Unity01's Posts
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This is awesome man 👏👏👏... It's been some years, please I'd like to see your progress so far 😊😊 |
tensazangetsu20:Funny enough, if you learn game dev and become good at it, you may not even need a job. They're many ways to earn in this field....in as much as getting a job is really good, not every skill ends in getting a job |
Sheriman:It's not as expensive as it may seem |
Alphabyte3:Telegram? Nope... |
bassdow:I agree with you there on the last part....but I also have so many questions concerning your comment...but first I'd like clarification on "no serious game is ever built that way". Please did you mean no serious game is ever built with a game engine or what?? |
lovediehatelive:Hi... first off, I'm happy to see someone else having interest in game development... I make mobile games using Unity game engine and I'd love to contribute to your post. Here's what you'll need: For the PC you'll use, trust me you may not necessarily need an overkill to start. I started with a Core i3 and 4GB ram (that was by 2019). Although it handled the tasks I needed, I find the recent versions of Unity more demanding. I currently use a Lenovo Thinkpad T480 core i5 8th gen, 12GB ram and 256 SSD....8GB would do fine too. Also prioritize a SSD and a higher generation processor. I run Unity 2022 with this very smoothly... I mainly make mobile games, specifically in the Hypercasual/Hybridcasual genre (I really recommend you make research on this niche). Why I recommend this genre is that the games you'd be making are simple, short and specific....your main focus would be on gameplay mechanics design and implementation which would really open you up to various coding techniques and other procedures you'll be learning while making games as a beginner. Also, the game development process won't be tasking on your PC as you won't be using heavy graphics and assets (but you can also do this if you want to, no harm here)....and the best part is that the project lifecycle would be shorter compared to games from other genres, which is very very suitable for beginners to learn faster and also essential for a solo developer....the idea is, instead of spending months making one big game, you spend the same time making many many small games... The Hypercasual market is also large, and has a wider range of audience....but for the marketing and monetization aspect you'd need to also research on that... Basically you can use in game ads to monetize your games (I use unity ads, it's beginner friendly and they also have good customer support) but I'm also planning on using Google admob in future....for user acquisition, you'll need to learn about "App Store Optimization (ASO)"...Then later as you progress and make more marketable games, you can run ad campaigns... Start small though, you might not need to worry about the marketing aspect for now.... Your first focus should be learning the foundations....how it works, the logic, the programming, etc. You can choose any game engine you want. I use Unity3D.... although Godot has been gaining a lot of popularity lately. There's also the industry giant (Unreal Engine)...but it's kinda and overkill for simple mobile games... mainly use for AAA games and also... it's super heavy on the computer compared to the other two. Unity is flexible too, you can build a single project for multiple platforms, it uses C# (don't let this scare you, it's really easy to grap)...and it has a large market place you can get assets for free or paid. Use Visual Studio Code (not Visual Studio) to write your codes.... Visual Studio would be more appropriate especially for a beginner but running it along side unity ears RAM like crazy. Visual Studio Code is lighter. Start with Brackeys tutorials...search him on YouTube and you'll see his videos.. there's one playlist he taught how to make a game for beginners... it's a cube dodging game like that, simple but you would have covered a lot of the foundations by making that one game. There's still more to say but that should do for a start Oh I forgot to add...you might not make any reasonable earnings for a long time. Like years, so you'll need to be patient with the process. |
Valkan:Sure, just do your research and make a choice... I personally would recommend Unity |
Valkan:Hi... this depends on the route you'll take in game development... using a game engine, and not using a game engine. If you're not planning to use a game engine, then you can start with python and pygame. I don't really know much in this so you'll need to do some googling.. However, to make quality 2D and 3D games, for mobile, desktop, etc you'll need a game engine.. bear with me, I just realized I'll need to do more typing... Now there are many many game engines you could choose from and the truth is, some of them don't even need you to write a single line of code...yeah you heard that right....there's also what we call Visual Scripting.... Now to the engines, Buildbox is free and doesn't require any coding knowledge... you can make Amazing mobile games with it. Unity is a professional and quality game engine (this is the one I use)....it uses C# as programming language and trust me, it's very very easy to learn...but if you don't want to, you could use the visual scripting packages...we have playmaker and bolt....although I would recommend you learn c# as it is more professional and would give you FULL control over your game, you can still start with visual scripting and then move to c#. In an engine like Unreal engine, you'll need C++ or you use blueprints (visual coding)... I haven't used this before but it's not really beginner friendly and it also requires a high end PC... although I haven't tried it, I can't really say how difficult it is but you can experiment everything. there are also numerous game engines you and weaknesses...so you might wanna do some research on this... So back to your question about the language you should choose, it all depends on the engine you choose...but you can choose any Object oriented language and just learn the basics like variables, functions, loops, if else statements etc...you'll be able to pick up and understand some terms specific to the engines. This is kinda like a briefing but I hope it helps |
