TAKGames's Posts
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Hi everyone, I’m an indie developer and some months ago I asked for gameplay feedback here for the Android version of my small puzzle game. The comments I received were genuinely helpful, so I want to ask another technical question. I recently finished the iOS build, and I noticed that the performance behaves differently from Android on some devices. Before I start debugging deeper, I’d like to ask: For iPhone users here: 1. Does the game feel slower or faster compared to typical lightweight puzzle games? 2. Do the touch controls feel responsive? 3. Any unexpected freezing or UI issues? I’m not trying to advertise—just looking for feedback from Nigerian iOS users because your comments previously helped me fix specific problems. For reference, here are the builds if needed for testing: iOS: https://apps.apple.com/jp/app/sushi-marge/id6755408108 Android: https://play.google.com/store/apps/details?id=com.sushimarge.mygame Thanks to everyone who can help. If this post is inappropriate for this section, please let me know and I’ll move it.
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Everyone, please play the game and tell us what you think |
Hi everyone, I’m an indie developer and I recently made a small, lightweight puzzle game for Android. I’m mainly looking for feedback from Nigerian mobile gamers so I can improve it. Here is the Google Play link for anyone who wants to test it: https://play.google.com/store/apps/details?id=com.sushimarge.mygame It’s free and very small in size. If you try it, please tell me what should be improved – graphics, controls, difficulty, anything. Thank you!
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