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CultureRe: Interesting Description Of The Penal System(slavery) In Igbo-land by RandomAfricanAm(op): 3:24pm On Nov 06, 2014
The more I read about the everyday lives of so called "African slaves" the more I feel like it was simply a communal jailing system for societies who don't have formal jails or European style dungeons.

[img]http://www.burgenstrasse.de/upmedia/Nuernberg_Lochgefaengnis_800.jpg[/img]
https://www.rjcphotography.net/gallery/Ireland/Donegal%20Castle%20Dungeon.jpg

which are the precursor to todays prisons...

[img]http://vialogue.files./2008/06/jailcell2.jpg[/img]




Personaly my main issue with the African penal system was the perpetual nature of some of them.

If it was like...
1. five weeks/months/years and your free to go
2. Can't be moved from one society to another
3. overpopulation controls(never more then x% of the population)

I think that would be a better system to start from then a prison cell where you separate families, lose jobs, etc
It would be like house/community arrest where you do community service for some set of time for your crime.
CultureInteresting Description Of The Penal System(slavery) In Igbo-land by RandomAfricanAm(op): 2:54pm On Nov 06, 2014
Slavery. — Although the distinction between house slaves
and ordinary slaves was hardly known, the status and
prospects of slaves varied considerably in various parts of the
Awka district. In addition to the ordinary slaves, sacred
slaves were also known, who were given to an alose and lived
upon charity ; unless a female slave were also given they
were forbidden to marry. Broadly speaking, we may
distinguish three types of slavery. In the first the con-
dition is perpetual, unless the master chooses to change it.
In the second, children regain their free status after a
certain number of generations. Intermediate between these
stages may be classed that in which a slave is at liberty
to purchase his own redemption. The third, a very special
class of slaves, were those known as nwalo. They were
people, male or female, sent to Aguku to the ifzQuri
because they had broken an ns^ ani. Once a slave, always
a slave, was the rule here, and if a man was sent to the king,
his wife and property went to the king also. The king could
break down his house, and if an Nri man was not sent to
perform a sacrifice, the family of the man would touch none
of his property, even with the king's consent. The only
information that I received was that they were not allowed
to take part in any sacrifices to mw^ or alose; such
ceremonies as they did perform had to be their hereditary
ones, and not those of the family with which they were
associated.

On the whole, the lot of slaves appears to have been by no



104



means a bad one, and there are many people now who are
still technically slaves, though lliey do no work for their old
masters, for after he has attained a certain age a slave was
exempt from work and rendered only tribute to his master.
His master supplied him with a wife and land, for work on
which he had one and sometimes two days in the week.
Slaves were acquired sometimes by purchase, sometimes in
war, sometimes, apparently, by a debtor voluntarily giving
himself up in order to rid himself of his debts and get a
fresh start.

Native opinion seems to be divided as to the merits of
slavery, for it is held, not without justice, that a man over-
burdened with debt, if he can, should sell himself for the
benefit of his creditors and free himself from his load. It is,
in fact, a kind of voluntary petition in bankruptcy.

As regards the status of the children of a slave, I was told
at Awka that they were treated like children of the house,
but I was also informed that they did not buy slaves,
hence, if both pieces of information are correct, it is clear
that slavery proper did not exist.

In Agolo the distinction between slaves and bought slaves
did not exist. The third generation was free, and this even
if the second generation had been sold, although it would,
of course, be difficult for such children to prove their rights.

At Adaji the children of slaves were free, and this was
also the case in Umueuku.

At Nise the children of slaves were slaves, and the only
way of freeing them was to perform a ceremony on their
father. If the master wished to marry the child of a slave
he would take a fowl and cook for the ancestors, then he
would call the girl, put chalk and water in a pot and wash
her face. By treating the man in a similar way his children
became free.

At UgwQba I got a somewhat vague account of the status
of the children of slaves which I was unable to verify. I
was told that if a slave married the daughter of another
slave, the children were divided between the father and



105



the father-in-law, with the exception of the eldest son, who
appears to belong to the master.

At Mbwaku the children of slaves were slaves, but if
the master had few children of his own, he might take a
goat and sacrifice to the ancestors and declare them free.

At Agolo a slave could redeem himself. A slave legally
sold lost civil rights in his own land, he could not go back
and claim his wife and children ; such a slave would,
therefore, usually remain the client of his former master.
War slaves, on the other hand, might get leave to go home,
and if they were redeemed their civil rights were recovered.
If the wife had been given to another husband, the price
would be repaid, all children would belong to the original
husband.

