Jivi's Posts
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Learning C is the same thing as learning C++. In other words, everything in C is in C++ and more. that is why it is called C Plus Plus. So, if you learn C first, you are still learning C++. If you learn C++ first, you are still learning C. The extra thing in C++ is just the object oriented features added to C and some extra standard libraries such as STL to make life easier for programmers. So, you can start anywhere(C or C++). However, there are some features in C that would not be taught in C++ books because some new libraries in C++ can handle them in an easier fashion and these features although already handled in C++ is necessary for you to learn as a programmer in other to boost your programming IQ in terms of experience. As a result, I will say learn C first for the sake of those features and then C++ afterwards which would be easier since you might have covered the basics in C. |
nice demo, wonderful sound, but the collision detection can be better as in smoother rather than shaky and an extra control for speedup of the fish could be provided. the screen resolution option could be separated from the depth bit option to make it less bulky. the meshes could also be smoother if the developers are using vertex buffer objects. I mean a VBO can render everything in that particular demo scene extremely fast with no help from any datastructure. since you re aiming for low end hardwares, radiosity or light maps and ambient occlusion maps can be used for lighting thats if you have the resources to make that happen. google light map maker, its free and very easy to use if you have a very good programmer in your team of course. all these suggestions are based on the target hardware. i had more suggestions but they re high end hardwares(ati,nvidia). but you could program it such that the graphics goes down for low end hardwares. however, nice one in all. |