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Character Design/Animation Challenge - Art, Graphics & Video (6) - Nairaland

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How To Draw And Paint Comic Style Character Easy. / I need laptop recommendation to buy For Graphic Design & Animation / Solidworks 2D/3D Design/Animation/Training (2) (3) (4)

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Re: Character Design/Animation Challenge by jjk24(m): 8:23pm On Dec 30, 2016
Am sorry please might seem late can I join? Any other reference on who to model please?
Re: Character Design/Animation Challenge by jjk24(m): 2:25pm On Dec 31, 2016
Zbrush now my main sculpting tool.

Re: Character Design/Animation Challenge by tirigbosa: 8:56pm On Dec 31, 2016
jjk24:
Zbrush now my main sculpting tool.
. please, how can I get zbrush?
Re: Character Design/Animation Challenge by tirigbosa: 8:56pm On Dec 31, 2016
jjk24:
Zbrush now my main sculpting tool.
. please, how can I get zbrush software?
Re: Character Design/Animation Challenge by tirigbosa: 8:56pm On Dec 31, 2016
jjk24:
Zbrush now my main sculpting tool.
. please, how can I get zbrush software?
Re: Character Design/Animation Challenge by Princealex1(m): 6:04pm On Jan 01, 2017
Am getting bored,stressed and tired of rigging this character,three weeks and counting


kazuna please take a look @the screengrab and see if you have any idea whats the cause of that line and what i can do to correct it,its deforming the leg dont know why i have checked the parenting and weight paint

Re: Character Design/Animation Challenge by OKX(m): 10:25pm On Jan 01, 2017

https://www.youtube.com/watch?v=tKtATkx4VgA

screen test of the rig.
seems to work okay, just need to adjust some penetration issues but i will leave that until the final script to animate to.
also need to tweak the jiggle on some parts of his body, like the chest and his forearms.

will also leave any accessories that i want to deform dynamically until the final animation, i mean things like the chain/pendant on his neck.
im also wondering how he would look with a trailing cape made of animal skin.

anyway, i can work with this rig for simple animations. so im set for the next phase!

@prince
keep it up, thats our calling.
im sure there are tutes that can help online, or at the blender forum.
i cant really see the line u refer to, maybe a closer screen grab of the area?

@jjk
u r welcome. please feel free to join the challenge.
reference pics were posted on the first page of the thread, just pick any that grabs you or design ur own concept for the african god character.
liking the looks of ur zbrush creature!

@tirigbosa
u can download zbrush from their pixologic website.
u can use it for free for 45 days then decide if u want to purchase.
http://pixologic.com/zbrush/downloadcenter/
Re: Character Design/Animation Challenge by Princealex1(m): 6:48am On Jan 02, 2017
@okx video is set to private
Re: Character Design/Animation Challenge by OKX(m): 8:16am On Jan 02, 2017

1 Like

Re: Character Design/Animation Challenge by Princealex1(m): 11:35am On Jan 02, 2017
OKX:

https://www.youtube.com/watch?v=TgA1B-wrWgQ

my bad. pls confirm

This is awesome,cant wait for mine to come alive,rigging a character with a robe ir skirt is a herculean task especially for noob riggers,BTW whats your pc spec?ram and processor??
Re: Character Design/Animation Challenge by Princealex1(m): 11:35am On Jan 02, 2017
OKX:

https://www.youtube.com/watch?v=TgA1B-wrWgQ

my bad. pls confirm

This is awesome,cant wait for mine to come alive,rigging a character with a robe or skirt is a herculean task especially for noob riggers,BTW whats your pc spec?ram and processor??
Re: Character Design/Animation Challenge by edosbaba: 12:13pm On Jan 02, 2017
[quote author=OKX post=52372390]@edosbaba
Is that your work?
It has promise, studying more on directing choices and shot composition will make it stronger.

I'd also stay away from motion capture data at this stage, it doesn't add to your strength at this level.

@ OKX, thanks
Re: Character Design/Animation Challenge by edosbaba: 12:13pm On Jan 02, 2017
[quote author=OKX post=52372390]@edosbaba
Is that your work?
It has promise, studying more on directing choices and shot composition will make it stronger.

I'd also stay away from motion capture data at this stage, it doesn't add to your strength at this level.

