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Nairaland Forum / Science/Technology / Programming / Opensource 3D Game Participation Call (22724 Views)
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Re: Opensource 3D Game Participation Call by jacob05(m): 10:36pm On Jul 16, 2014 |
std::cout << " Hello, world" << std::endl; would like to participate in this open-source project. Hope I'm not late ? |
Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 2:37am On Jul 17, 2014 |
jacob05:std::cout << " Hello, world" << std::endl; No you are not late you are just in time for the kick off. Welcome |
Re: Opensource 3D Game Participation Call by jacob05(m): 9:28am On Jul 17, 2014 |
Thanks bro.... would be willing to join the coding team... And also learn other stuffs like game physics, theory, etc.... |
Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 12:22am On Jul 19, 2014 |
I sincerely want to apologize for the issues in our google group as it has turned out not exactly the forum tool I wanted. But since for this project to move on we definitely need a suitable online forum, I did some scouting and found out one at www.proboards.com. For the initial needs of this project I believe this will be suitable though it will be improved further as time goes on [url]darkdove.proboards.com[/url]. Once again I sincerely apologize for the inconveniences the google group caused |
Re: Opensource 3D Game Participation Call by jacob05(m): 9:36am On Jul 19, 2014 |
No problemo... |
Re: Opensource 3D Game Participation Call by losprince(m): 6:42pm On Jul 19, 2014 |
porting to darkdove.proboards.com |
Re: Opensource 3D Game Participation Call by Chuksxy: 12:53am On Jul 20, 2014 |
I suggest we make a skype group and create a dropbox folder so we can share files among each other. |
Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 1:34am On Jul 20, 2014 |
Chuksxy: I suggest we make a skype group and create a dropbox folder so we can share files among each other. Definitely we'll do that, but first we need to get our conversation in the new forum started, that is where most of these will be deliberated. And Chuksxy, we need to discuss some concept art stuff at the forum |
Re: Opensource 3D Game Participation Call by jacob05(m): 12:19pm On Jul 20, 2014 |
After Much Wahala on Windows, Finally Got Urho3d working on Linux.... and Blender too... @BlueMagnificent good to go ?
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Re: Opensource 3D Game Participation Call by jacob05(m): 12:23pm On Jul 20, 2014 |
@BlueMagnificent Couldn't get much resources to get started in urho3D , Any Pointers |
Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 1:38pm On Jul 20, 2014 |
jacob05: @BlueMagnificent Couldn't get much resources to get started in urho3D , Any Pointers Sadly, besides the online documentation and forum, there are no much resource out there cause its still kind of young. But included in Urho3d cmake file is the option to build the html document file. For this you'll need doxygen (mandatory) and Graphviz (optional). When you are done building the doc you can now readup some topics about Urho3d in it. Also the sample codes included in the source is also helpful both those that are scripted with AngelScript and those that are coded in C++. Its advisable to enable the c++ sample build in your cmak build option so that the c++ samples will be build as standalone executables |
Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 1:47pm On Jul 20, 2014 |
@jacob05, also I will start a simple introductory tutorial on Urho3d in the forum so as to pass along the little I've learnt . But bear in mind that Urho3d is really easy to understand, once you get the fundamentals there is no stopping on what you can do with it ( I almost distracted myself with an idea of making a Urho3d based Animation Creator , though I will still do it ). Please I will like to know the issue you had in building on Windows |
Re: Opensource 3D Game Participation Call by jacob05(m): 2:49pm On Jul 20, 2014 |
Having Problem Building and too much per-requisites (DirectX 2010 ~500MB )
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Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 1:09pm On Jul 24, 2014 |
Good Afternoon Everyone... I really want to thank everyone that has shown interest in this project (and those still considering ). The Storyline for the proof of concept game of Project DARKDOVE is out and has been posted on the Project's forum [url]darkdove.proboards.com/thread/6/proof-concept-story[/url]. Headover there when you are free and read it up |
Re: Opensource 3D Game Participation Call by losprince(m): 3:02pm On Jul 24, 2014 |
BlueMagnificent: Good Afternoon Everyone...wow! magnificent story.... you da BOMB!!! ! |
Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 3:26pm On Jul 24, 2014 |
losprince: wow! magnificent story.... you da BOMB!!! ! , little by little we are moving on |
Re: Opensource 3D Game Participation Call by losprince(m): 5:02pm On Jul 24, 2014 |
BlueMagnificent:that your forum... I've been trying to register but e no gree |
Re: Opensource 3D Game Participation Call by GoodBoi1(m): 5:34pm On Jul 24, 2014 |
losprince: that your forum... I've been trying to register but e no greesame here |
Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 6:10pm On Jul 24, 2014 |
losprince: that your forum... I've been trying to register but e no gree That's strange, please how is the registration problem like |
Re: Opensource 3D Game Participation Call by losprince(m): 6:15pm On Jul 24, 2014 |
BlueMagnificent:the registration page just asks for email.... that's all! no notifications... nothing! |
Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 6:22pm On Jul 24, 2014 |
losprince: the registration page just asks for email.... that's all! no notifications... nothing! after entering your email, it will take you to another page for further registration |
Re: Opensource 3D Game Participation Call by losprince(m): 6:28pm On Jul 24, 2014 |
BlueMagnificent:well it didn't |
Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 9:24pm On Jul 24, 2014 |
