly: conscience works are genuine and authentic. Good market breeds good works, and good works consolidate good markets. The two complement each other, not the question of chicken or egg first. If there is a good market and a good producer, then good works will come to fruition. China has neither a good market nor a good producer. It's not just a problem in the game industry, it's caused by the whole Chinese society. It's not piracy at all that can be explained clearly.

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