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Gaming In Nigeria And A Look Into Nigerian Gaming Studios by Techazuri: 2:45pm On Feb 08, 2017
It is no surprise that many will find it hard to believe that Nigerians are beginning to develop video games. Nigeria, and Africa at large, has been continually placed on the map of underdevelopment and zero technological innovation. Perish the thought, Nigeria has video games developed and designed by its citizens. In fact, these developers are getting recognition worldwide because of their “ingenuity”.

The exact time Nigerians began to design their own games cannot be determined, however, as of 2015, the gaming industry was up and running. Works of graphic designers was an off shoot for the gaming industry in Nigeria, seeing how their works almost parallels each other.

According to Hugo Obi, one of the pioneers of video game designing in Nigeria, the goal is to find narratives relative to our environment. Obi statement is a sum of the common ideology held by other game developers in the country. Their aim is not just to create a game; it is to create a game that will be an embodiment of the African experience.

The culture of playing games did not start with the indigenously designed games; it goes far in history than that. Of course we know that in earlier times when any development arose in the technological world, Africans are usually at the bottom of the touch. This is probably because of the misconception that Africa is backwards. But this kind of thought did not really affect the consumption of videos games in Nigeria. As can be seen, Nigerians are great lovers of games and they contribute immensely to the:

Brick games and Nintendo
Brick games and Nintendo products formed the beginning of popularly known electronic games in Nigeria. The brick games were hand held consoles that were of simple designs which were a user-device kind of game. These Japanese games were affordable thus a huge commercial success. The consoles game in different colours which gave users more things to look forward in the game.

Super Mario
Before the game became an expensive commodity and hard-to-find, it used to be one of the most played and popular games in Nigeria and in fact all over the world. Described as one of the most popular games designed by human hands, the game was created by Shigero Miyamoto for the Japanese company of Nintendo. Since its first release in 1985, over 31 million copies of the game has been sold. The Super Mario game follows Mario’s adventures in the fictional Mushroom Kingdom, usually with Mario as the player character.

Mortal Kombat
Every Nigerian child – especially male – born in late 20th century must have played Mortal Kombat at one time or the other. From Mortal Kombat on Sega to Mortal Kombat II on Nintendo, to Mortal Kombat Trilogy on Nintendo 64. Childhoods must have been filled with endless moments of fun brought about by this game. This game styled in 2D version was a great way to indulge in virtual combat and still retain as much experience as if it were the real thing.

PlayStation One
Popularly called PS1, the first version of Sony’s PlayStation marked the beginning of virtual sports games in the world. The earliest known games were adventure games. PS1 however, brought to fore the possibilities in virtual sports. Needless to say, it was a huge commercial success.

It is hard to believe that all these games developed from the handheld consoles of the 20th century which was THE game then. Many people will find it ridiculous now when they remember their video game sojourn which started from joining bricks to gain points. More interesting is the development the gaming world has witnessed over a relatively short period of time.

But in our assessment of these developments, it is important we look into the place and status Nigeria has acquired in the production of these games as opposed to how much has gone down in the area of consumption. Have we been able to trace any popular game in the world back to Nigeria origins? Not really. Is there a chance of such happening? This is dependent of how much work Nigerians are willing to put into the industry. Although, the industry has become highly recognized now, their output leaves much to be desired. This is not to say that Nigerians are not equipped with the needed intellect to develop games. What is lacking is the technical and financial support which is the backbone of the industry. In spite of this, we can easily identify various gaming studios we have in Nigeria, put together by Nigerians, producing Nigerian flavoured games.

Maliyo Games
Hugo Obi’s vision is to grow a local gaming community by finding narratives relative to the environment and telling stories that appeal to Nigerians. One of the company first hit is Okada Rider, one of the first indigenous games known to Nigeria. Anyone who resides in Nigeria has seen an Okada before if not ridden it many times. They understand the thrill of the ride, the dangers involve and how the whole experience feels. Little wonder, the likes of Obi designed a game like that which is expected to recreate the whole Okada experience for the user. Another game by this company is Aboki Run which is designed like Temple Run and Subway Surfers

Kuluya
Self-acclaimed best in Africa, Kuluya gaming studio is Nigeria’s very own. They create high-end console games and casual browser games with African players as the key focus. Kunle Ogungbamila is the CEO of Kuluya. This company started with making browser-based games before they took up app developing in 2015.

Gamesole
The designer of the popular Gidi Run game, Gamesole is an indigenous gaming studio. Their aim is to create games that are fun to play, plain and simple. Going by Gidi Run, they have been able to do that. The game also has a Temple Run kind of feel to it except it is with the popular Lagos Danfo fitted with a driver and the conductor.

Genii games
The brains behind the popular asa (meaning culture in Yoruba) brand, Genii games boast a collection of interactive mobile apps that deliver subjects ranging from languages, folktales, and ethics for kids to learn about African cultures in fun ways. The company, which was founded in 2012 by Adebayo Adegbembo, won the Etisalat Pan-African prize for the most innovative product in 2013.

