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Original Rules Of Monopoly - Forum Games - Nairaland

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Original Rules Of Monopoly by Eggcelent(m): 8:47pm On Oct 26, 2014
Preparation
To begin with, each player selects a
token. Then they place their token
on the Go space on the board, only
when his/her first turn to move
arrives. One player becomes the
Banker, who distributes assets from
the Bank to the players. Only the
player in question can use their
money, money can only by lent via
the banker or by the player
remortgaging an asset, money can
not be lent by another player. Each
player receives two $500, two $100,
two $50, six $20, five $10, five $5,
and five $1. The Bank has 32
houses and 12 hotels , but never
runs out of money. If necessary,
the Banker can create more money
to give to players. The Banker keeps
his assets separate from those of
the Bank. The Banker can not get
extra money. When you pass GO
you receive $200.
General
Each player, in turn, rolls both dice
and then moves forward (clockwise
around the board) the number of
spaces indicated by the sum of the
numbers rolled. Action is then
taken depending on the space on
which the player lands:
If the player lands on an
unowned property, he or she may
buy it for the price listed on that
property's space. If he or she
agrees to buy it, he or she pays the
Bank the amount shown on the
property space and receives the
deed for that property. There can
only be one player per color. If he
or she decides not to buy it, the
property is auctioned, and the
bidding may start at any price. The
highest bidder wins the property
and pays the Bank the amount bid
and receives the property's title
deed. Railroads and utilities are also
properties.
If the player lands on an
unmortgaged property owned by
another player, he or she pays rent
to that person, as specified on the
property's deed. It is the property
owner's responsibility to demand
rent, and he or she has until the
beginning of the second following
player's turn to do so.
If the player lands on his or her
own property, or on property which
is owned by another player but
currently mortgaged, nothing
happens.
If the player lands on Luxury
Tax/Super Tax, he or she must pay
the Bank $100 (in some editions of
the game, only $75).
If the player lands on Income
Tax he or she must pay the Bank
either $200 or 10% of his or her
total assets (cash on hand,
property, houses and hotels). In
some editions of the game, this is a
flat rate of $200.
If the player lands a on Chance
or Community Chest, the player
takes a card from the top of the
respective pack and performs the
instruction given on the card.
If the player lands on the Jail
space, he or she is "Just Visiting"
and does nothing. No penalty
applies.
If the player lands on the Go to
Jail square, he or she must move
his token directly to Jail.
If the player lands on or passes
Go in the course of his or her turn,
he or she receives $200 from the
bank. A player has until the
beginning of his or her next turn to
collect this bonus.
If a player does not have sufficient
funds to pay off a rent or fee, he or
she may take a loan from the bank
by mortgaging one or more
properties or trade property deeds
to other players in the game.
Players may not loan money to
other players, only the bank can
loan money, and then only by
mortgaging properties. If a property
is mortgaged, a sale of this
property can be forced by another
player by offering the bank a sum
more than the mortgaged price.
This forces the person mortgaging
the property to buy it back at that
time or relinquish the property to
the bank which may then be
purchased for sale for the offered
price.
If a player skips another player's
turn and is caught, the turn is
transferred back to the player
whose turn was skipped.
Doubles
When doubles are rolled, the player
picks up the dice and moves again,
however, while house rules may
vary, the official rules state that you
do land on the square you landed
on, on your first roll, and you must
pay the price or should you so
choose, buy the property in
question. After the third roll of
doubles, rather than landing on the
square you would go to, go
immediately to jail, and therefore,
do not enact the appropriate action
of landing on that square.
Jail
A player can be directed to jail in
three ways: by landing on the Go to
Jail space, by drawing a "Go to Jail"
Chance or Community Chest card
or rolling three doubles. In any of
these cases, the player moves
directly into jail, without collecting
the $200 for passing Go.
A player in jail remains there until
he/she does one of the following:
opts to pay a $50 bailout to the
bank, or spend a "Get out of Jail
Free" card, before rolling the dice
rolls doubles three times
fails to roll doubles on his/her
third turn in jail, in which case the
$50 charge is levied anyway (the
player may not use a "Get out of
Jail Free" card in this situation)
In any of these cases, the dice
rolled on the turn on which the
player leaves jail are played out.
