Welcome, Guest: Register On Nairaland / LOGIN! / Trending / Recent / New
Stats: 3,157,899 members, 7,834,986 topics. Date: Monday, 20 May 2024 at 11:49 PM

Teaching Techniques - Education - Nairaland

Nairaland Forum / Nairaland / General / Education / Teaching Techniques (422 Views)

Discuss The Policies, Programmes And Techniques Of Conflict Prevention And Peace / IMPROVING YOUR TEACHING TECHNIQUES / Hilarious Pictures Of Extreme Anti Cheating Techniques (2) (3) (4)

(1) (Reply)

Teaching Techniques by tutormaster(f): 8:34pm On Jul 25, 2015
6 Teaching Techniques You Should Know:

1. Flipped Classroom (Inverting your class):
The Flipped Classroom Model basically involves encouraging students to prepare for the lesson before class. Thus, the class becomes a dynamic environment in which students elaborate on what they have already studied. Students prepare a topic at home so that the class the next day can be devoted to answering any questions they have about the topic. This allows students to go beyond their normal boundaries and explore their natural curiosity.

ExamTime’s free online learning tools can be integrated into the Flipped Classroom teaching model. Using ExamTime, you can easily share resources with a group, in this case a class, allowing students to study these resources from home and prepare for the next class.
See


2. Design Thinking (Case Method):
This technique is based on resolving real-life cases through group analysis, brainstorming, innovation and creative ideas. Although “Design Thinking” is a structured method, in practice it can be quite messy as some cases may have no possible solution.

However, the Case Method prepares students for the real world and arouses their curiosity, analytical skills and creativity. This technique is often used in popular MBA or Masters classes to analyze real cases experienced by companies in the past.

Ewan McIntosh, an advocate of Design Thinking, created The Design Thinking School as part of his “No Tosh” consulting group. No Tosh harnesses the creative practices of some of the best media and tech companies in the world to coach educators methods to implement the concept. Design Thinking for Educators also provides teachers with an online toolkit with instructions to explore Design Thinking in any classroom. Click here to download the free toolkit now.



3. Self-learning:
Curiosity is the main driver of learning. As a basic principle of learning, it makes little sense to force students to memorize large reams of text that they will either begrudgingly recall or instantly forget. The key is to let students focus on exploring an area which interests them and learn about it for themselves.

A perfect example of a teaching technique based on self-learning is outlined by Sugata Mitra at the TED conference. In a series of experiments in New Delhi, South Africa and Italy, the educational researcher Sugata Mitra gave children self-supervised access to the web. The results obtained could revolutionize how we think about teaching. The children, who until then did not even know what the internet was, were capable of training themselves in multiple subjects with unexpected ease.

A common technique for exploring self-learning is the use of Mind Maps. Teachers can create a central node on a Mind Map and allow students the freedom to expand and develop ideas. For example, if the focus is the Human Body, some students may create Mind Maps on the organs, Bones or Diseases that affect the human body. Later the students would be evaluated according to the Mind Maps they have created and could collaborate with each other to improve each others Mind Maps and come to a more comprehensive understanding of the Human Body.

Want to implement these teaching techniques in your classroom? Sign up now to use ExamTime’s Mind Maps, Flashcards, Study Planner & other free online study tools here: Get Started now. It’s Free!



4. Gamification:
Learning through the use of games is a method that has already been explored by some teachers, especially in elementary and preschool education. By using games, students learn without even realizing. Therefore, learning through play or ‘Gamification‘ is a learning technique that can be very effective at any age. It is also a very useful technique to keep students motivated.

The teacher should design projects that are appropriate for their students, taking into account their age and knowledge, while making them attractive enough to provide extra motivation.

(1) (Reply)

UNN Post-utme 2015 Is Out! (check DATE, Procedures And Eligibility) / . / FUNAAB Post UTME And PREDEGREE Updates

(Go Up)

Sections: politics (1) business autos (1) jobs (1) career education (1) romance computers phones travel sports fashion health
religion celebs tv-movies music-radio literature webmasters programming techmarket

Links: (1) (2) (3) (4) (5) (6) (7) (8) (9) (10)

Nairaland - Copyright © 2005 - 2024 Oluwaseun Osewa. All rights reserved. See How To Advertise. 17
Disclaimer: Every Nairaland member is solely responsible for anything that he/she posts or uploads on Nairaland.