At Adaji, on the other hand, no class of slave appeared to
lose civil rights, and if he redeemed himself might claim his
property and his wife.

At Nimo when a man was sold, his wife and property
went to his brother. If she had sons, she was free to go
away when they grew up ; otherwise, she passed to his
brother as his wife. She might not follow her original
husband, though he could take her with him when he went
originally.

With regard to the work done by the slave for his master
there were two rules in the Awka district.

In Agolo, Adaji, Nri, UgwQba, and Mbwaku he contributed
two days* labour, and in Nise and N(}fia three days' labour
in a four-day week. It was, however, possible for him to
pay a contribution in lieu of all, or part, of this work.

At Qbu no contribution was payable if the slave worked for
the master.

At N^fia, if he had many yams to plant, he would get two
extra days from his master, in order to allow him to plant
them. When he grew to be a rich man, however, he did no
more work for his master, but sent him good yams.

At UgwQba, where only two days a week were exacted,
a hunter would give the legs and chest of any game that he



106



killed to his master. If he sacrificed a goat in any of his own
private ceremonies, the chest and two legs would also go to
his master. When a slave dug his yams, the master chose
one stick of big yams and one of small yams.

At Nise slaves were inherited by the eldest son, but the
property of a dead slave, although in theory belonging to the
master, was treated as the inheritance of the eldest son of the
slave. The same rule prevailed at Ugwc^ba.

As regards the ownership of slaves. At Agolo a somewhat
different rule prevailed to what was found elsewhere. When
slaves were bought they were given to one or other wife of
the husband, and passed on the death of the mother to her
own children by that marriage. In addition to his mother's
share, the eldest son inherited also those slaves who were
retained by the father.

At Adaji, on the other hand, in the immediate neighbour-
hood, the slaves were shared out by the children at the
conclusion of the burial ceremonies, to pay the expenses of
which some might be sold.

Adult slaves were never given to wives, though child
slaves might be, and the rule of inheritance in this latter
case was the same as that at Agolo. At Nise, on the other
hand, a few miles in the other direction, all the slaves were
inherited by the eldest son.

At Adaji there is a feeling against selling slaves unless
it were absolutely necessary. This was comparatively
common, especially where the relationship of clientship, and
more especially that of sonship, was set up between master
and slave.

At Nqfia, for example, where the children of slaves became
free, slaves themselves could not be sold. In the places
where a sale was permitted, it appears to have been
forbidden to separate husband and wife.

At Agolo, slaves in the same family were allowed to marry.
Their children or grandchildren, however, might not marry,
for they belonged to the master's family ; nor, on the other
hand, could they marry in their own original family.



107

At Ugwgba, if a slave had an adult daughter, another slave
of the same master might bring a goat, a fowl, and palm wine
and offer sacrifice in her father's house. He could then take
her as his wife at a price of £5. This the father was
permitted to keep if he informed his master, otherwise he was
liable to be sold. If a master took a female slave as his wife,
a ceremony of some sort was necessary to change her status.

At Aguku a master bought a she goat and a hen and
called the qzo members together, telling them that the goat
and the fowl were to shave the head of the slave ; kola was
offered to the ndicie and then the goat and the fowl. After
that no one was permitted to call her a slave.

At Nise the master took a fowl and cooked it for the
ancestors. He was permitted to marry the daughter of a
slave, and to free her he put chalk and water in a pot and
washed her face.

At Acala the rules with regard to marrying slave wives
were somewhat peculiar. An Acala man could not marry an
Acala female slave. When he bought the female slave there
was no way of freeing her. At the death of her husband the
widow did not lose her slave status, and, apparently, could
not get another husband.

At Mbwaku a master could set his wife free in the same
way as at Nise.

As regards responsibility for the acts of a slave, the
master was not held responsible at Agolo. On the other
hand, a slave who stole could be sold or killed and no
compensation could be claimed by the master. If a free
man killed a slave it was not treated as murder, but he was
compelled to pay the value ; if one slave killed another he
was sold ; if the master killed a slave he was regarded as
within his rights. If a slave stole from his master he could
not be sold at N^fia, but the master would quarrel with him
and threaten to kill him and commit suicide ; no food would
be supplied to the slave. Such a slave would probably go to
work for some other master, but, in that case, he would
apparently pay no contribution to his master.



