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A Thread For Sandbox Game Players by Nobody: 3:27am On Apr 29, 2018 |
Open world, or open-world, is a term for a
video game in which a player can roam a
virtual world and approach objectives freely,
as opposed to a game with more linear
gameplay.[1][2] While games have used
open-world designs since the 1980s, the
implementation in Grand Theft Auto III
(2001) set a standard that has been used
since.[3]
Video games with open or free-roaming
worlds typically lack the invisible walls and
loading screens common in linear level
designs. Generally, open world games still
enforce many restrictions in the game
environment, either because of absolute
technical limitations or in-game limitations
imposed by a game's linearity.[4] Examples
of high level of autonomy in computer
games can be found in massively multiplayer
online role-playing games (MMORPG) or in
single-player games adhering to the open
world concept such as the Fallout series. The
main appeal of open world gameplay is that
they provide a simulated reality and allow
players to develop their character and its
behavior in the direction of their choosing.
In these cases, there is often no concrete
goal or end to the game.
Gameplay and design
An open world is a level or game designed as
nonlinear, open areas with many ways to
reach an objective.[5] Some games are
designed with both traditional and open
world levels.[6] An open world facilitates
greater exploration than a series of smaller
levels,[4] or a level with more linear
challenges.[7] Reviewers have judged the
quality of an open world based on whether
there are interesting ways for the player to
interact with the broader level when they
ignore their main objective.[7] Some games
actually use real settings to model an open
world, such as New York City.[8]
A major design challenge is to balance the
freedom of an open world with the structure
of a dramatic storyline.[9] Since players may
perform actions that the game designer did
not expect,[10] the game's writers must find
creative ways to impose a storyline on the
player without interfering with their
freedom.[11] As such, games with open
worlds will sometimes break the game's
story into a series of missions, or have a
much simpler storyline altogether.[12] Other
games instead offer side-missions to the
player that do not disrupt the main storyline.
Most open world games make the character
a blank slate that players can project their
own thoughts onto, although several games
such as Landstalker: The Treasures of King
Nole offer more character development and
dialogue. So what open world game are you playing |
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