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OKX's Posts

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Art, Graphics & VideoRe: 2d/3d Art Gallery by OKX(op): 10:38pm On Nov 07, 2008
@ xothermik
awesome dude!
is he rigged or did u model him in that pose?
good job.

PS
feeling ur absence on our 'pet project'. tsup?
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 10:28pm On Nov 07, 2008
have to vanish for the weekend, people.

will rebound next week with a couple more xter drafts n the finals on the robe.
i expect the ref pix for the huts will have been nailed by then, n prob'ly the head modeled.

@ neikid
kool.
do wot u gotta. good luck.
we will probably have 2 versions of the head modeled, a low poly version for full camera shots n a higher res version for close-ups 4 xpressions/speech.
easy on the vertices bro.

@ jemit
? u @

later guys
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 8:12am On Nov 07, 2008
guys.
have a mad day n maynt get back online til nite time.
so here are the planes for the demi face. (if its been adopted)
minor tweaking to the image planes may be necessary {tho unlikely}

guys remember, low on poly count
in my projects, we usually limit the modeller to a maximum number of polys per xter,say, 200 for the face.
how do we proceed here?

@ resichild
quite right. i was mixing both xters.
i was actually thinking abt the cave creature when i drafted that xter. my bad.

the question now is- does he fly for a demigod?
can post another suggestion unless we r ok with him.
sorry for holding up the process.

Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 6:58am On Nov 07, 2008
@ neikid
hold ya horses, pal.
lol
the final draft hasnt quite emerged yet. i know abt the 2 day policy on decisions, but getting the xters right is pretty important. lets get all the critical feeedback, then i can post a final amended draft.
u can let fly at it after its been adopted.
dat ok?

we r still fine tuning the robe as to style etc.

guys, are we okay on the face. i can forward that to neikid if its been okayed.
opinions?
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 9:13pm On Nov 06, 2008
hmm, here goes
@ AdamuW
the fur thingy would be a jpg texture with the fur bump mapped, wasnt thinking of using actual fur fx- unless for a few close up shots (if we so decide)- that would eliminate/reduce the rendering challenge. like xothermik would say, there are cheats around every challenge.

if we use the robe, i think it would also have to move fluidly. rememba we are also looking at the 'wow factor' for the project. skillful camera manipulation can ease the challenges we may face here. we may even have the demigod disrobe prior to the fight.

the picture of an intense physical combat with a robed assailant dont quite cut it for me- thats just me, mind.

@ resichild
also, i didnt get the feeling that he was gonna be teleporting from the script u sent. pls clarify

@ gamine
we can animate anything. allay that concern.
i think most cave dwellers develop fur,tho- an ecological thing.

anyway, wat say ye all on that?

the attached are rough pencils to channel the 'robe discussion' and help determine style or whether to scratch it altogether.
some creative designers can get on costume detail, we need help there!
again, this is not an art class.

good job all round with the feedback, thanx folks.

Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 6:55am On Nov 06, 2008
yup! gotcha.
pardon my being obtuse. some of us aint so smart. lol

will post updates later today.

@ jemit
dude, whats the stats with the huts n environs?

@ neikid
no reaction on the demigod.
thats ur detail rememba?

a recap: the only modification suggested so far is to give the demi god a wrap-around cloth in addition to the front sash. that it?
times a'ticking,
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 7:47pm On Nov 05, 2008
@ gamine
lol.
that an opinion?
how come ur not even involved in this thingy?

pls post what ur undecided abt. it will prolly help the project.
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 7:18pm On Nov 05, 2008
er guys, i need specifics, like, increase his limbs, reduce his biceps, change his attire to this, and u post a sketch or suggestion.

failing a direct brief from an art director, specific opinions are all i can go on. i expect the xter to morph into something better from ya comments.

@ resichild
i read both wot u like n ur criticism, n it didnt define a clear course of action to me.

specifics, people!
thanx
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 9:48am On Nov 05, 2008
comments?

personally prefer the first.(unrobed)
suggestions/amendments r very welcome.

Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 9:41am On Nov 05, 2008
comments?

Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 1:33am On Nov 05, 2008
oops!

Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 1:28am On Nov 05, 2008
concept art for demigods face.
comments?

will upload full body 2mrw. will post 2 versions- a fully robed and an unrobed

@ resichild
i know ur xter sheet describes him as fully robed, but simulating and solving for cloth in a full fight may take a bit.
i leave it up to the crew to decide tho.

Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 8:53am On Nov 04, 2008
@ neikid
dont u have image planes for ur model?

thats what u can post for approval.

@ zpixel
appreciate ur drive- hope it translates to output.

we have a cast/description of the xters (nice job, resichild),
next task is to develop them.

that means creating concept art, then modeling. was wondering the most effective way to achieve that with uniform output.
ideas?

am in transit at the moment but should settle down for some sketches later today. will prolly upload tomorrow.
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 9:24pm On Nov 03, 2008
luck? nah! wrong word.
if my assignment is to submit sketches, i WILL submit sketches!

i think a proper re/structuring is in order tho.
i suggest publishing the actual workforce including designations/departments, and assigning specific tasks to each member with deadlines on delivery.

the general consensus will be- deliver or quit!

we need to upload output soon.
else, i fear we will be shuffling around for a long while.

sojioguns question on deadlines is an important one.

@ all.
what say ye about the 'deliver or drop out' policy?
we need to get serious guys!
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 9:14am On Nov 01, 2008
@ resichild
welcome back, i think.lol

no sentiments tho- id hit u hard if u default the process. a call/txt informing me/us on ur status would have sufficed. cant blindly have ur back when i am in the dark myself, that kind of trust is built with time/info.

didnt quit on u tho, but there are lessons learnt all round.
u, not i- are the life blood of this project.

on a personal note, hang in there. u will surmount ur challenges!
'what doesnt break us, only makes us stronger'
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 6:49pm On Oct 29, 2008
@neikid
u miss d point, but dats ok. i think we r on the same page tho.
nuff luv
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 6:18pm On Oct 29, 2008
@adamuW
well said.
thanx man
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 9:16am On Oct 29, 2008
@ all
of course i HOPE i am wrong on my prediction!

guys shouldnt read literally, we are all a creative bunch- arent we?
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 9:09am On Oct 29, 2008
@ neikid
dude, u have ur own way of xpressing and i have mine. if u reread the threads from the beginning, u may change ur mind on whether i believed in the whole thing or not. i contributed to the damn thing, and i NEVER waste my time.

'quick?' resichilds last post was on the 17th of October. in project terms, thats an eternity to be silent and incommunicado with ur crew!

i am trying to get resichild to administer shock therapy or wateva to this kid.
u better stand corrected!

@ resichild
the only excuse u may have is that u r stranded in that demigods cave without an internet connection! nothing else flies. if ur incapacitated, get someone to post ur status- ur chaps deserve some info, dont they?
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 4:23pm On Oct 26, 2008
thus we witness the death throes of another brave project!

'amateurish enthusiasm' i said. gosh, i'd hate to be right!

resichild, ur last chance to revive this patient!
Art, Graphics & VideoRe: Creative 2d Freelancer, Real Deals Are Here For You. by OKX(m): 8:59am On Oct 21, 2008
@ CG'
THIS IS MY LAST POST ON THE SUBJECT- I HATE DRAGGING ISSUES, AND I DO SO JUST TO CORRECT AN IMPRESSION.

ONE GIVES ONLY 'SERIOUS' OPPORTUNITIES A TRY, IF U GIVE 'ANY KIND' OF OPPORTUNITY A TRY, THEN ULL NEVER GET ROUND TO DOING ANY SERIOUS WORK.
U ASSESS/VERIFY THE OPPORTUNITY BASED ON THE INFO CONTAINED THEREIN.

