Game Development: Join The Team - Programming (14) - Nairaland
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| Re: Game Development: Join The Team by worldbest(op): 7:29pm On Mar 11, 2011 |
Hi, its nice to know that there are still people interested in this idea. I welcome you guys. Its sad that this group has not done anything great. One reason i'd like to point out is the lack of 3D artists. This group has only programmers as its members of which none can model, not even a test character(i tried but i suck). I would like to see a 3D modeller/animator who is ready and willing to model for the team. SimonAndal pls will you help us out with 3D modelling? Cheers! |
| Re: Game Development: Join The Team by adamadimos: 1:21am On Mar 12, 2011 |
hi, |
| Re: Game Development: Join The Team by OKX(m): 1:39am On Mar 13, 2011 |
@ worldbest there r tons of free models online. U can also get free mocap data online. |
| Re: Game Development: Join The Team by worldbest(op): 7:52am On Mar 13, 2011 |
@OKX Yes, i know that there are tons of free models online. But i havent had success finding animated models. Please if you know of any site where i can get good animated models, you can post the link here for us. I was hoping that this group would have guys who specialize in 3D, creating custom animations etc. Its doesnt seem like anyone is serious. |
| Re: Game Development: Join The Team by OKX(m): 9:37am On Mar 14, 2011 |
@ worldbest wot u will find more easily online are preset motion-captured data that u can apply to your models - not animated models. u need some 3d animation know-how tho, to apply them to ur model and they always need tons of tweaking. creating custom animation always works better for me. i am currently heavily engaged, so cant fully sign on to ur team, but if u clearly describe wot u need, i will see wot i can do by way of help. d pertinent questions would be: what kind of model do u need? do u have a 2d representation of him? (2 determine looks, personality, stature, props etc) what actions will he carry out? what format do u need the model saved in? what format do u need the animation saved in? animations are usually saved in .fbx format to make it accessible across the major 3d apps- like Max or Maya. i dont have programming skills so i dont know how u integrate an animated model into ur game engine (hence the newbie questions, lol) do u have a poly limit for ur character/model? answer those n we can at least start. u should hit the graphics/video section and make ur requests- thats where the 3d chaps hang. |
| Re: Game Development: Join The Team by worldbest(op): 1:19pm On Mar 14, 2011 |
@OKX First i really want to thank you for showing interest in this project. I would like for you to fully join when you are less occupied, I believe this project needs people like you, people with 3D skills as the rest of us are just programmers. Currently, we won't be needing much yet 'cus we plan to small projects with engine before we begin the main one based on the storyline. For now, this is what we need: 1. A characer(human): For now we have no specific looks, any looks will do. 2. Action: He should be able to walk, run, jump and maybe crouch 3.Format: FBX, if its possible, a BLEND format 4.Polycount: 7K to 10K The reason while I request for a blend file is that I would like to try and do some learning with it too on blender. I am really happy and thankful that you are helping us. I thought of making a thread in the graphics section, I will do that as soon as the other guys resume. Cheers |
| Re: Game Development: Join The Team by BigStar1(m): 10:30pm On Mar 15, 2011 |
Hoping to get there soon. Welldone guys. |
| Re: Game Development: Join The Team by qunleajayi(m): 10:37pm On Mar 15, 2011 |
Game development is not about gathering programmers and 3d animators. If u guys dont mind an old timer saying so, 1) i think you guys should contribute, go to amazon.com and get any of these BOOKS on how to write a 3D game Essential 3D Game Programming: How to Create a Playable Game from Start to Finish by Ian Millington Hardcover $47.17 Game Programming Gems 8 by Adam (Adam Lake) Lake Hardcover $43.64 GPU Pro: Advanced Rendering Techniques by Wolfgang Engel Hardcover $69.08 Game Development with Unity by Michelle Menard 2) You will discover that you dont need 15 programmers, you need just one or two, you need a basic background design and a simple script |
| Re: Game Development: Join The Team by gameaddict(m): 1:51am On Mar 16, 2011 |
@gunleajayi: I replied your other thread. Please don't start negative threads about this project again. Constructive/well thought criticisms are welcome. Silly threads are not. @everyone: Got a short break from skool after some stressful exams. Gonna try some things later. |
| Re: Game Development: Join The Team by qunleajayi(m): 7:09am On Mar 16, 2011 |
This was not a negative contribution. Dont insult me cos am not ur mate and I have right to my opinion esp. if am right on, What have I said on my thread? 1) Contribute $2 each and buy one or two books 2) Form a planning committee with a smaller membership, consisting of a. at least one C# or java programmer b. One solid system analyst or team lead with database experience/project mgt 3) Agree on a very simple basic Nigerian script AFTER READING THE BOOKS 4) Need more suggestions from a pro? Ask me nicely on 08083650471 I think that what I suggested, if well-taken, is a major breakthrough. A child doesnt grow so rich in clothes that he has more rags than an elder. |
| Re: Game Development: Join The Team by OKX(m): 8:13am On Mar 16, 2011 |