108



At Ngfia if a slave caught a thief he was permitted to sell
him and keep the money, paying the contrihution of one she-
goat to his master.

At Aeala, on the other hand, it appears that a slave could
own no property whatever, anything that he owned was
his master's.
CultureLiving Around Oyinbo Gets Crazy! by RandomAfricanAm(op): 9:22am On Oct 28, 2014

https://www.youtube.com/watch?v=RWxQ_JZp5K4

I'm almost surprised the guard didn't take her side.
CultureRe: What Are Typical Things Your Ethnic Group Use Divination For? by RandomAfricanAm(op): 6:39am On Oct 23, 2014
Note:
BTW, That's not a knock on your reply in any way. As a person with a software background the Idea of using divination as a data base retrieval method is interesting(though I don't think that's what you meant)

Actually I'm not terribly clear on what your first answer was referring to. embarassed
CultureRe: What Are Typical Things Your Ethnic Group Use Divination For? by RandomAfricanAm(op): 6:33am On Oct 23, 2014
itstpia1:
what's funny? huh
RandomAfricanAm:
?
.
.
.
Are you using Google as an analogy for divination grin
CultureRe: What Are Typical Things Your Ethnic Group Use Divination For? by RandomAfricanAm(op): 1:27am On Oct 23, 2014
itstpia1:
Google the ones you dont already know?
?

.
.
.
Are you using Google as an analogy for divination grin
CultureWhat Are Typical Things Your Ethnic Group Use Divination For? by RandomAfricanAm(op):
In your ethnic group what are some of the typical things people use divinations for?
I assume some would fall under the "hows, whys, to do and not do, etc."

The hows
How do I/they/it...?
How did I/they/it...?
How will I/they/it...?

The whys
Why do I/they/it...?
Why did I/they/it...?
Why will I/they/it...?

The to do

The not do


What are others? On what occasions are they invoked(birth, new building construction, health problem, etc.)?
CultureRe: The Kongo Kingdom...A underrated Kingdom by RandomAfricanAm: 6:12pm On Sep 19, 2014
Yall know I bring that good good... and this time it's on wheels wink cool

Funeral, Angola, 1786

CultureRe: Complaints And Notice Thread. Be Serious! by RandomAfricanAm: 3:40pm On Sep 18, 2014
Ahh man, I miss this board. sad cry

1. A while back I got bored with the people in the culture section because I was constantly having to "defend" Africa from the swarms of negative post. The Idea of having to "defend" the continent from people living on the continent itself just made no sense to me so I left to cool off.

2. Came back months later and the same negative stuff that was being said about Africa was going on... but this time about African Americans

3. When I came back the 3rd time a huge chunk of my post were erased and I couldn't login without being instantly booted out so I left again.

4. So now I can finally post again but all my content(that I was currently working on) is gone. cry


I had a topic going with bigfrancis21 on logic embedded in languages that I really wanted to follow up on angry
Has anyone found a good cashed version of nairaland? I tried a couple places but couldn't get all my content back.



Where would I even begin on posting all that material again... sigh, It was a unique thread sad
GamingRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op):
Ahh man, I miss this thread. sad cry

1. A while back I got upset at the people in the culture section because I was constantly having to "defend" Africa from the swarms of negative post. The Idea of having to "defend" the continent from people living on the continent itself just made no sense to me so I left to cool off.

2. When I came back all of my post were erased and I couldn't login so I left again.

3. So now I can finally post again but all my content is gone.



Where would I even begin on posting all that material again... sigh, It was a unique thread sad
Art, Graphics & VideoRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op): 8:43am On Jan 10, 2014
^
Has been updated, enjoy!
ProgrammingRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op): 8:42am On Jan 10, 2014
^
Has been updated, enjoy!
GamingRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op): 8:41am On Jan 10, 2014
Will continue here later...

GamingRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op): 7:58am On Jan 10, 2014
Idea pitch session 1: Game pitch 4 of 4


Castlevainia game – “multiplayer castlvainia, control all characters with one person”

How would a multiplayer castlevainia game look? That was the question spawned from the announcement of castlvainia: “harmony of despair” a genuine multiplayer castlevainia game! In order to grasp how that kind of set up would play out a series of observations were made…

1. If the game is multiplayer either one person must not be able to take down a monster alone or they can’t take down a group of monsters alone.