ALL I WAS SAYING WAS THAT U DIDNT GIVE ENOUGH INFO TO ATTRACT THE KIND OF PPL U NEED. (MY OPINION, MIND)
THE TEXAN RESPONDED COS U CONTACTED HIM, NOT THE OTHER WAY ROUND. AND U ADMIT THAT U GOT TALKING- THATS INFO DISSEMINATION BRO.

MINDSET?
DUDE, U DONT EVEN KNOW WHERE I AM. ITS NOT A NAIJA THING, ANYONE WHO HAS ANY SERIOUS SKILL KNOWS THE VALUE OF TIME, AND DOESNT WASTE IT ON 'ANY KIND' OF OPPORTUNITY, AS U SAY.

SUCH POSTS AS URS ARE A DIME A DOZEN, ITS THE NATURE/QUALITY OF THE INFO CONTAINED THAT SEPARATES THE 'TALKERS' AND 'EXPLOITERS' FROM THE 'SERIOUS'

NUFF SAID ON THE SUBJECT.

NICE WORK WITH THE ARCHER!
Art, Graphics & VideoRe: Creative 2d Freelancer, Real Deals Are Here For You. by OKX(m): 2:30pm On Oct 19, 2008
@CG
UPSET? NOT AT ALL. JUST REACTING TO UR WORDING.

IF U WANT NEWBIES WITH POTENTIAL SKILLS- THEN UR POST IS IN ORDER, BUT IF U WANT SKILLS OF MARVEL, PIXAR STANDARD, THEN U ARE TALKING ABT A CONFIDENT GROUP THAT KNOW WHAT THEY ARE WORTH AND WHO DESERVE TO KNOW SOME OF THE KIND OF DETAILS THAT U SUBMITTED IN UR SUBSEQUENT POSTS.

I NEVER IMPLIED THE WORD 'HUNGRY', INFACT U USED IT. I SAID 'DESPERATE', AND IN MY OPINION UR POST WOULD ONLY ATTRACT THE DESPERATE.
WHY WOULD I HOOK UP WITH U N DROP A SAMPLE OF MY IDEAS FOR MINIMAL INFO?

BUT BRO, I AINT UPSET WITH U. I JUST SAY IT AS I FEEL IT.
MY BAD- IF I UPSET U.

PS.
GOOD ARTISTS ARE ALWAYS VERY BUSY! THEY CREATE TIME FOR INTERESTING/CHALLENGING WORK, BUT THEY ARE ALWAYS VERY BUSY.
Art, Graphics & VideoRe: Creative 2d Freelancer, Real Deals Are Here For You. by OKX(m): 8:03pm On Oct 16, 2008
DUDE, ARTISTS WITH THE SKILLS U MENTIONED WILL WANT TO KNOW WHY THEY SHOULD BOTHER CONTACTING U.

WHO IS 'WE'?
WHAT GLOBAL TEAM OF CG ARTISTS?
WHAT 'BENEFITS' WORTH THE QUALITY?

IF U ASK TO SEE SPECIFIC SAMPLES, U SHOULD EXTEND THE COURTESY WITH SPECIFIC INFO.
GUYS WITH DISNEY, PIXAR OR MARVEL STYLE ARE VERY BUSY, AND NOT PARTICULARLY DESPERATE FOR WORK, AND VALUE THEIR TIME.

SO,
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 9:56pm On Oct 11, 2008
@ NEIKID
dont let 2d hold u up.
u can proceed with ur modeling, just post a draft of ur image planes 4 critique/approval

we may have to bend the professional rules to fit our unique work-situation
good goin bro
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 9:52pm On Oct 11, 2008
@ RESICHILD
good job on the updated draft- i have just a few minor suggestions on the narrative. will mail my suggested alterations to u.
swamped at the moment but will hop on the work trail once i clear my desk. good going!

thot there was a 2d chap on board ur team. give him a definite task 2 deliver. do the same with ur other dept. workers
true, this isnt a 'paying' project in the short term; but anyone who lacks the motivation/drive to deliver on target(s) at this stage is better off NOT on ur team!

create a work schedule based on ur 'staff' and apportion tasks with deadlines. anyone who defaults on output without a good reason is OUT!
u have to balance goodwill with discipline- finally, its in anyones interest to participate in this project. in fact, one might even call it a privilege.

