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Call Of Duty: Black Ops Cold War Update Balances Zombies' Outbreak Mode - Forum Games - Nairaland

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Call Of Duty: Black Ops Cold War Update Balances Zombies' Outbreak Mode by miniming: 8:04am On Mar 04, 2021
Call Of Duty: Black Ops Cold War Update Balances Zombies' Outbreak Mode



The patch notes also detail what you can expect of Rapid Fire Moshpit and Dead Ops Arcade: First Person.

Another update is available for Call of Duty: Black Ops Cold War, and developer Treyarch has released the full patch notes. The update is currently live--it's primarily geared towards implementing bug fixes and objective tuning to Zombies. But it also includes some details on the cult favorite Dead Ops Arcade mode, and specifically its first-person version.

The update focuses on Zombies' new Outbreak mode, which is an open-world, co-op variation of Call of Duty's traditional Zombies. Instead of fighting off hordes of zombies in a series of rounds, Outbreak tasks a team of players with accomplishing a series of objectives in any order they wish across a vast open space that's filled with zombies.

Also in the patch notes, Treyarch details what players can expect in Rapid Fire Moshpit and Dead Ops Arcade: First Person, both of which are scheduled to go live in Black Ops Cold War on March 4. Rapid Fire Moshpit is a playlist composed of Team Deathmatch, Domination, Kill Confirmed, and Hardpoint but only on the game's smallest maps. Dead Ops Arcade: First Person remakes Dead Ops Arcade 3--it's just now played in first-person.

Call Of Duty: Black Ops Cold War March 2 Update Patch Notes
Multiplayer
Modes
Combined Arms
Adjusted Zone Capture time in Combined Arms Assault.
Zombies
Outbreak
Stability
Added various stability fixes for issues with Objectives, Jump Pads, Krasny Soldat, and the Dragon Relic.
Fixed a crash that could occur when killing a Megaton HVT during the Elimination Objective.
Gameplay
The Eliminate Objective no longer removes additional enemies between HVT jumps to better balance difficulty with other Outbreak Objectives.
Addressed an issue with zombies pausing or pathing incorrectly to the Holdout Objective.
Addressed an issue where the Krasny Soldat's flamethrower attack would not deal damage under certain circumstances.
Addressed an issue where the flashlight would stay on after spectating during the Holdout Objective.
Perks
Addressed an issue where Tombstone Soda could cause the player to fall out of the gameplay space in Golova, Alpine, and Ruka.
Support
Addressed an issue where the Chopper Gunner could fly out of the gameplay space after multiple uses.
Weapons
Addressed an issue where Ray Gun splash damage could break all Armor if the player had Jugger-Nog Tiers III, IV, and V.
Field Upgrades
Addressed an issue where Healing Aura incorrectly gained the benefit of Quick Revive's Tier IV ability.

Got a news tip : pgslot

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