@qunle an insult would be, if i called u an arrogant prick whos so full of it that he doesnt know how to express himself without antagonising others. But again,that mightnt be an insult- just the truth. True knowledge and expertise causes one to be humble and tolerant of others efforts, cos the more u know, the more u are aware of wot u dont know. If u are so knowledgeable and care for d project, u could have commented earlier since d flaws were evident to u from d start. Personally, u come across as seeking veneration by impressing ur superiority, and that sucks! It doesnt mean u dont have valuable contributions, just crappy communication skills. I am not a programmer, so theres no need 2 trade 'achievements' with me or call me a novice. This is about attitude. I too, have followed d thread n when i have a contribution, i will make it in a civil manner and not conduct an autopsy on a living chap. |
| Re: Game Development: Join The Team by worldbest(op): 9:35am On Mar 16, 2011 |
@qunle I don't need to add to what others have said. Please if you have to make comments, make a constructive one. I won't waste my time with you. @Gameaddict and BigStar, welcome back. @OKX, what's up, don't mind that guy. I am following a video tutorial on particle system, scripting. Really interesting. Cheers! |
| Re: Game Development: Join The Team by gameaddict(m): 9:45am On Mar 16, 2011 |
@qunleajayi: Thanks, maybe you should keep your opinions to yourself. @OKX: Thanks for your contributions so far. I appreciate all your help. @Worldbest: Appreciating for all your efforts. Your drive inspires me. I think after some learning time we should start bringing our knowledge together. We should do some evaluations of some current games and ask ourselves how we can be able to emulate things like animation sequences, camera movements, player interaction, etc. After evaluating and seeing the extent to which we can do certain things, we can proceed to planning and restructuring our ideas. I know we may be restricted based on lack of good models to work with nut we can use whatever we have at the moment to see what we can do. This way, when the time comes to fully work on the project, we can know where to concentrate on first before moving to other aspects. Aside: Anyone know about scripting multiplayer games? I've almost completed the basic aspects of the multiplayer game I was developing but my connection script seems to be buggy. When A player dies and chooses to join the game again, the system spawns two instances of the player rather than one. I'll have to tear it down and rebuild again if I can't find the problem quickly. |
| Re: Game Development: Join The Team by worldbest(op): 1:51pm On Mar 16, 2011 |
@Gameaddict Thanks for your kind words, its good to have you back. You have been missed here. I dont know much about mulitiplayer games probably 'cus i have not played any game on that mode. To fix your problem, i suggest you create a player management system where you have an array that holds players already in the game. If a player dies, your system removes such player from the array. If a dead player tries to enter, your system checks to see if the player is in the game(the array), if no, create a new instance of the player and add to the array. if you want to disallow a player who had died and wants to join, you can create another array the stores the dead player. So when any player wants to join, you check if such player is in the array of dead players, if yes, disallow player from joining. i know it would be a waste of resource to add references of dead players to the array but i am sure that in multiplayer games usernames are used to identify players. You can use the usernames as a pointer to the players, then you can freely destroy the dead players. Also, i encourage you to use the OOP method when coding. You will be able to manage your codes effectively. ---- I have a semi-finished game with GUI that i am creating with the help of series of Unity tutorial videos(where is that guy who wants us to read books) . In this FPS game, i have a the camera shooting grenades at a turret. The grenades explodes. You can also pickup ammo. With the help of this tutorial, i have been able to learn, -How to create and paint a terrain -How to create GUI/HUD -How to create particles(fire,smoke etc) -How to use collision detection to do various stuffs -How to pick up weapon -How to switch through levels I am confortable with scripting but still learning unitys classes. I have not finished the tutorials, i wonder what interesting stuffs i will be learning. Its a good idea for us to state what we can do. I have not learn anything on player animation yet, cus i havent any models to try it but i am sure it wouldnt be difficult. With my new knowledge, -I would be able to make a player take cover behind stuffs. -I can make a player play animations when hit with sounds -I can open doors -I can create menus I am really excited, just waiting for OKX's model. Cheers and it can be done. |
| Re: Game Development: Join The Team by Ogim: 3:53pm On Mar 16, 2011 |
If you guys are looking for books on game programming, i have some good ebooks on my system, all the books are for beginners in .NET game programming but it explains a lot of things, so it deosnt matter which programming languge you use as long as you understand the concept. The books are very good, although i cant remember were i downlaoded the books from but i usually downlaod ebooks from either www.computer-books.us www.freetechbooks.com www.scribd.com If you dont get the books from this sites, let me know, i'll try and upload my own from my system when i have the time. |
| Re: Game Development: Join The Team by OKX(m): 6:38pm On Mar 16, 2011 |
@worldbest if this works, lemme know where to upload it. can have him do a range of sample motions if u gimme a list. wot extension do blender files use?- .blend? may have to download blender n fiddle with it a bit, dont know how it handles animation. i rendered him with the wireframe so u can see his vertice placements. his polycount is less than 4k, we can up d details if needed. i intended to use the texture to simulate most of the details- (havent gotten to texturing him yet)- pending ur teams approval. again i dunno wot game props he will use, so i skipped those. after today, my next free window will be by the weekend.
