vasaratti: #2: Dark Souls II
When it was first announced at the Spike Video Game Awards on December 7, 2012, Dark Souls II came with the promise from Brian Hong, global director manager and Namco Bandai Games American that it would be viciously hard. And he didn't lie.
Though it's definitely a beatable game, the hours and amount of patience needed to get through it are staggering. An open-world action role playing game, Dark Souls II was official released on March 11, 2014 for PlayStation 3, Xbox 360, and PC.
The developers specifically eliminated the ability to choose a difficulty, claiming the insane challenge was essential for the game to be experienced properly. And while the true difficulty is debated, many have given up on Dark Souls II, not for a lack of good gameplay, but because they simply cannot advance. Sounds like my blogging career in 2016. *sips water*  My game I've been playing it since dec 2018, finished it many times deleted many times but I'm still playing it because I love it and I believe there is a secret area in ds2 and I will find it |