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Re: Native JAVA Android Developers - Let Us Discuss Techie Stuffs by seunthomas: 10:38am On Sep 29, 2016
nnamokenna:
@seunthomas and @dhtml18, is any of you good at PHP? Using MVC. There is a problem I would need your help with please. Thank you.
@nnamokenna Create a new thread
Re: Native JAVA Android Developers - Let Us Discuss Techie Stuffs by FincoApps(m): 2:53pm On Sep 29, 2016
Re: Native JAVA Android Developers - Let Us Discuss Techie Stuffs by FincoApps(m): 2:53pm On Sep 29, 2016
seunthomas:

Xamarin is the closest to native apps. It actually converts to assembly on ios and bundled the .net runtime on android. It however can not compete speed wise with truely native apps. The point is once you go cross platform, you must be ready for trade offs which in many cases include speed/performance issues.

Thank God I saw this before trying it out... but a question

What's your thought on stuff like Unity or Godot Engine ? Do they experience performance anything since they are cross platform too ?

Please don't insult me o

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Re: Native JAVA Android Developers - Let Us Discuss Techie Stuffs by seunthomas: 3:41pm On Sep 29, 2016
FincoApps:


Thank God I saw this before trying it out... but a question

What's your thought on stuff like Unity or Godot Engine ? Do they experience performance anything since they are cross platform too ?

Please don't insult me o

Unity and Godot engine are written in c/c++ if am right. Its different from using an intermediary language like java or .net.

If you remember the common logic, assembly is faster than c/c++. c/c++ is faster than java,.net and java,.net is faster than php. The case being that php is interpreted.

If you are using godot/unity you have no problem. They are cross platform/cross build. Cross build means that they build on those platforms e.g Android,IOS,Windows,OSX/MacOS,Linux.

I don't make it a habit of insulting people except am provoked.
Re: Native JAVA Android Developers - Let Us Discuss Techie Stuffs by FincoApps(m): 5:40pm On Sep 29, 2016
seunthomas:


Unity and Godot engine are written in c/c++ if am right. Its different from using an intermediary language like java or .net.

If you remember the common logic, assembly is faster than c/c++. c/c++ is faster than java,.net and java,.net is faster than php. The case being that php is interpreted.

If you are using godot/unity you have no problem. They are cross platform/cross build. Cross build means that they build on those platforms e.g Android,IOS,Windows,OSX/MacOS,Linux.

I don't make it a habit of insulting people except am provoked.

Thanks... sticking to cross platform for now until I have enough Man power for native
Re: Native JAVA Android Developers - Let Us Discuss Techie Stuffs by seunthomas: 6:20pm On Sep 29, 2016
FincoApps:


Thanks... sticking to cross platform for now until I have enough Man power for native
If you are using unity or godot most likely you are already doing native. Most game engines have a scripting interface. They come standard. Because you are scripting in a game engine does not mean you are working hybrid.
Re: Native JAVA Android Developers - Let Us Discuss Techie Stuffs by Nobody: 6:25pm On Sep 29, 2016
Trolls have taken over this thread

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