Xgentlemam's Posts
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here textured one
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Are u talking about hard surface or organic surface cos i just used smooth(subdivision surface) for visualization reason. i dont understand 3 vertices lie on thesame plane i know even in game engine u only avoid Ngons(15000 poly counts) but not quads which is a plane with four vertices.i use modo701 for this project and can optimise my mesh by running script which remove any redundant vertice or edges.
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check out dis
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