Resulting scenario – if you have a huge monster come out one player could simply grapple with it to keep it from moving. While held in place the second player could come in for the kill.

2. If the same player is used over and over to hold any & all enemies in place while the same other player was used to kill said enemy that would become blatantly obvious and by extension monotonous.

Resulting scenario – The player that holds the huge enemy in place gets swarmed if he tries that tactic against a group of small quick enemies. So use the second player to fight through the group and cripple there movement so the first player can come through and attack without being swarmed. This causes the game to turn into a treat management puzzle game where the player is tasked with determining what order should enemies be attacked and with who.

3. If two players are busy wrestling with a huge were-bull, axe wielding minotaur, or armor knight in the middle of the screen what do they do about the other monsters moving in for the attack from the left, right, or even from above them?

Resulting scenario – (we’re obviously going to need more characters in the party than two) So I started mining characters from the series of games to use. Mr. whip himself Belmont could be used to deal with characters that attack from one side of the above wrestling match. Alucard could be used to attack enemies coming from the opposite side.

4. If two players are wrestling a huge enemy while two others handle single targets on the peripheral you can never have more than two co-op required enemies on screen at once. And if you had two co-op enemies you can’t put any more enemies on screen cause there are no players left to fight them since they are already busy fighting enemies.

Resulting scenario – (mine more characters from the series to allow for more scenarios) I remembered a werewolf from castlvaina 64 and a little girl from one of the GBA / DS games. This allows for multiple large co-op required enemies on the screen at once along with lesser enemies to fight on the peripheral which allows for the epic scale associated with needing a party to fight a battle instead of one person.

5. If you have 6 people running around on screen along with enemies shifting around everywhere the screen may get cluttered.

Resulting scenario – Leave the party at six players and allow the girl the power to somehow disperse a large group of enemies.


Given this set of observations the game is defined as one where…

1. A player either can’t take down an enemy alone or a group of enemies alone.
2. Different people are good at fighting different types of enemies.
3. Party members are used to cover each other while another is busy taking down an enemy.
4. Crowds of enemies on screen must be managed by the player.

Finally, what are the breath and depth of possible scenarios in a game such as this?


Story – A string of events that detail how each character joins the party and how there journey affects the game world.

a. Introductory segments for each character that shows the circumstances by which they meet and join the main party.
b. Segments that dictate the action that is currently depicted on screen.
c. Changing segments that will introduce new scenarios and recycle old scenarios in interesting new ways by varying the patterns & durations of occurrence given the story laid out.


Fighting – Dealing with the list of threats in the game world using up to 6 characters simultaneously to fight through the scenarios of a level. Each fight offers different mixes of enemies being thrown at the player where the player has to threat manage the enemies on the screen and decide in what order do the enemies get attacked and by whom.

a. Fights are tied directly to the current place in the story line.
b. Fights involving varying number of party members. Current party may have 1, 5, 3, 6, etc. members.
c. Fights along side guest party members where more guest can be picked up as others fall.
d. Fights against current party members.
e. Large field skirmishes where lots of enemies are fought by the party along side allied parties to mimic army on army battles.
f. Fights with back to the wall or closed entrance while some group member(s) leave party to open an entrance.
g. Feint fights where the party is fleeing the enemy, sealing the path behind them, and attempting to open the path in front of them.
h. Fights where some player(s) are positioned elsewhere on screen to activate something that helps damage or open up the possibility of the group damaging an enemy.
i. Boss fights.


Group platforming – Navigating through an area by making way over gaps and obstacles.

a. Simple timed gap and obstacle jumps one player followed by the other.
b. One player hand springs other players to higher points and the group pulls the last player up by rope.
c. One or two players defend the group as the rest navigate some obstacle.
d. Sneaking into an area to open the way for the group by platforming a wall instead of going through the entrance.


Running – Running from one side of the area to the other.

a. Platforming on the run through a level not stopping or slowing down.
b. Fighting on the run through a level not stopping or slowing down.
c. Fleeing from a flood of enemies too numerous to fight as a group.
d. Breaking through a line of enemies while on the run shoving them aside or running them over.
e. Running from cover to cover from a barrage of enemy projectiles.


Exploration – Searching an area in hopes of finding a given person, place, or thing.

a. field exploration
b. town exploration
c. structure exploration


Talking – Extracting information from people in an effort to further the story and flesh out the world.