@ OKX, thanks n yes, it is my work
Re: Character Design/Animation Challenge by tirigbosa: 4:33pm On Jan 02, 2017
chai okx... u people Dan bad gan o. meanwhile, I'm still struggling with my texturing. I guess d rig part won't b did stressful for me.
Re: Character Design/Animation Challenge by OKX(m): 5:04pm On Jan 02, 2017
@prince
Thanks, still loads of tweaking to be done tho.
My workstation is an i7, 3.6ghz processor, 16gb ram, 4gb nvidia graphics card unit. But the units I render on have 32gb ram and 2gb graphics cards.
Will upgrade as soon as I can.

@tirigbosa
Did u follow the video tutes?
Can u post a screen shot of ur models uv layout currently?
Re: Character Design/Animation Challenge by tirigbosa: 7:54pm On Jan 02, 2017
@okx

yes, the tutorial was very helpful. I will post it .....I want to pose him first. so I'm giving him bones.
Re: Character Design/Animation Challenge by Nobody: 8:46pm On Jan 02, 2017
hmmm.
powerful....
Re: Character Design/Animation Challenge by tirigbosa: 12:27am On Jan 03, 2017
okx, I Dan come again with another challenge o. so, I av textured him and gave him one funny dark brown colour and now he looks like a wood. so I av changed his name to woody(toy story). I av also given him bones. then ,I tried posing him and this happen. so what do I now

Re: Character Design/Animation Challenge by tirigbosa: 12:30am On Jan 03, 2017
then, while posing him, the cloth was not moving with d body which means that my xter will walk leaving his cloth, helmet and club behind. plleeeaase, how do I make everything move together like yours?
Re: Character Design/Animation Challenge by LucemFerre: 2:07am On Jan 03, 2017
tirigbosa:
okx, I Dan come again with another challenge o. so, I av textured him and gave him one funny dark brown colour and now he looks like a wood. so I av changed his name to woody(toy story).

Lol
Re: Character Design/Animation Challenge by OKX(m): 2:25am On Jan 03, 2017
@tirigbosa
Posting a screen grab of the uv layout will help me troubleshoot ur textures.
Off the top of my head, I can tell u tho, that u will rarely get a good texture by just flooding the model with a single color.
U need to create the texture by either painting it in mays, or creating it in a graphic software like photoshop, that way u create d subtle shades and variations.

I use a combination of real photographs, painting and various textures to create my final material. And u will need several different maps applied to get a final desirable look.

U need to adjust ur skin weights so ur model deforms properly without collapsing certain portions.
For instance, the lungs area is collapsing due to d influence of ur arm joint, remove d influence of d arm joint on the vertices at dat point....transfer it to d relevant spine instead


Are u simulating real cloth for him or did u model the cloth?
if modeled, u need to bind it to his joints, if ur simulating u need to extend ur timeline and begin the simulation from a t-pose then animating into the starting pose to allow the solver solve for the fabric correctly, ensuring ur scene playback is set to 'play every frame'

U will need to parent the helmet to his head joint and the club to the relevant hand joint, to have them move with his skeleton.

Let me know if u need further clarification.
Good job bro! Trust me, ur learning a lot. Keep up d pace n zeal, n u will surprise urself.
Re: Character Design/Animation Challenge by tirigbosa: 9:59am On Jan 03, 2017
chaiii... this 3d thing no b child's play b DAT o... I modelled the cloth . I don't even know what is called cloth simulation.
let's take it one by one. I will grab the UV layout of the head and from there, u will put me through.
Re: Character Design/Animation Challenge by OKX(m): 10:08am On Jan 03, 2017
@tirigbosa
No probs.
Let's take it at ur pace then.

Post ur uv shots, n we proceed.
Re: Character Design/Animation Challenge by Iyke123: 4:13pm On Jan 03, 2017
Princealex1:
Am getting bored,stressed and tired of rigging this character,three weeks and counting


kazuna please take a look @the screengrab and see if you have any idea whats the cause of that line and what i can do to correct it,its deforming the leg dont know why i have checked the parenting and weight paint


Have being following trend back stage, lol, just an idea though, if I understand d problem of ur rig properly, in 3D maxs, its corrected by adjusting the envelop of ur rig at the location the character didn't deform properly, that's after adding the skin modifier and some aspect don't deform properly, don't know if blender has envelop after skinning a rigged character, if it does, try and adjust d envelop @ d location the character didn't deform properly and see if there's any improvement
Re: Character Design/Animation Challenge by Princealex1(m): 5:43pm On Jan 03, 2017
Iyke123:



