Calvilman's Posts
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Kalous1:I don't have anyhing against it but I'd like to know what you'd like to sculpt and why would you like to use my concept? Thanks |
yuncka:Are you an artist? |
CoconutMilk:Oh you got it all wrong I think. This thread isn't an advert for anything, I'm just looking to chat with creative people about creative things. I'm not looking to commission or be commissioned if that's what you're looking for. |
Emperordynasty:Sorry man, I've been really busy with work lately and I was actually jyst about to message you but I noticed your whatsapp didn't show up for some reason. I would prefer whatsapp honestly, we can do calls too if you'd like. When I first began learning I knew exactly what my main interests were in art and that was designs and accurate perspective. Many art world people these days view rules and theory as restrictive because you're bound by certain rules but to me using realistic geometry to draw impossible things is what makes it so powerful, I feel kike restrictions are needed in art because that makes us find creative solutions when trying to visualize something while having to play by certai rules. In storytelling I feel like mixing realism and cartoony styles makes the story and world more believable and immersive, I want the reader to feel like the environments on Mars that I draw would be places that could actually exist in some realm of reality. I actually started learning through architectural drawing because for me storytelling is about building worlds and simulating reality. I found old books at a library, in fact I didn't have access to internet for the first 6 months into drawing as I started out in complete isolation and I feel like that has impacted my work a lot because I wasn't really able to reference anything besides written text and what was in my memory. At first I actually didn't have any art books so I had to figure out how things like perspective and proportikns worked, in a way I had to "invent" the art theory and I feel like that allowed me to really understand it and not just follow rules written in some book. My anatomy is terrible though and not up to the same standard as perspective, composition etc. but I feel like it doesn't really matter all that much as long as it's plausible because my comic relies so heavily on dialogue and environments instead of character designs, bodily expressions and things like that. For characters I put a lot of effort into facial expressions and realism when it comes to construction, the characters are aliens anyways so there's not really anatomy to learn for drawing them. I like using indirect references for learning, for example for composition I didn't study comic composition but instead film cinematography because I feel like the ability to process information and shape it into a different medium is a skill of its own that I want to develop. |
Emperordynasty:Cool, I'll message you on friday when I'll be back in finland |