its okay to end up with 2 dedicated chaps than 10 flakes.
just my thots
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 6:41pm On Oct 06, 2008
personally i think the environment doesnt play a 'major' role in the story, other than establishing the era.
any of the pix can work, if we tie in the characters and make them consistent with whateva style we employ.

good work man.
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 5:18pm On Oct 06, 2008
@ TUNSLIKE
no offense meant bro. i apologize if my humor offended u.

its nice, tho to proof-read, but i stand humbly rebuked.
my bad!
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 2:31pm On Oct 06, 2008
@ JEMIT
i like the 2nd pic. translate that to our art style n i think it will fly.

@ RESICHILD
post the character profiles. the concept artists need that info to create the character.
still havent received the revised script draft.

@ BIZKIT
welcome aboard mate, but wot r u waiting 4? dive in, we need 2D art ASAP!!

@ NEIKID
sori bro. i lack the codecs to decipher ur message.
'word?!'

@TUNSLIKE
dude, i swear u speak gibberish half the time. lol
reading ur post is a fun exercise. i think i got it at the third attempt.
good job tho n welcome back.
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 8:40am On Oct 05, 2008
@RESICHILD
lol. welcome to granite wall #1
overcoming the inertia stage in a project is usually the tuffest challenge.

hang in bro. some guys have ur back. this stage may be slow, but thats wot guarantees success- doing ur homework well!
i suggest u draft a timeline for achieving certain project milestones, lets all review/adopt it and then we can work productively.

kudos on resilience, browsing on ya phone just 2 keep the thread alive!
by the end of the project we will upgrade u from RESI-CHILD to RESI-MAN! lol
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 8:06pm On Oct 04, 2008
@RESICHILD
kool. sure i can do the sketches, but i would feel better if we can decide from a wider sample base. i was actually just showcasing style, not necessary submitting a xter. we need more input, people!

also, u need to submit a xter profile outlining/describing the xter, so we can design/understand clothing style, props, physique etc.
u actually need to outline ur entire cast, so we can all take on developing different xters.

i also feel, if the concept art is a collective contribution, modeling etc. will be a lot easier- cos its better to model a xter u helped conceptualize.

if the voluntary submission method doesnt work, then maybe the development of a specific xter can be assigned to each team member as a task, with a deadline for submission. that way, everyone inputs.

just thots, but at this stage, we should be flowing a lot more ideas than we are currently.

@JEMIT
we dont have to be historically accurate, just creative and consistent. like RESICHILD suggests, if u cant come up with anything original, then post what ref pix u have, n lets all decide.

we r creating our world, so we decide the rules.
good work people!
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 1:37pm On Oct 04, 2008
guys, this is an animation project not an art exhibition.
we all must have at least some basic artistic background/skills.
the task is just to convey ur ideas on paper, no matter how crude the sketch looks.

@JEMIT
wot do u mean by 'no luck', no luck as in u cant find ref pix online?
dude, u have a village and u have a creative mind- thats all u need.c'mon post some drafts.

guys, Stephen Spielberg cant draw to save his life but he still gets his ideas across in chicken scrawl.
responses people, or this project is dead in the water!!
Art, Graphics & VideoRe: 3D Graphic Guys And Gals: Wake Up Call by OKX(m): 11:03pm On Oct 03, 2008
the rough sketch is a proposal for art style.
its a balance between 'caricature' and 'realistic'- employing simplified,exaggerated features.
if its considered, i could do cleaner close up views.

@ RESICHILD
'tsup bro? u working on the script/screenplay?
there this dude on this site, Jydekris i think- share ur project idea with him, he's pretty good with 2d art. he may even have a couple of ready made sketches he can modify, i think he also messes with 3d. might be a good idea to feel him out.

also, i expect not everyone may see ur larger picture/vision, so if the price of perfection is employing certain skills we need to 'pay' for, lets also explore that option.
just suggestions. what say ye all?

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