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Follow these Essential Expressions for Perfect Animation. https://www.youtube.com/watch?v=pAvVE3et-bM |
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Tayorshd87:I think you need to get yourself familiar with blender . |
Hmmm Data analytics or coding |
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Guys beware of this scam on Upwork . Please don't fall for it . https://www.youtube.com/watch?v=0CNYoA_OdcI |
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:-. |
I am also rooting for him . Initially I was skeptical. The hype was as much as potter's. |
https://www.youtube.com/watch?v=SUk8TJFSZoY Understanding Rigid Body Simulation with a Ball Bounce in Blender: A Beginner's Guide Blender's rigid body simulation is a powerful tool used for creating realistic physical movements in 3D animations. A simple and popular example is simulating a ball bouncing. If you are new to 3D modeling or animation, here is how rigid body simulation can help you create a believable ball bounce in Blender. What is Rigid Body Simulation Rigid body simulation applies real-world physics to 3D objects. In Blender, this allows you to simulate how objects react to forces like gravity, collisions, and friction without having to manually animate these movements. It is especially useful for hard objects that do not deform such as balls, boxes, or rocks. Steps to Create a Ball Bounce in Blender Using Rigid Body Simulation Create the Ball and Floor First, create a basic sphere for your ball. You can add a UV sphere in Blender by pressing Shift A and selecting Mesh UV Sphere. Next, create a flat surface for the ball to bounce on by adding a plane. Press Shift A, then go to Mesh Plane. Set the Ball as a Rigid Body Select the ball object and go to the Physics Properties panel on the right, then click Rigid Body. This turns your ball into an active object that can respond to forces like gravity and collisions. Under Rigid Body Settings, ensure the Type is set to "Active" since the ball will move. Set the Floor as a Rigid Body Select the floor, and add a rigid body too. Set the Type to "Passive" so the floor interacts with the ball but does not move. Adjust Ball Properties To simulate a realistic bounce, tweak the ball’s physics settings. Under Rigid Body Properties, adjust: Mass for a lightweight ball Restitution to increase bounciness Friction to reduce friction for smoother sliding Simulate the Bounce Press Play on the timeline or hit the spacebar to see the simulation in action. The ball will fall, hit the floor, and bounce up. Fine-Tune the Animation For more realism, adjust the bounciness, gravity, or material properties of the ball and floor. You can also add rotational forces or extend the bounce by increasing the Substeps in the Rigid Body World settings. Why Use Blender’s Rigid Body Simulation Time-saving: Automates movements that would take hours to animate manually Realistic physics: Objects react to real-world forces for lifelike animation Versatile: Works for any hard object simulation like spheres, boxes, or even rocks Final Thoughts Blender’s rigid body simulation is an easy-to-use feature that makes it simple to bring realistic physics to your 3D scenes. Simulating a ball bounce is just the beginning. Once you grasp the basics, you will be ready to create more complex animations. |
Tay0123:thanks 🙏 |
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https://www.youtube.com/watch?v=B9RQ0Cb5jKM what do you think about this one ? Kaczynski: |


