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Game Development: Next Gen 3d PC Game Team - Programming (12) - Nairaland

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Re: Game Development: Next Gen 3d PC Game Team by dueal(m): 5:48pm On Nov 08, 2013
oh...thut it is an animal

1 Like

Re: Game Development: Next Gen 3d PC Game Team by Nobody: 6:43pm On Nov 08, 2013
Jivi:
Gwon Gwon is either isi-ewu or like isi-ewu. I think they are different ways of preparing isi-ewu.
I dont know the part of the goat it is made from but I always think it is made from the head or stomach or so.
lol it's an Igbo language meaning goat head
Re: Game Development: Next Gen 3d PC Game Team by jjk24(m): 8:02pm On Nov 08, 2013
@ dueal na u o pls can u post d model on a site and send me a link 2 dwnload it .
Re: Game Development: Next Gen 3d PC Game Team by dueal(m): 12:55pm On Nov 09, 2013
Textured mesh...@jjk24, i'm using Maya...how do u want it sent?

2 Likes

Re: Game Development: Next Gen 3d PC Game Team by jjk24(m): 1:25pm On Nov 09, 2013
Nyc wrk boss dueal!! In obj format boss grin
Re: Game Development: Next Gen 3d PC Game Team by dueal(m): 1:34pm On Nov 09, 2013
@jjk24...where to?...hopefully its less dan 2MB
Re: Game Development: Next Gen 3d PC Game Team by jjk24(m): 1:40pm On Nov 09, 2013
dueal: @jjk24...where to?...hopefully its less dan 2MB
dahs exactly wah aa dnt knw! hw can I geht it!!? U knw eni sites where u culd post it pls !!?
Re: Game Development: Next Gen 3d PC Game Team by bigx(m): 1:42pm On Nov 09, 2013
Lovely Initiative,
Re: Game Development: Next Gen 3d PC Game Team by Bulldog(m): 4:34pm On Nov 09, 2013
i see you all grin

2 Likes

Re: Game Development: Next Gen 3d PC Game Team by jjk24(m): 5:32pm On Nov 09, 2013
Bulldog: i see you all grin
u used wich software 4 dis boss
Re: Game Development: Next Gen 3d PC Game Team by Bulldog(m): 6:17pm On Nov 09, 2013
jjk24: u used wich software 4 dis boss
blender 2.67
Re: Game Development: Next Gen 3d PC Game Team by Nobody: 6:20pm On Nov 09, 2013
Keep up the good work,I am quite optimistic about this game's success

1 Like

Re: Game Development: Next Gen 3d PC Game Team by jjk24(m): 10:57pm On Nov 09, 2013
Bulldog: blender 2.67
cul I have a prob creatin stuffs lyk dis with blender !! Have nt rili found a gud tutorial daht culd. Hlp !! Tried using ma own initiative buh am always scared bout d models topology!!! Uv got eni tutorial daht. Can hlp!?
Re: Game Development: Next Gen 3d PC Game Team by jjk24(m): 10:59pm On Nov 09, 2013
So where r we nw !! We nid d tp view of d barracks and d game design finalized!! Jivis got 2 explain dis gitub stuff 2.! !! So we can share each odas models!! And also r we usin dueals engine!! Or unity!...
Re: Game Development: Next Gen 3d PC Game Team by Bulldog(m): 6:52am On Nov 10, 2013
you can find numerous video online. But you can find the official blender site useful http://www.blender.org/support/tutorials/
Re: Game Development: Next Gen 3d PC Game Team by Jivi: 11:37am On Nov 10, 2013
This will get those who know nothing about github started in no time. If you have displaced red arrows due to your version of office. Just tell me and I will try to post a better one with the red arrows as part of the image.

http://www.gamefront.com/files/23837095/Basic+GitHub+Tutorial+for+Beginners.zip
Re: Game Development: Next Gen 3d PC Game Team by Jivi: 11:48am On Nov 10, 2013
In this link, the Red Arrows are now merged into the images but the image quality is less because I cannot take the screenshots all over again. Download whichever one(links) works for you.

http://www.gamefront.com/files/23837121/Basic+GitHub+Tutorial+for+Beginners_B.zip
Re: Game Development: Next Gen 3d PC Game Team by Jivi: 12:03pm On Nov 10, 2013
This is a very basic tutorial but it is sufficient for now. As the project advances, if we need more info on the use of github. I will create new tutorials for that.
Re: Game Development: Next Gen 3d PC Game Team by Jivi: 12:25pm On Nov 10, 2013
jjk24: So where r we nw !! We nid d tp view of d barracks and d game design finalized!! Jivis got 2 explain dis gitub stuff 2.! !! So we can share each odas models!! And also r we usin dueals engine!! Or unity!...

It depends on the features supported by dueal's engine.
@dueal. What are the 3d graphics features supported in your engine?

Which of the following features does your game engine support?

1. shaders(glsl, cg, hlsl),
2. cascaded shadow maps,
3. screen space ambient occlusion,
4. Optimized Deferred Rendering,
5. God Rays,
6. lens flare,
7. halo effect,
8. motion blur,
9. depth of field,
10. night vision,
11. thermal vision,
12. fast terrain rendering,
13. normal mapping,
14. FXAA or any antialiasing technique other than MSAA,
15. Bloom,
16. Hdr Bloom,
17. Realistic water rendering and simulation,
18. order independent transparency,
19. Instanced Rendering,
20. Skeletal Animation and Particle Simulation in Shaders
21. Ability to handle multiple levels of Detail for 3d Models
22. Memory Management
23. Scene Management
24. Scripting Support