However, in the second case, the
power of the doubles is "used up"
by bailing the player out of jail, and
so he/she does not get an extra
turn. On the other hand, if the
player rolls doubles in the first case,
the extra turn is still granted.
While in jail, a player may still buy
and erect houses/hotels, sell or buy
property, and collect rent. [1]
Properties, Rents, and
Construction
You can only buy houses or hotels
second time round on the board.
You can't buy these on the first
round. If a player lands on property
and refuses to buy it the others
may bid on the property. The player
with the highest bid gets the
property. Properties are arranged in
"color groups" of two or three
properties. Once a player owns all
properties of a color group (a
monopoly), the rent is now
doubled on all unimproved lots of
that color group, even if some of
the properties are mortgaged to
the Bank, and the player may
purchase either one to four houses
or one hotel (which is equivalent to
five houses) for those properties
(as long as none of the properties
of that color group are mortgaged
to the bank), which raise the rents
that must be paid when other
players land on the property. The
properties in a color group must be
developed evenly, i.e. each house
that is built must go on a property
in the group with the fewest
number of houses on it so far. In
another way of speaking, the
number of houses of any
properties of a same color group
must not differ by more than one.
For example, houses in a group
may be distributed (2,3,2) or (0,1,1)
or (4,4,3), but not (1,2,3) or (0,4,4).
If a property is owned by a player
and another player lands on the
property and the owner does not
realise it before another player rolls
the dice then the player does not
have to pay the owner.
You may have up to 1 Hotel or 4
Houses. 5 Houses are equal to 1
Hotel. House prices should be on
the property cards.
A hotel may be built on a color
group only after all properties in the
group have four houses. A player
purchases a hotel by paying the
price of an additional house, and
returning the four houses on that
property to the bank in exchange
for a hotel. If there are not enough
houses in the bank for a player to
build four houses on each property
before building a hotel, the player
may not skip directly to buying a
hotel by paying the full price at one
go.
The bank has a fixed supply of 32
houses and 12 hotels. If more
players decide to build more
houses at the same time than there
are houses in the bank, the houses
are auctioned off one at a time to
the highest bidder. This rule favors
the owners of expensive properties,
for which the houses cost more in
the first place, because the auction
price of a house is not tied to the
value of the property on which it
will be placed. It is not possible to
buy more houses than there is
available in the bank. This could
stop people buying hotels in the
future!
At any time a player may, to raise
cash, return hotels and houses to
the bank for the mortgage value on
the front of the card. If there are
sufficient houses in the bank, hotels
may also be "broken down" into a
number of houses for the
corresponding percentage of their
purchase price. For example, hotels
in one color group may be replaced
by two houses each, and for each
hotel thus broken down, the player
receives half the cost of three
houses. Also, properties with no
houses or hotels may be
mortgaged for half of the property
price. A property does not collect
rent while mortgaged and may not
be developed. To de-mortgage a
property a player must pay interest
of 10% in addition to the mortgage
price. Whenever a mortgaged
property changes hands between
players, either through a trade, sale
or by bankruptcy, the new owner
must immediately pay 10% interest
on the mortgage and at their option
may pay the principal or hold the
property. If the player holds the
property and later wishes to lift the
mortgage they must pay the 10%
interest again as well as the
principal.
Sharing the ownership of any
property is strictly forbidden and
equals in the players involved
forfeiting the game.
For a street repairs card, the player
must pay for every house and/or
hotel they own on the board.
Railroad and Utility Rent
The rent a player owes for landing
on a railroad varies with the
number of railroads the owner
possesses. The rent is as follows:
Charge $25 if one owned, $50 if
two owned, $100 if three owned,
$200 if all owned by the same
owner.
For utilities, after a player lands on
one to owe rent, they must roll the
dice again to determine the rent
amount. The rent is 10 times the
amount rolled if the owner has
both, or 4 times if not.

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