To be continued below:
GamingRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op): 7:41am On Jan 10, 2014
Idea pitch session 1: Game pitch 3 of 4


Arena - “3rd person game with serious hand 2 hand and gun play all in one package”

The game takes place in a mining colony controlled by an oppressive corporation. Story wise there were two or three firm plot points mentioned. The circumstances surrounding events cause the miners to at some point attempt to reach the core of the planet and at another point they attempt to find away off the planet. The game is meant to consist of both hand to hand and gun combat. The themes of all weapons were to be mining equipment or conventional weapons miners would have access to. In order to make the hand 2 hand relevant/useful ammo is limited.

Games to reference:
Red faction (Theme)
Red faction: liberation (Theme)
Oni (Hand 2 hand & gunplay)
Cy girls(gunplay)
Jedi outcast 2(melee arena combat)
Mad world(arena based single player, melee)
Unreal tournament *series*(arena based single player, gunplay)

Ideas tossed around:
Hold off on traditional linear levels with set piece events that trigger as you move through the level. Instead make arena levels with the theme of that level set to identify with the premise of the current place in the story. Within the level set goals that must be completed in order to continue to the next level (arena).

.....a. Straight forward for me to code and for me to explain how to code a game about shooting at stuff. I have plenty of experience doing this kind of game.
.....b. Everyone’s familiar with 3rd person gunplay games.
.....c. Doesn’t require lots of assets and the arenas and enemies can be reused.
GamingRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op):
Idea pitch session 1: Game pitch 2 of 4


Speed game - “Bring sonic into 3D the right way”

The object is to move through an environment with the speed and feel similar to that of a racing game. While navigating the level the player is still free to choose there own path through a level. The level idea tossed around was a big abstract cityscape to move through with an emphasis on speed and unconventional angles to arrive at an event. (Assumption: boss fight, story segment, etc.)

Games to reference:
Sonic series of games *2D version* (idea starting point)
Marble blast (freedom of movement & unconventional angles )
Wipeout series of games (speed & unconventional angles)
Extreme G racing (speed & unconventional angles)
Shadow of colossi (something was mentioned about the tower in the middle of the main field)

Ideas tossed around:
Make one huge world (level) where all game events happen. Set the game in motion and allow the player to navigate there way back and forth through the environment to the events that are happening in the world. Between events set “leading events” in place that lead the player through the environment with the immediate goal of dealing with the leading event but has the side effect of moving the character from one event to the other event. This is done mainly to keep the player from getting lost or confused about where to go next.

a. Straight forward for me to code and for me to explain how to code a game about moving around an environment. I have plenty of experience doing this kind of game.
GamingRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op):
Idea pitch session 1: Game pitch 1 of 4


Water game:
The basic concept of the game is to take the feel of an old platformer, such as Mario, Sonic, Megaman, or Kirby, and to update the gameplay with several new, innovative, and challenging features that all draw an inspiration from water.

What a general level would look like:
The average level in the game might look quite a bit like a Super Mario World level, with emphasis on reaching and end goal, or like Sonic with an emphasis on beating a stage boss. However, many levels will be very different from either of these series.

(a few) Level concept ideas:

.....Raindrops, like falling and rising ramps in Mario games, must be navigated across to avoid a death by pitfall. 

.....A steam-powered plane must collect fuel in the form of water as it shoots its way to a boss, otherwise it crash and burn. (a later level should include the guns malfunctioning, and be a very Alladin escaping the Cave of Wonders-esque level, or in other words avoiding the heck out of everything while trying to escape an area) 

.....The waters around a ship must be controlled to make whirlpools to overtake certain enemies, while you must use the water beneath your boat at certain spots to launch your boat over jagged rocks. Also perhaps aerial critters should be destroyed by waterspouts. 

.....In a barren wasteland, devoid of water, the only source of precious liquid is from the baddies that you fell, so in order to complete a level you must fight while keeping up your speed. 

.....Ice bridges must be kept stable as you escort some sort of innocents through a level, rescuing them as you go along (with a higher score resulting from more rescued). 

.....A sliding down a mountain level, where you avoid oncoming obstacles, but going bottom to top instead of left to right, as in the plane escape level(s). 

.....Molten lava which must be cooled by water to make a path you can jump across, but won't stay cooled for long. 

.....Running down a water-pipe with Sonic-like control (with the ability to run on the ceiling where needed).