Have being following trend back stage, lol, just an idea though, if I understand d problem of ur rig properly, in 3D maxs, its corrected by adjusting the envelop of ur rig at the location the character didn't deform properly, that's after adding the skin modifier and some aspect don't deform properly, don't know if blender has envelop after skinning a rigged character, if it does, try and adjust d envelop @ d location the character didn't deform properly and see if there's any improvement


Thanks for the suggestion,I have actually fixed the problem by using the default rig add-on(rigify) in blender,but now am faced with the problem of convincingly rigging the robe(skirt) of the character,I guess now I know why most modeller avoid skirts for their model and cloth sim is a no no for me at this stage,its a shame I may have to change his clothing or pose him like that,but i dont think i would do any serious animation project with it until am able to come up with a satisfying way of rigging skirts or skirt like cloths.
Re: Character Design/Animation Challenge by Nobody: 5:48pm On Jan 03, 2017
Princealex1:
Am getting bored,stressed and tired of rigging this character,three weeks and counting


kazuna please take a look @the screengrab and see if you have any idea whats the cause of that line and what i can do to correct it,its deforming the leg dont know why i have checked the parenting and weight paint

chai, I really dont know how to help you.

I always use Pichieboy's version of the Rigify.

I rarely do my own rigs (except facial rigs or situations where its not a biped)

just make sure your armature in edit mode is absolutely symmetrical. I'm not sure why, but sometimes when mirroring, armature gets rotated slightly which messes up all further actions so you shouldnt "mirror" armature with shift+d -> s -> x -> -1 instead use mirror by axis (not really sure but its alt+m -> axis or smth similar)
Re: Character Design/Animation Challenge by Princealex1(m): 7:14pm On Jan 03, 2017
Thanks @kuzuna i have scale that hurdle,was about mentioning you to get gist on how you are going about the rig of your character wrapper cus thats the crux am facing with mine,just decide this night to tweak the clothing and go on with it like that.
Re: Character Design/Animation Challenge by Nobody: 7:32pm On Jan 03, 2017
Princealex1:
Thanks @kazuna i have scale that hurdle,was about mentioning you to get gist on how you are going about the rig of your character wrapper cus thats the crux am facing with mine,just decide this night to tweak the clothing and go on with it like that.
You will not believe that I was rigging halfway with the body when I said "No way, How can I not have my own Axe" cool

So the wrapper x a future problem....but then I , Kazuna, must have an Axe to Grind.

Re: Character Design/Animation Challenge by Princealex1(m): 7:35pm On Jan 03, 2017
kazuna:

You will not believe that I was rigging halfway with the body when I said "No way, How can I not have my own Axe" cool

So the wrapper x a future problem....but then I , Kazuna, must have an Axe to Grind.


So you have not enter through the HALL OF PAIN(skirt/cloth rigging) yet??
Re: Character Design/Animation Challenge by tirigbosa: 8:53pm On Jan 03, 2017
seems like I'm d only one lagging behind. now, we r knowing who d men are and who d boy is.
@okx, NEPA in did my village r really slowing me down. I just snapped d UV now. so, what will b my next move.

Re: Character Design/Animation Challenge by OKX(m): 9:21pm On Jan 03, 2017
@tirigbosa
I assume u understand the significance of the uvs.
Take a snapshot of the uvs, and save it as a.png, or jpeg, and open it in Photoshop.

Again I am assuming u have basic knowledge of Photoshop.
In photoshop, make it a layer by double clicking on it and set the layer mode to multiply. This enables u see through the layer to layers beneath it.

Now take a front photograph of yourself, or any other model, u can even pick one off the internet.
Position the face to match the face portion of ur uv map. U may have to stretch portions of the image to fit the uv mesh.
I use the puppet warp tool in photoshop to achieve this. It allows u insert pins in d image to hold portions in place while u stretch other portions.
It is under the Edit menu in photoshop.

When u have fitted d face portion to match d uv layout, u can flood the canvas with a color, sampled from d face.
D rest is purely an artistic affair, painting and blending the colors.

Periodically save d file and apply it to ur model to assess d work n d level of detail needed.
I'm assuming u know how to apply a texture file as a material in maya.

Lemme know if u need d process in pic form.
Goodluck.
Re: Character Design/Animation Challenge by tirigbosa: 9:31pm On Jan 03, 2017
okx, u have really been of great help to me.
of course I know how to save d snapshot , import it into Photoshop and apply texture in Maya. the only confusing part is where u said I should take a photo of myself and fit it on d layout, then d flooding of one colour. I will need a pictorial help for that. thanks boss

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