losprince: well it didn't I'm really sorry about that, though still wondering why its happening like that because some people did their registration without hitches |
Re: Opensource 3D Game Participation Call by losprince(m): 10:05pm On Jul 24, 2014 |
BlueMagnificent:maybe server issues, anyway I still dey board. ride on CAP'n!!!!! |
Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 10:13pm On Jul 24, 2014 |
The Proof-Of-Concept of Project DARKDOVE has been officially announced http://darkdove.proboards.com/thread/7/officially-announcing-proof-concept
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Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 10:15pm On Jul 24, 2014 |
losprince: maybe server issues, anyway I still dey board. ride on CAP'n!!!!!Glad to have people like you on board |
Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 3:58am On Aug 01, 2014 |
jacob05: Having Problem Building and too much per-requisites (DirectX 2010 ~500MB ) I am so sorry for this late reply, I just realized you replied to about your having problem building on windows. I sincerely Apologize. Now to the matter, as noted in the Readme.txt file included with Urho3D source
A similar information is in the log you posted. The issue is that MinGW has some kind of problems when building Urho3D. One of this problem is the fact that the SDL source, as used in Urho3D, makes use of some header files and libraries, some of which belong to DirectX9. These component would have to be acquired separately if you want to build with MinGW. And perhaps you wouldn't want to dare building with MSVC with the requirement of having to download the colossal library called DirectX 2010 ~500MB. The solution to this problem is to get MinGW-w64, as adviced in the readme.txt, mind you it is not the same as MinGW32 and the "w64" does not mean its a 64bit MinGW, no its not. You can visit the site at [url]mingw-w64.sourceforge.net[/url] and find out more about it for yourself but to explain it in summary: MinGW-w64 is a port of MinGW that can be used to build 32bit as well as 64bit Programs, It has better support for Win32 api and other stuffs. Its new releases even comes with MinGW equivalents of DirectX libraries and header files allowing you to build DirectX based programs with it. Here is a link for a MinGW-w64 installer that worked for me I believe it will definitely work for you too [url]http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/installer/mingw-w64-install.exe/download[/url]. Its an online installer, so you've got to keep your Internet on .When you run the installer after the first initial page, it will do some checks and then bring up a Settings page with options for Version, Architecture, Thread, Exception and Build Revision. The Below was the setting I used for my build Version : 4.9.1 (This is the GCC version to use) Architecture : i686 Thread: posix (This is the threading method to use) Exception : dwarf (My advice is to use dwarf) Build Revision: rev0 (I should have chosen something higher ) When you are done setting it up the way you want, move ahead and complete the remaining Jamb Questions that might follow . When all have been done, it will download and install the package for you, you might want to spare like 80mb for that. When the downloading and installation are through, add the installation folder to your System's PATH variable. NOTE: if you already have a MinGW installation path in the PATH variable, clear it and add this new one. Now you should be able to build Urho3D using MinGW-w64, don't forget to set CMake option -DURHO3D_OPENGL=0 so as to build in Direct3D9 mode |
Re: Opensource 3D Game Participation Call by CODEEATER(m): 3:46pm On Aug 01, 2014 |
Another game thread... D programming section is a graveyard of ideas of games that people wanted to start, but couldn't...or started but didn't c it through.... Let's c how far darkdove can go #GoodLuck |
Re: Opensource 3D Game Participation Call by CODEEATER(m): 3:52pm On Aug 01, 2014 |
Suggestion: Unity 3D should b ur engine, its very popular n easy to find documentation n tutorials.. Be it mobile or pc game,unity would have been beta(to me) Nairaland should not only b ur meeting ground... I suggest d use of team viewer and git hub to share code n resources to d dev team.. Daily updates should b posted on nl...kinda like a diary or vlog... Keeps everybody on d same page as to what n wat is happening Again.... Good luck |
Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 4:43pm On Aug 01, 2014 |
CODEEATER: Another game thread... D programming section is a graveyard of ideas of games that people wanted to start, but couldn't...or started but didn't c it through.... Let's c how far darkdove can go Yeap, another game thread ... But unlike any other game thread this is actually a personal project that I decided to open up for those that might be interested in joining. That means I'm never droping it any time soon. Starting small and simple but then advancing as time goes bye is the developement principle of this project, so there is definitely no pressure to producing a next-gen AAA game . As for Unity3D, well... C++ is the developement language here. And thanks for the Goodluck, I definitely need it 1 Like |
Re: Opensource 3D Game Participation Call by felixchip(m): 8:53pm On Aug 01, 2014 |
Well, I probably would love to be part of the crew. My first contribution: If I'm permitted, I'll like to Re-design the Logo to something more professional. I do 3D but not character rigging. Well, I'll also try and do the custom Dark Dove sound. And, will contribute to where I possibly can. |
Re: Opensource 3D Game Participation Call by BlueMagnificent(m): 10:14pm On Aug 01, 2014 |
felixchip: Well, I probably would love to be part of the crew. You are highly welcomed to be part of the team. For the Character rigging part, that's not a problem, you can contribute static models. ... and the Logo, though I don't really know the extent of professional you mean, but if you've got some cool stuffs on it then you are welcomed to showcase it |
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