BlueMagnificent's Posts
Nairaland Forum › BlueMagnificent's Profile › BlueMagnificent's Posts
1 2 3 4 5 6 7 8 9 10 (of 10 pages)
ladanski:I love those grass ![]() |
@exxy, First it will be good to know if you've had any programming background prior to this. But that is just by the way. In order not to deviate from the focus of the thread you can visit this C++ helpline thread: https://www.nairaland.com/1820615/c-helpline after you must have gone through the link provided by codemarshal08. I and other fellows would be very glad to assist you in your C++ journey at the helpline thread ![]() |
Damager:Sure!!! You don't necessarily have to be a programmer ![]() |
The unofficial Uhro3D wiki contains tutorials and guides to building Urho3D http://urho3d.wikia.com/wiki/Unofficial_Urho3D_Wiki |
This problem might be due to missing include directory path for wxWidgets, while creating the project through code:blocks hope you specified your wxWidgets directory when asked for the installation directory of wxWidgets. You can post the error log here to give me a better understanding of what might be the issue |
losprince:On which platform are you building it, which tools are you using and what are the errors thrown? |
Season greetings everyone ![]() It has really been an interesting year. Unfortunately there has not been much activity here on Nairaland but that doesn't mean nothing was happening. For those that have been visiting the forum ([url]darkdove.proboards.com[/url]) you'll notice that a lot has happened over the past months. But I'll be pleased to highlight some of them. Game controller (Game Pad) integration was added, a server based implementation for multi-player game play was experimented and lots of code-base refactoring. https://i.imgur.com/IYRQGol.jpg and yes that is Drone Anarchy running on a laptop and on an android phone. We achieved a successful porting to Android and there was even an experimental emscripten implementation to run on web. It has really been interesting and I bet there are lot more to come. So once again Season Greeting from the DARKDOVE team |
dake40:Nope! You have the right blender, I believe urs is 32bit build. Blender is small but mighty ![]() |
wilsonreuben:Nice work |
kazuna:Nice work bro... The snake movement might need some adjustment |
Stconvict:The project is a C++ project, AngelScript is a C++ like Scripting Language used by Urho3D in extending an application. AngelScript is used in DARKDOVE mainly for prototyping: Just write the code and run it (compile time is soooooooooo negligible) . Now when you are satisfied with the code, you can port it easily to C++. You'll notice that Urho3D's Samples also come in AngelScript flavor (as well as lua, which is another scripting language supported by Urho3D). Most of the "experiments" we conduct in DARKDOVE are done in AngelScript so we can quickly test out an idea before implementing it. |
Stconvict: There isn't enough doc about the engine.Urho3d source distribution comes with a html doc (which is also online) , while I agree that the doc might not be as exhaustive as that of other game frameworks, the docs when combined with the code of the provided samples, is more than enough for the average "Hacker Joe" to start coding with Urho3d You want to write shader? Awesome!!!! Though Urho3D comes with a handful of shaders in HLSL and GLSL, you can still write yours and add into the pipeline as easy as ABC About OpenGL call? :/ Urho3D is built up by third party libs and this includes OpenGL and Direct3D depending on ur choice and platform. But one good thing about Urho3D's inclusion of these libs is that there is an abrastion layer over them, so the API u work with is that of Urho3D and not of the underlying lib |
Stconvict:Naahhhh!!!! No one is late for this party ![]() Urho3D's API has a very neat structure and is very easy to understand and code with. Welcome on board |
Hi ![]() |
codemarshal08:Exactly... And don't forget to study source codes you might come across |
jacob05:Nice one |
John5117:Development has actually been moving at an impressive pace. At the Official DARKDOVE forum there are roughly 13 members, me inclusive, but unfortunately majority are inactive. The contributors currently are myself and one of our newest members who has really done a lot to enhance Drone Anarchy. From your earlier post there seems to be some misconception about the current development in DARKDOVE. We are currently not working on the Main DARKDOVE Project which is Incub8:Eve, instead we are running series of incremental experiments and tests of Urho3D's capability as a proof of concept in the form of Drone Anarchy. |
jacob05:Its really going well, getting interesting day by day |
Good Evening... What a wonderful week ahead and quite an era of busy days it has been. Project DARKDOVE has been progressing at an interesting rate thanks to the "Enhancing the Proof of concept" exercise currently going on in our little humble development team. A handful of Urho3D features are being experimented using DroneAnarchy and you'd be surprise to find out that there are lots of commit on the Git repository to that effect. DroneAnarchy's source code has been greatly refactored with the game objects remodeled to make game play easily extensible . Currently experiments are on going in area of Multiplayer, Mobile Player Object as against the currently fixed position and implementation of Detour Crowd for Drone navigation.And yes, it is still open source, everyone can see how it was all made. Feel free to peruse through the code at the Github repository or better still join the project at http://darkdove.proboards.comMore information to come later as the week moves on |
1stdami:Sorry, there is noting like C++ console. What I believe you mean is writing and reading from the console which every other programming language does. And C++ is as much object oriented as java |
Tos87:A laptop ram is upgradeable. If your laptop has two ram slot and one of these slots is empty then you can add another ram to it. If you have double 2gb ram (one 2gb ram per slot) then you can swap them for a single 4gb ram and get an additional one making it 8gb in total |
You might want to look up some Open Source C++ projects. You'll learn quite a lot by perusing through their codes. Come rain or shine C++ Rocks ![]() |
peterincredible:The information about doing static building configurations is not really right as such. You can have a standalone application whether you are using static or dynamic linking. By linking statically it means that the qt codes referenced in your application are bound to your application executable during compile time, this means that you would'nt need to distribute any of your applications with additional qt based dependencies. The downside is that your application's executable size increases. With dynamic linking, a reference to the qt library code (not the whole code) that your application uses is bound to your application during compile time. When you application runs it then loads the needed codes dynamically from the qt library (which on windows is a .dll file). The advantage of this is that your executable's size is far smaller than if it was build using static linking. The downside offcourse is that for you to distribute your application, you have to distribute it with the needed qt dlls else it won't run. So in both cases your still have your stand alone executables, just that for dynamically links application you'll have to include the qt dlls while distributing it |
peterincredible:Which language are you building the app with and which libraries are you using? If you are building with C++ and you are using any of the mentioned toolkits (wxWidgets or Qt) then your app is build directly as a stand alone executable. Note that if you want to distribute this executable you would have to distribute it along with the necessary dlls that it links with at run time |
ijeezlux:I am a bit confused as to what your question is about. Please can you explain better |
Good Morning Creative Minds... Our Proof Of Concept, Drone Anarchy, now has support for Game Controller (Game Pad) and has also been tested on linux platform. Currently we have a handful of further enhancements and additions lined up for it in the coming days. Will still brief u guys on how its going. Of course you can get the latest source from our GitHub repository https://github.com/DARKDOVE/Drone_Anarchy And don't forget our mantra... "Every complex thing is made up of little simple parts" |
cupid1:Actually there is no reference image I'm modeling from, what I did was to google up pics of beast and four legged animals from which I visualised shape and form to work on |
In reply to Kazuna's monster, Yesterday I decided to conjure up an old forbidden magical art to resurrect the ancient beast Kadeem ![]() WIP Initial blocking https://i.imgur.com/aUpt7rw.png https://i.imgur.com/xkEHlSe.png Final touches before sculpting https://i.imgur.com/amPj3rj.png https://i.imgur.com/E26Ly8X.png I just pray I get the chance to fully resurrect this beast this week |



I just pray I get the chance to fully resurrect this beast this week