These are some of the criteria we would use to know which game engine to go with.
If it supports some or provides means of extending support for most of these features
and still maintains a reasonable speed. Then, dueal's engine can be considered as a
candidate against unity.
Re: Game Development: Next Gen 3d PC Game Team by dueal(m): 1:43pm On Nov 10, 2013
Here r d features supported.
1. SCripting support for LUA
2. Scene management (octree, portal, terrian)
3. Memory management on all subsystems
4. Level of detail support
5. skeletal, morph targets and particle sytem with shader support
6. instanced rendering
7. order independent transparency
8. multi threading
9 Realistic water sims with shader
10. FSAA antialising
11. Normal mapping
12. Shadows hard edged
13. GLSL, CG, and HLSL
14. Multiple input support from PC game pads
15. 3d sound
16. Physics sims
17. SQLite
18. DirectX openGL
19. AI Techniques (FSM, A*, Boids)
20. Gui support using a similar syntax to HTML

most other things r shader effects implemented in Render monkey with Shader knowledge....
Re: Game Development: Next Gen 3d PC Game Team by Jivi: 2:36pm On Nov 10, 2013
@dueal
Great. Impressive. You are so all round in 3d games. I am assuming your hard shadow implementation is with shadow volumes.

Does your engine support post processing effects too?
The features listed below are definitely gonna be needed and most of them are post processing effects that greatly improves the visual quality of the rendered scene.
It does not matter if it is already in your engine or not but what matters is if your engine provides support for implementing it easily. Shaders is one of them. Frame Buffer Objects is the other.

1.cascaded shadow maps/shadow maps/cube map shadow mapping for point lights or six packed shadow maps etc.
2.screen space ambient occlusion,
3.Optimized Deferred Rendering,
4.God Rays,
5.lens flare,
6.halo effect,
7.motion blur,
8.depth of field,
9.night vision,
10.thermal vision,
11.Bloom,
12.Hdr Bloom
Re: Game Development: Next Gen 3d PC Game Team by Jivi: 2:56pm On Nov 10, 2013
@dueal
MSAA is FSAA
We would need like a fallback for deferred lighting in the shader FXAA or Edge based AA.
Although, there are techniques for using MSAA along with deferred lighting.
Re: Game Development: Next Gen 3d PC Game Team by dueal(m): 3:02pm On Nov 10, 2013
@jivi ..yes it has support for off screen post processing and supports d various shader languages. FSAA work well and is fast enuf so no need for a fallback for now. also runs at 58fps wit all systems active...subsystems can b shutdown or paused at anytime
Re: Game Development: Next Gen 3d PC Game Team by dueal(m): 3:03pm On Nov 10, 2013
@jivi ..yes it has support for off screen post processing and supports d various shader languages. FSAA work well and is fast enuf so no need for a fallback for now. also runs at 58fps wit all systems active...subsystems can b shutdown or paused at anytime. also has utility for physics debugging. i made it for a fightibg game but its mostly modular and doesnt hv a bias towards fighting games
Re: Game Development: Next Gen 3d PC Game Team by Jivi: 3:10pm On Nov 10, 2013
dueal: @jivi ..yes it has support for off screen post processing and supports d various shader languages. FSAA work well and is fast enuf so no need for a fallback for now. also runs at 58fps wit all systems active...subsystems can b shutdown or paused at anytime. also has utility for physics debugging. i made it for a fightibg game but its mostly modular and doesnt hv a bias towards fighting games

yeah, FSAA is great until you use it with deferred rendering with Multiple Render Targets. I guess your engine is a strong enough candidate. I want to believe the entire architecture of the game engine in terms of scene nodes is well organized for maximum speed and batching.
Re: Game Development: Next Gen 3d PC Game Team by Jivi: 3:36pm On Nov 10, 2013
@dueal
Can you send binaries(libs and/or dlls and headers) of your game engine for testing and review by the developers in this team so we can make a final decision. Can you upload to github if you don't mind? Also, Can you send your github account so that I can add you to the project?
Re: Game Development: Next Gen 3d PC Game Team by dueal(m): 3:42pm On Nov 10, 2013
@jivi...i wont b able to share source now...first cos i dnt know who d devs intrested in working on dis game will b, their skillset and dedication, second cos i dnt intend making d source open and we all need to hv an agreement....IP u know. i can send binaries with d script engine interface and docs...but u know dats limited...same as Unity offers...no source... my github is dueal21
Re: Game Development: Next Gen 3d PC Game Team by Jivi: 4:00pm On Nov 10, 2013
@dueal.
Okay. Can you send the Binaries with script engine interface and docs. lets check it out.
Re: Game Development: Next Gen 3d PC Game Team by dueal(m): 4:02pm On Nov 10, 2013
@jivi...will do dat soon hv to work on a very light but usable doc. i feel u can start a group on whatsapp and add everyone intrested on it...we can post progress to odas on nairaland as we go...let me know
Re: Game Development: Next Gen 3d PC Game Team by Jivi: 4:20pm On Nov 10, 2013
I have created a group on facebook for this project.

https://www./1413750075523228/
Re: Game Development: Next Gen 3d PC Game Team by Jivi: 4:39pm On Nov 10, 2013
dueal: @jivi ..yes it has support for off screen post processing and supports d various shader languages. FSAA work well and is fast enuf so no need for a fallback for now. also runs at 58fps wit all systems active...subsystems can b shutdown or paused at anytime

I would test the amount of polygons out in the binaries you would send. However, based on this 58 fps, approximately how many polygons where you rendering all together (static level + dynamic objects + animated objects + particles and other effects(wall decals etc) and how many lights were in the scene? how many objects had shadows activated etc. These matter in the measurement of frame rate you know.
Re: Game Development: Next Gen 3d PC Game Team by dueal(m): 4:40pm On Nov 10, 2013
i believe dat will work

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