Some ideas borrowed from the last talk:

.....Perhaps, as the protagonist progresses, the powers of the other elements could be unlocked (presumably from fighting big, or perhaps completely optional bosses). These powers should probably be limited to using a meter, but be allowed at any time. 

.....Other liquids, such as mercury, molten wax, or even glass could make for interesting level mechanics or abilities.


Reasons I like this pitch:

.....I believe this is something we could get done within a reasonable time frame. 

.....The type of game has proved extremely popular, although it has been mostly lost in recent years. 

.....We can come up with some very unique element-based gameplay.

.....Depending on our artists we can make this very detailed, complex, and badass, or give it the relatively cutesy feel of a Kirby game. 

.....I can make the storyline several times more epic than it should be, which will make me smile--a big, twisted, but well meaning smile.


Games to reference:

Mario brothers *2d series* (starting point)
Pixel junk shooter (environmental navigation through element manipulation)

Ideas tossed around:
Instead of or in addition to manipulating the environment to move around, make the character an element that is state alterable. Depending on the characters’ state it interacts with the level in different ways.
.....a. The play between environmental states could cause a lull in development while figuring out how to get the interactions and transformations to work.
.....b. Given an emphasis on character vs. environment there is an uncertain possibility that numerous amounts of small assets would be needed.
GamingRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op): 7:23am On Jan 10, 2014
The Idea pitch sessions:

After we came together we had three Idea pitch sessions. At these sessions people threw around whatever ideas they had in mind for a game. Now given the resources at our disposal we probably wouldn't be able to do any of them but the point of these sessions were to get a broad idea of what types of projects people were interested in working on. This is opposite to the idea of finding out specific projects people want to work on.

The first deals with what destination you want to finish at while the second deals with what heading/direction you want to start at. The sessions are used to determine a common starting place and direction for our ideas to take place.

The video for Group Meeting 2 is actually Idea pitch session 3. I only have video of session 3 While I only have notes for session 1. Below you will find the notes from Idea pitch session 1.
GamingRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op): 2:41am On Jan 10, 2014
liljboy10: first of all,do u reside in europe..
No, I'm in the U.S black belt region
https://www.lmic.state.mn.us/datanetweb/maplib/demogs/race/us/gifs/africanu.gif
https://www.theus50.com/images/state-location/alabama-locatemap.gif


liljboy10: ..and how much did it take you to acquire such resources....
Time: Years(decades) because I had to find it on my own there are no real "classes" you take to learn this kinda stuff. I've been playing video games since I was 2-3 years old...which is important to note because you have to be exposed / able to break down and isolate the ideas used in the games you play in order to build your own games using those isolated ideas acquired as building blocks. One of the worst things you can do is play a game and merely think "this is fun" because you stand the chance of missing out on why the game plays the way it does (I.E it's gameplay mechanics). If you can't play a game and isolate it's gameplay mechanics all the programing and art classes in the world won't help you.

I started formally programming the summer before starting high school using a book(Microsoft Qbasic) my brother brought home from his University. I learned Uscript by sheer luck from a random person online. He made a game in unreal engine 1 that he didn't want to work on any longer and gave away his source code to the public. I tweaked his code using the fundamental programing/game design knowledge I had and in the process learned how to make games in unreal engine. (That's the short story **small steps that added up later in life**)

Money: Not much actually, Unreal engine 3 is free to download online. I did have to buy a new computer at the time to run the game but that didn't run me much. I knew I only need the computer to program games so I bought a "bare bones PC" for about $300-400. I had an extra HDD, computer monitor, keyboard, etc. sitting around my apt.


liljboy10: and how is it possible to make a. game with just software programming cos I know it also has to do with motion capture, image editing etc....
Unreal engine 3 doesn't come with many art assets when you download it online. A better choice for me was to buy a game made on unreal engine 3; in this case "Unreal tournament 3" and program my own games using the assets provided. Which means that as a programmer I can skip over the "motion capture,image editing etc...."



liljboy10: I am also interested in making video games but its very impossible right now as I am in nigeria Where it is nearly impossible to find someone with your level of knowledge.the thing is I have d capital but I don't know how to go about it
I feel like Nigeria gives you a great edge given that the cost of living is probably orders of magnitude cheaper then the U.S. As a Software dev all you need is electricity and net access. After that you can work from almost anywhere. You could probably spend way more time devoted to private game dev then someone in the U.S or Europe who are constantly worried about "keeping the lights on"

Hopefully by the time I upload the last video I will have successfully imparted the useful knowledge you and others want/need


liljboy10: ...or can join your team?
Hey, sounds good to me though I'm not actively working on anything at this point. With that said I have some ideas in the pipeline. My main issue right now is the types of games I want to make/play have changed. I'm not really interested in the overly violent western style games. I've been looking at a lot of Nollywood village movies, traditional African games, Folk stories, African art styles, reading anthropological books, etc to get inspiration for something different and uniquely African.

