Programming › Re: Opensource 3D Game Participation Call by BlueMagnificent(op): 8:35am On May 23, 2015*. Modified: 7:17am On May 31, 2015 |
Wow last post since March 14  It seems Project DARKDOVE has finally stagnated... ... I don't think so  Good Day once again after a very long "Radio Silence" . Project DARKDOVE is a goal to be achieved, and I'm looking forward, together with every other passionate mind, to achieving it  First Things First... For those of you like us  that follow the development progress of Uhro3D "bumper to bumper" this might not be a news. But to other our capable game engine, Urho3D, has reached version 1.4 with lots of features like support for Direct3D11, OpenGL 3.2 , WebGL via Emscripten , Detour Crowd Implementation and so many bug fixes, some of which were discovered by our simple DARKDOVE team  As has always been the link, you can get more info about this and even get your own Urho3D distribution at http://urho3d.github.ioWork is on-going on the Base Framework and Architecture that Incub8 would be developed on and equally a hunt for game assets and models. And Drone Anarchy is taking a new shape, thanks to a Team Member who is currently implementing support for Console Game Controllers. That's the little I can leak out for now |
Art, Graphics & Video › Re: 3D ENTHUSIAST ZONE: Blender 3d For The Novice Of The Highest Order! by BlueMagnificent(m): 11:24pm On May 21, 2015 |
kazuna: why can't someone go into xter design for Blender's Sake . Imagine a CG Hauz filled to the brim with environment Design gurus and not a single xter designer or a vfx guru........will such a hauz stand? I've been on a long break from blender (have been so much occupied due to work  ) but I'm sure to bounce back very very soon . Worry not, character designers are here  |
Art, Graphics & Video › Re: 3D ENTHUSIAST ZONE: Blender 3d For The Novice Of The Highest Order! by BlueMagnificent(m): 6:57pm On Apr 26, 2015 |
Davitron: hi guys, am new to dis thread. currently working on this skateboarder (wip). software autodesk maya coments and critics are welcomed. Nice work... But in as much as we really appreciate ur work and the passion you've put in to bring it to life, I think this thread was actually created to help out those using Blender as the 3d software. Once again, nice work  |
Programming › Re: C++ Gurus Get In Here Lets Dissect C++. C++ A_z Tutorials. by BlueMagnificent(m): 2:25pm On Apr 23, 2015 |
ijeezlux: a little brain teaser for u. How can u halt ds loop int i; while(cin >>i) { . . } by adding the "break" keyword when a condition is met |
Art, Graphics & Video › Re: 3D ENTHUSIAST ZONE: Blender 3d For The Novice Of The Highest Order! by BlueMagnificent(m): 7:17am On Apr 20, 2015 |
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Art, Graphics & Video › Re: 3D ENTHUSIAST ZONE: Blender 3d For The Novice Of The Highest Order! by BlueMagnificent(m): 6:54pm On Apr 18, 2015 |
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Programming › Re: C++ Gurus Get In Here Lets Dissect C++. C++ A_z Tutorials. by BlueMagnificent(m): 7:46am On Apr 18, 2015 |
ijeezlux: hope u guys av seen a stack class implementation... Well if u av nt seen it b4 u can download the code snippet online. My question is how well and efficiently can i use a vector class in place of a stack. You should understand the difference between them and know when to use which. Stack operates based on Last-In-First-Out so if it's this type of operation you need in your program then stack (std::stack) would suit you right. On the other hand if you are after array-like functionalities then vector (std::vector) is highly recommended. |
Programming › Re: Hope For C++ Newbies: Gui Toolkits by BlueMagnificent(op): 12:59pm On Apr 17, 2015 |
ijeezlux: my laptop has been down for sumtym now cos we dnt av power supply. For now we can only talk on phone. Thanks I guess its best for us to communicate about the issue here so that other with similar problem can easy find it |
Programming › Re: Hope For C++ Newbies: Gui Toolkits by BlueMagnificent(op): 8:59am On Apr 17, 2015 |
ijeezlux: helo gud day, am into c++ programing, for sumtym now i have bin trying to do sum stuff dat involve the use of gui toolkit like wxwidget or qt bt i couldnt use dem. Though i concentrated more on the QT, i tried all i could, to make sure dat the qt work but all to no avail. When ever i compile my codes it keep giving me error. Plz i will be vry vry happy and grateful if u can help me out with the qt. Plz guys help me. My numb nd my whatsapp numb is: 08036407597 my email is: ijeezlux@gmail.com fcbuk name: cletus ijeoma onyoke. I wud realy lyk to hook up like-minded c++ guy. Tnks Good to learn of your interest in C++ Can u please post the error message you encountered while building your application |
Art, Graphics & Video › Re: 3D ENTHUSIAST ZONE: Blender 3d For The Novice Of The Highest Order! by BlueMagnificent(m): 7:20am On Apr 09, 2015 |
Shimish: Well just decided to drop this anyway. Hope I won't get into any trouble  Well done bro, we are following behind  |
Programming › Re: I Want To Be Able To Creat A Game by BlueMagnificent(m): 3:38am On Mar 29, 2015 |
Febup: But someone or a group of people still owns the software licence in one country.