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| Re: Game Development: Join The Team by worldbest(op): 11:43pm On Mar 16, 2011 |
@riddler Welcome to the team. This is great, we have another graphics artists. We currently have OKX helping with our test character so it wont be proper for you to make another character just yet since we are still in test phase. You can help us with modelling buildings. This buildings dont need to have spaces/rooms except the one reserved for the player. Let me be more specific: 1. A 2 storey building. Features: Each storey having a balcony(Naija style). Also add fences around it and a gate. 2. A 3 storey building with same feature as no. 1 3. A 3 storey building with same features as the above except with no fence, this will be used as an office space etc, no need to create rooms in it. 4. Small houses like the ones we see in villages. Lets say a 'face-me-i-face u' building. This one should have a room because our player may use this. 5. A Shop or a complex of shops. It would have been the best if i had a reference to explain better but i am currently on mobile so i cant do that now. Hopefully by tomorrow i would have it here, but i think i once uploaded sample images for Harmone. You can check previous pages for them. Please if you think that its too much for you, you can do any number of them. I also plan to join but i am tied up with learning some stuffs for the project. @Ogim: Thanks you so much. Any learning aid will be appreciated. Hope your GVM is doing great. I just grasped how enemies detects a player. Really great, it wont be difficult to apply such AI to the game. Too bad i have a slow connection i would have shown videos. Cheers! |
| Re: Game Development: Join The Team by riddler87: 4:01pm On Mar 17, 2011 |
@WorldBest, i'll d start modelling the buildings asap, do the buildings nid to ave textures on them, wld it b possible to ave ur email address, so we cld probably chat in between, when am done wiv the models were wld u want dem uploaded |
| Re: Game Development: Join The Team by worldbest(op): 8:14am On Mar 18, 2011 |
I spent sometime last night trying to understand the way COD FPS camera works, the way the players hands move when running and the placement of the guns. It was really interesting. Right now, i have a gun moving with the player and it has a crosshair picking targets. So basically the gun can shoot. I can also test for range, for example if the enemy is 60Fts away, and players weapon can only reach targets within 50Fts then player cant shoot. I am carrying out alot of test on the FPS camera, i want it to have a good feel when we use it. I will post screenshots and if possible a video when i have it working well. Its getting really exciting. Cheers. |
| Re: Game Development: Join The Team by worldbest(op): 11:26pm On Mar 19, 2011 |
Hi, i tried to add a hand to the gun, but i pretty much suck at character modelling . No need implementing COD's player movement for now , not that its difficult, just need a good animator to animate the hand movement and ammo change animations. I've got a bad headache, got to rest. Hopefully, by Monday-Tuesday i would have a working weapon switcher class capable of storing upto to ten weapons in the inventory. Plus i may add a muzzle fire(modeled or particle). Right now i will go do something else . Cheers ![]()
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| Re: Game Development: Join The Team by pistachio: 10:14am On Mar 20, 2011 |
hello every one. having painstakingly read through your forum i am truly impressed at the feats you guys are putting up to penetrate an industry not well known the the average Nigerian programmer. well done. I am not a games developer at all, however, as a business development consultant a client of mine has a great social development game which when implemented, is bound to alter positively, the social landscape in Nigeria, not to mention tangible and intangible benefits to follow from this experience. interested participants should contact me on 08169926942 or by email niyi.balogun@pistachionigeria.com your swift response is encouraged as the project is somewhat time constrained. |
| Re: Game Development: Join The Team by skoten(m): 1:00pm On Mar 20, 2011 |
Worldbest and d rest,wz nt around for a while bt back fully and a gone tru all the comment/contribute.Nice job guys. |
| Re: Game Development: Join The Team by worldbest(op): 5:10pm On Mar 20, 2011 |
@Skoten, welcome back, where have you been nowww? We've been doing alot. I'm working on the gun(demo). Welcome back again.@pistachio Thanks for taking your time to read the pages. I don't think i would be able to join simply because i cannot afford to neglect this project. However, i do hope you find partners for your project. Thanks ----- Once i have completed the weapon inventory script, we will have to seek help to model good looking weapons if we plan to create a decent 'First Nigerian Playable Game'. That will mean we will create a thread in the Graphics section. The reason while i have not done so is that i do not want to ask for help when it isn't needed yet. |
| Re: Game Development: Join The Team by worldbest(op): 9:35pm On Mar 20, 2011 |
Using UnityScript/Javascript is not anywhere near professional because of the its OOP limitation. Creating classes is really difficult. I would need to set time to brush up on my C#. |
| Re: Game Development: Join The Team by pistachio: 11:24am On Mar 21, 2011 |
@ world best, thanks for the swift response. I look forward to hearing from you soon. thanks |
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. No need implementing COD's player movement for now
