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Nairaland Forum / Science/Technology / Art, Graphics & Video / Assembly Code And Playstation Gimmick [input throughput@Holly NEW] (1032 Views)
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Assembly Code And Playstation Gimmick [input throughput@Holly NEW] by hiuser(m): 9:08pm On Nov 27, 2013 |
In 2000 PS2 came With its Emotion Engine, A processor with 8 essential parts, 1 risc-cpu-core and 2 gpu-cores. This processor Runs around say 294MHz or 299MHz, has 32MB rdram and can push 6,2Gflops. The gpu was say around 147MHz and has 4MB embedded dram. Most games are played @480p, but a handvol like Gran Turismo 4, had a special hd-modus*, that kicks in that 1080i(input throughput)-output. With 4MB of VRAM we have a pointer to VIDEO memory that is good for 480p but* that PCI thingie variable bit that does the shift to your hard drive with a special mode without 1080 TV we can have that throughput!@assembly programmers because we pointed elsewhere@30fps_hardrive! Overal System Latecy : What will you do? Same goes for ps3 since 2006,again another breakthrough console. Sony worked together with Toshiba and IBM on a new processor, connected with 256MB xdr memory and a special gpu made by Nvidia having 256MB gddr3 Memory. The Processor and gpu are now good and with combined computing power say around 400Gflops and finally had support for 1080p- TV. I just kissed us for a stinking rich place! |
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