Comparison of free and open-source software licenses: http://en.wikipedia.org/wiki/Comparison_of_free_and_open-source_software_licenses Well, that will be the case if you are creating your own licenses, if you as a creator choose to use one of the popular Open Source licenses like BSD, GPL, LGPL, MIT (etc) I don't see how it binds your country to the software |
Programming › Re: I Want To Be Able To Creat A Game by BlueMagnificent(m): 9:56pm On Mar 28, 2015 |
Febup: ^^^ which of these game engines were made in Nigeria. None... Unfortunately none of them were made by a single "country" but by "people" from diverse countries collaborating together to bring a project to life as is evident in the Open Source game engines listed above |
Programming › Re: I Want To Be Able To Creat A Game by BlueMagnificent(m): 3:07pm On Mar 28, 2015 |
jacksam567: please can you give me an example Here are few Game Engines (all are not C++): Unreal Engine CryEngine Panda3D Unity3D (Mentioned above) Urho3D Neo Axis Torque3D Irrlicht Ogre3D (rendering engine) Blender Game Engine... And a lot more |
Art, Graphics & Video › Re: 3D ENTHUSIAST ZONE: Blender 3d For The Novice Of The Highest Order! by BlueMagnificent(m): 8:43am On Mar 28, 2015 |
donemmx: am going crazy over blender will post the work stage together with the final work Awesome |
Programming › Re: I Want To Be Able To Creat A Game by BlueMagnificent(m): 6:15pm On Mar 27, 2015 |
jacksam567: Yes i have but it only it all end in creating commands. But no actual details on designing games If that's what you think then you are definitely missing out... Do some research on c++ libraries, there are tones of them out there that you can use to accomplish more that a mere command line app. Game engines, which can assist yo in making games, are part of these libraries. Google is your friend  |
Programming › Re: Hope For C++ Newbies: Gui Toolkits by BlueMagnificent(op): 7:39pm On Mar 23, 2015 |
[quote author=peterincredible post=31903147][/quote]If I got you right, you want to use a form generated in qt designer in your application designed with the qt creator, right? |
Programming › Re: Hope For C++ Newbies: Gui Toolkits by BlueMagnificent(op): 9:17am On Mar 16, 2015 |
rukkykf: c++ is not a programming language of choice when it comes to GUI programming because even with the available languages (i have used Qt in the past) it's user interfaces can't be as visually appealing as those created with other .NET languages like c# and Vb. Well it would had been better if u specified that the above was ur personal opinion  |
Programming › Re: Opensource 3D Game Participation Call by BlueMagnificent(op): 7:07am On Mar 14, 2015 |
KazukiIto: Blue I hope you still remember me. Firstly, thanks for the wxwidgets advice, it really made my defense awesome. secondly I think I've gathered enough knowledge to contribute on this wonderful project, just have it at the back of your mind, that you have a new participant on this project. thanks for your time Welcome onboard, there are still seats  . When u are ready to lay ur hand on something u might want to start by getting Urho3d, having a look at Drone Anarchy and reading up the little tutorials that are on this projects official forum |
Programming › Re: Hope For C++ Newbies: Gui Toolkits by BlueMagnificent(op): 6:57am On Mar 14, 2015 |
KazukiIto: Blue wxwidgets is totally IT. I dazzled during my defense thanks to wx. I will be using it for a very long time. Thats great, wxWidgets is really a resourceful GUI lib when u get to understand it. Congrats on ur successful defence  |
Programming › Re: Opensource 3D Game Participation Call by BlueMagnificent(op): 3:01am On Mar 12, 2015 |
GoodBoi1: I see you guys have gone far. Would love to join but I've been really occupied. Unreal engine 4 is now free Its a good thing its free so that more people can have access to it but as a heavy weight engine it packs lots of punch and baggages that most times are not needed |
Programming › Re: Opensource 3D Game Participation Call by BlueMagnificent(op): 3:54pm On Mar 11, 2015 |
John5117: Well....if u want to do something awesoMe use unReal4 lol... Yeah believe me when I tell u that we have a reason for choosing Urho3D. And awesomeness does not depend on engine  |
Programming › Re: Opensource 3D Game Participation Call by BlueMagnificent(op): 6:15am On Mar 10, 2015 |
Good Morning Everyone... I just found out that making documentation isn't all that easy  , its quite a job. But nonetheless I'm pleased to announce that the first part of our basic Urho3D Tutorials which will be based on Drone Anarchy has just been put up at official Project DARKDOVE forum  . The Tutorial as a whole is titled The Urho Flow and since the plan is to make it simple and moderate at first then extend later, it will have three parts. The First two will look into Urho3D's features while the third will talk on the implementation of Drone Anarchy based on these features. Here is the link for those who might be interested http://darkdove.proboards.com/post/94 |
Programming › Re: Hope For C++ Newbies: Gui Toolkits by BlueMagnificent(op): 12:41pm On Mar 04, 2015 |