progeek37:Hello boss, please add me up, 08128047289.... I really need to learn this |
Hi JullianNoah... Thanks so much for this tutorial... I downloaded the Flutter SDK not too long ago, but I'm having issues running the app. After serious efforts and sleepless nights, I finally got the android emulator running on android studio, but I still get errors when I try running it in VSCode and even android studio... I'll try and post the errors and maybe screenshots as soon as I can. |
Drybones:I'm not really sure, but I think here in Nigeria, we tend to be more inclined to jobs and pay and overlook the potential of ideas. I mean most of us here are really really skilled, some even better than our foreign counterparts, but it's the ideas they come up with, innovations, value addition, etc that sets them apart. Mind you, I never said getting a job is bad, I just answered the question OP asked... "Why haven't you created **your own** Facebook, instagram or any other idea you have?" |
dedghoul:You welcome |
dedghoul:I don't really know much about these aspects but I don't think it should be much of a problem. I use a laptop with similar specs, 4gb ram, Intel corei3, to make 3D games with unity.... my point is, don't wait till you have a gaming laptop, just start with what you have, you have, you can get a new one later.. PS.. I once learned c++ and frontend dev with my phone |
daHcKR:Okay, so what game engine do you use, and do you plan on resuming? |
GreatAchiever1:Yea but the process is actually simpler. If you don't want to learn programming, you can use visual scripting, plus, there are game engines that don't require coding... for the models and animations and designs, there you have the asset store, you can check for free assets or relatively cheap assets you could use... |
tensazangetsu20:No I don't really think so...there are game engines that are very light weighted, some of them even run on the web....and a game developer can also be self employed. you make your game, publish it and monetize it. if it's a really good game, top publishers would live to work with you....and besides to get a job, you must have had a portfolio, and already make games, so it's a win win |
Ayodele951:That's great. what game engine do you use |
GreatAchiever1:wow that's nice...are you using Godot? |
Hi everyone, my name is UbongAbasi, I am a game developer and I use Unity Engine and C# as programming language. Thing is, I see a lot of programmers in the forum, web developers, and others but I rarely see any game developer here or related topics. So whether you're just starting or you're experienced in the field, please give a brief introduction, the engine you use, show us what you're working on, and if any, a link to your games... I'd love to see games made in Nigeria. |
codeigniter:Sorry about that, it's new that's why it's a bit hard to find on the play store, please use the link in the post.. Yes, I made it by myself, as for the time it took.... it's about 5 months but well, it's my first game and I wasn't that consistent in making it, coupled with very little knowledge and experience, school, and annoying NEPA that never gave light��� |
Hotspotbro:Nope, no in app purchases |
Lalasticlala please help move to front page, thank you |
alphaRego01:Hahaahahahaaha, thanks man |
flyingpig:Hahaahaa. abi o. he even said Good job before |
Naira
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alphaRego01:Hahahahaaha.. it's just the money you use in the game, most games use dollars, I thought I should use naira instead |
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Available on the Google Play Store
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Please help move to front page
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Hello Everyone, check out this awesome new game - Crazy Rolls. A hyper casual game that involves the loop rolling of a ball, avoiding obstacles along the way, and picking coins as you go. Try not to blow up on mines, collide against a wall, collide with other objects and of course fall off the cliff. Earn coins and unlock amazing balls. For lovers of tilt controls, you're welcome. We have you covered. And how about more intensive control type? We have touch control also. You can easily go back and forth with these settings and decide which is best for you. Kick back, Chill out, and Play Crazy Rolls. It's available now on the Google play store. Here's the download link... Don't forget to leave a review and a 5 star rating, thank you.. https://play.google.com/store/apps/details?id=com.urlgames.crazyrolls
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VICTOR4LYF: ![]() VICTOR4LYF:Hahaha. Thanks alot |
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