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Meet Godot: The Powerful Game Engine, Python Programmers Will Love by Nobody: 11:45am On Sep 06, 2020
Godot is a game engine that was made available to the public in 2014 and has grown from strength to strength. Unlike Unity and Unreal, where you need a license to access new features, Godot is completely free and easy to use. Believe it or not, Godot is slowing breaking in the video game market. Most people love it because it it's ease of usage and it's scripting language called Gdscript. If you are a Python programmer, then you will love Gdscript because, The syntax of both languages are extremely similar. Nonetheless, If you are a C#/C++ programmer you can still use Godot. Compared to other engines, Godot takes a short time to boot up and it is relatively small in size (30MB). Games created with Godot can be ported to Linux, macOS, Windows, BSD, Haiku, iOS, Android, HTML5, WebAssembly, Xbox One, Universal Windows Platform.

Godot aims to offer a fully integrated game development environment. It allows developers to create a game from scratch, needing no other tools beyond those used for content creation (art assets, music, etc). The engine's architecture is built around the concept of a tree of nested "scenes". All game resources, including scripts and graphical assets, are saved as part of the computer's file system (rather than in a database). This storage solution is intended to facilitate collaboration between game development teams using software version control systems.

Games using Godot can be created with a variety of programming languages including C++, C#, and any other language with GDNative bindings such as Rust, Nim, and D.

Godot also has its own built-in scripting language, GDScript,a high-level, dynamically typed programming language very similar to Python. Unlike Python, GDScript features strict typing of variables and is optimized for Godot's scene-based architecture. Godot's developers have stated that many alternative third-party scripting languages such as Lua, Python, and Squirrel were tested before deciding that using a custom language allowed for superior optimization and editor integration. The engine also supports visual coding via its own built-in visual programming language VisualScript.

Godot includes a script editor with auto indentation, syntax highlighting and code completion. It also features a debugger with the ability to set breakpoints and program stepping.

Godot's graphics engine uses OpenGL ES 3.0[14] for all supported platforms; otherwise, OpenGL ES 2.0 is used. Future support for Vulkan is being developed. The engine supports normal mapping, specularity, dynamic shadows using shadow maps, baked and dynamic Global Illumination, and full-screen post-processing effects like bloom, DOF, HDR, and gamma correction. A simplified shader language, similar to GLSL, is also incorporated. Shaders can be used for materials and post-processing. Alternatively, they can be created by manipulating nodes in a visual editor.

Godot also includes a separate 2D graphics engine that can operate independently of the 3D engine. The 2D engine supports features such as lights, shadows, shaders, tile sets, parallax scrolling, polygons, animations, physics and particles. It is also possible to mix 2D and 3D using a 'viewport node'.

Other features
Godot contains an animation system with a GUI for skeletal animation, blending, animation trees, morphing, and real-time cutscenes. Almost any variable defined or created on a game entity can be animated.[15] The engine uses Bullet for 3D physics simulation.[16]

Additional features include:

Performance analysis graphs
Light baking
Multithreading
Plugins system
Render targets
Video playback using the Theora codec
Audio playback of Ogg Vorbis and WAV codecs
Particle system
Texture import/export/compress pipeline
Navmesh support
Graphical user interface
Keyboard, mouse, gamepad and touchscreen support

Re: Meet Godot: The Powerful Game Engine, Python Programmers Will Love by Nobody: 12:18pm On Sep 06, 2020
Talk24:
Godot is a game engine that was made available to the public in 2014 and has grown from strength to strength. Unlike Unity and Unreal, where you need a license to access new features, Godot is completely free and easy to use. Believe it or not, Godot is slowing breaking in the video game market. Most people love it because it it's ease of usage and it's scripting language called Gdscript. If you are a Python programmer, then you will love Gdscript because, The syntax of both languages are extremely similar. Nonetheless, If you are a C#/C++ programmer you can still use Godot. Compared to other engines, Godot takes a short time to boot up and it is relatively small in size (30MB). Games created with Godot can be ported to Linux, macOS, Windows, BSD, Haiku, iOS, Android, HTML5, WebAssembly, Xbox One, Universal Windows Platform.

Godot aims to offer a fully integrated game development environment. It allows developers to create a game from scratch, needing no other tools beyond those used for content creation (art assets, music, etc). The engine's architecture is built around the concept of a tree of nested "scenes". All game resources, including scripts and graphical assets, are saved as part of the computer's file system (rather than in a database). This storage solution is intended to facilitate collaboration between game development teams using software version control systems.

Games using Godot can be created with a variety of programming languages including C++, C#, and any other language with GDNative bindings such as Rust, Nim, and D.

Godot also has its own built-in scripting language, GDScript,a high-level, dynamically typed programming language very similar to Python. Unlike Python, GDScript features strict typing of variables and is optimized for Godot's scene-based architecture. Godot's developers have stated that many alternative third-party scripting languages such as Lua, Python, and Squirrel were tested before deciding that using a custom language allowed for superior optimization and editor integration. The engine also supports visual coding via its own built-in visual programming language VisualScript.

Godot includes a script editor with auto indentation, syntax highlighting and code completion. It also features a debugger with the ability to set breakpoints and program stepping.

Godot's graphics engine uses OpenGL ES 3.0[14] for all supported platforms; otherwise, OpenGL ES 2.0 is used. Future support for Vulkan is being developed. The engine supports normal mapping, specularity, dynamic shadows using shadow maps, baked and dynamic Global Illumination, and full-screen post-processing effects like bloom, DOF, HDR, and gamma correction. A simplified shader language, similar to GLSL, is also incorporated. Shaders can be used for materials and post-processing. Alternatively, they can be created by manipulating nodes in a visual editor.

Godot also includes a separate 2D graphics engine that can operate independently of the 3D engine. The 2D engine supports features such as lights, shadows, shaders, tile sets, parallax scrolling, polygons, animations, physics and particles. It is also possible to mix 2D and 3D using a 'viewport node'.

Other features
Godot contains an animation system with a GUI for skeletal animation, blending, animation trees, morphing, and real-time cutscenes. Almost any variable defined or created on a game entity can be animated.[15] The engine uses Bullet for 3D physics simulation.[16]

Additional features include:

Performance analysis graphs
Light baking
Multithreading
Plugins system
Render targets
Video playback using the Theora codec
Audio playback of Ogg Vorbis and WAV codecs
Particle system
Texture import/export/compress pipeline
Navmesh support
Graphical user interface
Keyboard, mouse, gamepad and touchscreen support

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