jereal: @BlueMagnificent... Great job you're doing here... I remember a while back when I was trying to setup wxwidget too, anyway, I ended up going with Qt. its been great so far and I've been working on a project for a while now. But I'm having some difficulty achieving what I want with QPrintPreviewDialog... I'd post snippets if you can help me out. I'll be glad to help out |
Programming › Re: Hope For C++ Newbies: Gui Toolkits by BlueMagnificent(op): 11:57pm On Mar 03, 2015 |
peterincredible: pls i want to ask if any of you have a good book on wxwidget so that i can download it the one i saw is not free you have to buy from amazaon or you read it online pls any recommended text book pls may God bless u all Unfortunately the material that is close to being a book that I can recommend for you is the official wxWidgets doc which comes along with every distribution. Believe me, if you take your time with it you'll realize how resourceful it can be. Another thing that can really help you is the collection of sample applications still in the wxWidgets distribution. Reading through their code will teach you a lot |
Programming › Re: Hope For C++ Newbies: Gui Toolkits by BlueMagnificent(op): 2:41pm On Mar 02, 2015 |
peterincredible: braos my qt installed successfully the only problem i am having with qt is that i dont know how to use the qt creator in which i installed yesterday but soon i will do research about how to use qt but for my own wx widget at the ending it told me that it has an error in installation i will work more on it and i will tell you the out come by the through with it Ok I'm always around to help  |
Programming › Re: Hope For C++ Newbies: Gui Toolkits by BlueMagnificent(op): 5:38pm On Mar 01, 2015 |
codemarshal08: Bro BlueMAgnificent, i sight u ! ........ I sight u too...  |
Programming › Re: Hope For C++ Newbies: Gui Toolkits by BlueMagnificent(op): 4:58pm On Mar 01, 2015 |
peterincredible: pls help mee ooo i tried to compile my own wx widget but it taking too much time, much time than i expected my is taking more than 2 hours till the extent i got tired and icancelled the installation pls nairalanders pls help me solve or advice me what to do the qt installation too is a serious matter pls your help is needed pls thanks God bless you all My First wxWidgets build took me ages to complete but it completed and I was so happy. So long as it is not giving any errors its best to let it take its time to build. You might close down other applications and/or turn on high performance in your power setting if it is available. As asked by codemarshal, be a bit descriptive on you qt installation issues. |
Art, Graphics & Video › Re: 3D ENTHUSIAST ZONE: Blender 3d For The Novice Of The Highest Order! by BlueMagnificent(m): 5:07pm On Feb 28, 2015 |
primus361: Finished texturing the character. Getting ready to Rig it. Nice... You finally pushed ahead  . Great work, keep it up |
Programming › Re: Opensource 3D Game Participation Call by BlueMagnificent(op): 12:15pm On Feb 27, 2015*. Modified: 1:02pm On Feb 27, 2015 |
Good Day Everyone... This is more of a notification to all that our wonderful project is still on. For those that do not know much about this project, allow me to give a brief run down and situation on ground. Code Named Project DARKDOVE, this project is an initiative to develop an Open Source 3D game. The language of choice is C++ with Urho3D ([url]urho3d.github.io[/url]) running the show as the Game Engine. Due to Urho3D's AngelScript binding, AngelScript serves as the adopted scripting language. The official forum for DARKDOVE is at http://darkdove.proboards.com/ though this Nairaland thread will still be actively updated  . There is also an official GitHub account https://github.com/DARKDOVE which already has the first stage of out Proof-Of-Concept, Drone Anarchy, hosted on it. Currently a tutorial guide for those new to Urho3D is being worked and would be updated on DARKDOVE starting from next week. This guide would also explain the implementation of Drone Anarchy. |
Programming › Re: Opensource 3D Game Participation Call by BlueMagnificent(op): 9:11am On Feb 25, 2015 |
aje75: i remember d last time i checked in here it was more lik castles in d air but now very much of a reality. its great to know dat nd hoping to work with u guys soon enough. great job. Even building castles in the air can be possible if there is a passion to make it a reality  . Thanks alot for the encouragement... Believe me, there are more developments coming |
Programming › Re: Please Help Me Solve This C++ Question by BlueMagnificent(m): 2:48pm On Feb 22, 2015 |
Oladg2: write a program which inputs reading expressed in fahrenheit and output its equivalent in celcius using the formular °c=5/9(℉-32). andvcompile and run the program. its behaviour should resemble this : Temperature in fahrenheit =41 41 degree fahrenheit =5 degree celsius. You would help ur self better if you could have at least provided an algorithm of how u intend to solve the problem. It will make u a better programmer with time  codemarshal's code (no pun intended ) would do the trick |