Basically I'm in research mode not development mode. That said I'd love to take on some partners from the continent smiley
GamingRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op): 11:00pm On Jan 09, 2014
Hello, grin

I'd prefer everyone to make comments / ask questions here because as I add more videos the page will load slower and slower. When it hits 35(?) post it starts a new page and I want it to do that as soon as possible before to many videos slow the load times down. So while your questions/comments serve to answer your curiosity it also serves a benificial secondary purpose as a buffer so that to many videos aren't put on the same page slowing down the page load time.

If you ask a question in a secondary thread that's fine also but questions directed at me or ones that I reply to out of personal interest will be placed in the main thread(just so you know).

Thanks wink smiley
ProgrammingRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op): 10:52pm On Jan 09, 2014
Hey, I replied to your question/comment in the main thread.

I'd prefer you ask questions there because as I add more videos the page will load slower and slower. When it hits 35(?) post it starts a new page. So while your questions/comments serve to answer your curiosity it also serves as a buffer so that to many videos aren't put on the same page slowing down the page load time.

Thanks smiley
GamingRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op): 10:37pm On Jan 09, 2014
pc guru: I read your thread and immediately i can tell you're taking it serious, i often laugh when people talk about 3D Development here and say they will create a game soon, that stuff is quite complicated. Good work bro
Thank you,
Hopefully by the time I've finished uploading all the work we did people will be able to see exactly how complicated it is and more importantly how to plan for & navigate that difficulty. It certainly isn't insurmountable actually the main thing isn't complexity it's matching ambition with resources.

Easy example:
My team consisted of software engineer and computer science students. We had guys talking about making games on other worlds with all these fancy effects even though we had no artist 2D/3D. We could plan and program plenty of things but given that we didn't have artist we had to use the recourses given with the game.

Ambition has to coincide with the recourses you have and those you can attain. With that said there is no such thing as being "practical" or "realistic" in the since that most people use it "don't be too ambitious". "Being Practical" comes in your ability to plan and execute not in you ability to tame your ambition. People to often error in conflating the two.

Not practical or realistic
https://www.culturefocus.com/egypt/pictures/pyramids-22small.jpg

But well planned and executed...
https://www.thehamletenigma.com/images/RMP.jpg
https://www.linearconcepts.com/photos/2007-Israel/pyramids_crossection_600.gif
https://books.gigaimg.com/avaxhome/46/27/000b2746_medium.jpeg
Art, Graphics & VideoRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op): 9:19pm On Jan 09, 2014
Hey I replied to your question in the main thread.

I'd prefer you ask questions there because as I add more videos the page will load slower and slower. When it hits 35(?) post it starts a new page. So while your questions serve to answer your curiosity it also serves as a buffer so that to many videos aren't put on the same page slowing down the page load time.

Thanks
GamingRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op): 8:56am On Jan 09, 2014
Dietrich92: this is really cool.
dope stuff
i am looking at some of the beta testing footage. Really indepth
do u know any programming scripting yourself? if so let me know some good resources.
Peace
Yes there will be lots of scripting shown. I'll even talk through what I'm doing, what I did wrong, and how should I fix it.
Unreal engine uses Uscript it's an in house language they made for games. It's like a cross between java and C++ with some extra capabilities suited to games(mostly dealing with what happens in particular states *falling state* *running state* *etc*)

personally I know Uscript, Java, C++, assembly, Machine code(binary), PHP, SQL(familiar), HTML5(This has been expanded to the point were HTML, PHP, and SQL can do a lot on its own even game production)


I'll provide some references later after I round up some meaty info off of my HDD.
ProgrammingRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op): 5:49am On Jan 09, 2014
^
Has been updated, enjoy!
Art, Graphics & VideoRe: Watch Us Make A Game Using "Unreal Engine 3" (ps3/pc) by RandomAfricanAm(op): 5:48am On Jan 09, 2014
^
Has been updated, enjoy!

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