Read more: http://techazuri.com/read/gaming-in-nigeria-and-a-look-into-nigerian-gaming-studios/w8rdlypvx5

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Re: Gaming In Nigeria And A Look Into Nigerian Gaming Studios by Rekkish(m): 12:12pm On Sep 28, 2017
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Re: Gaming In Nigeria And A Look Into Nigerian Gaming Studios by Milo30(m): 6:45pm On Sep 28, 2017
A Need for Speed styled race game with Abuja and Lagos maps would be beyond thrilling.
Re: Gaming In Nigeria And A Look Into Nigerian Gaming Studios by LXStudio(m): 9:15pm On Sep 28, 2017
Milo30:
A Need for Speed styled race game with Abuja and Lagos maps would be beyond thrilling.

This would be nice. But the problem is budget and ROI. Current gen racing games use a technique called Photogrammetry to map out their tracks and produce the most realistic textures. I'm not sure the collective disposable income in Nigeria is enough to recoup the investment in making such a game, even though it would be cool as hell.

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Re: Gaming In Nigeria And A Look Into Nigerian Gaming Studios by Milo30(m): 9:37pm On Sep 28, 2017
LXStudio:


This would be nice. But the problem is budget and ROI. Current gen racing games use a technique called Photogrammetry to map out their tracks and produce the most realistic textures. I'm not sure the collective disposable income in Nigeria is enough to recoup the investment in making such a game, even though it would be cool as hell.
Wow. I've never heard of photogrammetry before. I think placing priority on the ROI would only limit one's creativity and effort. If I meet someone who would do it, I don't mind touring the cities and taking the photographs myself.
Re: Gaming In Nigeria And A Look Into Nigerian Gaming Studios by LXStudio(m): 4:10pm On Sep 29, 2017
Milo30:

Wow. I've never heard of photogrammetry before. I think placing priority on the ROI would only limit one's creativity and effort. If I meet someone who would do it, I don't mind touring the cities and taking the photographs myself.

To be a successful video game company, you absolutely must put the ROI extremely high on the priority list. You have to pay salaries, bills, taxes, and all production costs that go into making the game.

Photogrammetry isn't simply about driving around town and taking photos, you need special equipment that can read the actual land data and convert it into height maps in the game, which then needs to be adjusted by the track designers and textured by the artists. You need to have 3d modellers, riggers, animators, lighting and visual effects artists that will work on the cars. You need to have physics programmers that will work on the physics of the driving model. You need to have programmers that can take all the data that the artists have created and still have the game perform smoothly at 60fps.

It's a balancing act really. You're creating a product that consumers will purchase which will help you make better products. If you do not consider the ROI, no serious investor is going to put money in your business. Without money, you can't pull off creative techniques like Photogrammetry. Without creative techniques like Photogrammetry, your game can't compete internationally. If your game can't compete internationally, your business will fail. If your business fails...well...you get the point lol smiley

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Re: Gaming In Nigeria And A Look Into Nigerian Gaming Studios by Milo30(m): 4:50pm On Sep 29, 2017
LXStudio:


To be a successful video game company, you absolutely must put the ROI extremely high on the priority list. You have to pay salaries, bills, taxes, and all production costs that go into making the game.

Photogrammetry isn't simply about driving around town and taking photos, you need special equipment that can read the actual land data and convert it into height maps in the game, which then needs to be adjusted by the track designers and textured by the artists. You need to have 3d modellers, riggers, animators, lighting and visual effects artists that will work on the cars. You need to have physics programmers that will work on the physics of the driving model. You need to have programmers that can take all the data that the artists have created and still have the game perform smoothly at 60fps.

It's a balancing act really. You're creating a product that consumers will purchase which will help you make better products. If you do not consider the ROI, no serious investor is going to put money in your business. Without money, you can't pull off creative techniques like Photogrammetry. Without creative techniques like Photogrammetry, your game can't compete internationally. If your game can't compete internationally, your business will fail. If your business fails...well...you get the point lol smiley
You just folded a company you haven't even started grin. I read about photogrammetry, and it will cost a lot for such a project as the NFS type. But I don't know any great company that started out with all those complex gear and staff. Most times, a couple of guys do something incredible, develop a small 'cult' of customers, then investors, then BOOM: Sales, marketing, H.R and everything. Check on Rovio, the company that made Angry Birds. Also, watch Silicon Valley and see what excess capital can do to a startup. I saw a post where someone used a Samsung Galaxy S6 for a simple photogrammetry project. Of course, you can't scan Abuja with it cheesy but it could be the concept for something larger (cc: Elon Musk's fundamental principles approach) Cheers. You educated me today, I appreciate it.
Re: Gaming In Nigeria And A Look Into Nigerian Gaming Studios by Chydobe: 9:30am On Oct 05, 2017
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