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Art, Graphics & Video / Re: We Offer Courses In Every Discipline Of CG; Motion Graphic, 3D Animation And VFX by aphek: 7:14pm On Apr 06, 2013 |
@Abayomi. Its nice to know that ImageSequence is back in the game. All the best. |
Art, Graphics & Video / Re: Blender3d : Topic On Nairaland (graphics/video) By Amhatu W. by aphek: 2:06pm On Apr 02, 2013 |
Okay. Thanks for replying. |
Art, Graphics & Video / Re: Blender3d : Topic On Nairaland (graphics/video) By Amhatu W. by aphek: 1:40pm On Apr 01, 2013 |
Which version of blender? 2.66a or 2.66rc? |
Art, Graphics & Video / Re: Setting Standards In 3d Animation In Nigeria by aphek: 1:07am On Dec 25, 2012 |
Hahahahahahaha. I have never had such laughs in a long time. Thanks guys. |
Art, Graphics & Video / Re: Abuja Animation/cartoon Screening-postponed by aphek: 7:17pm On Sep 13, 2011 |
Nice! |
Art, Graphics & Video / Re: If You Ever Doubted Blender: Watch This: by aphek: 11:02pm On Aug 02, 2011 |
@jidesp using mel scripts in maya is a breeze. Coding your own script is fun. If you will describe what you exactly what you want I am sure there will be an answer. |
Art, Graphics & Video / Re: If You Ever Doubted Blender: Watch This: by aphek: 9:17pm On Jul 15, 2011 |
@xothermik No worries man. will do that soon. Discovered an open-source camera tracking application called voodo. what's good about it is that it that it is tightly integrated with blender. |
Art, Graphics & Video / Re: If You Ever Doubted Blender: Watch This: by aphek: 1:56pm On Jul 08, 2011 |
I must say that I was initially discouraged by Blender's interface and navigation when I first tried it a couple of years back. But now, Blender and I are in a sweet affair. The 2.57 release gives you the option of either using the default Blender navigation or Maya style of navigation. I must say that Blender is getting better with each new release and I have production pipeline/workflow composed of open-sourced softwares like: : Blender :Gimp :Sculptris Will post some screen shots of WIPs using Blender as soon as I get the permission to. |
Art, Graphics & Video / Re: Lastest Nreport Episode4: by aphek: 9:33pm On Jun 11, 2011 |
try to be bold and expressive when choosing your golden poses (story telling poses) the dialog is rich in inflections which can be used to craft the poses. this is animation and you can get away with almost anything. be liberal when easing into and out of your poses ( Justine Barret Tween Machine mel script could be of tremendous help ).this will help to reduce the almost stop-motion quality in the animation. animating/rendering 5+ minutes in two weeks is no mean feat. Keep it up. |
Art, Graphics & Video / Re: 2d/3d Art Gallery by aphek: 8:45pm On May 30, 2011 |
@voldemort Nice work. Your tornado could use a lot of debris swirling from the vortex of the tornado. |
Art, Graphics & Video / Re: Behind The Scenes Of A Nigerian Cartoon Production by aphek: 9:40pm On May 29, 2011 |
I will still repeat the same thing.It is subjective. I have played with Moho 5 (predecessor to Anime Studio) a while back and I have working experience with any 3d package you can name. As a Character TD/ Animator what i have discovered is that a studio adopts a production pipeline most suitable for their artists. But simply stating that 2D is a more spontaneous way of working is really something I balk at. |
Art, Graphics & Video / Re: Behind The Scenes Of A Nigerian Cartoon Production by aphek: 9:32pm On May 28, 2011 |
I think it is subjective.It all depends on the production pipeline. With a very good Character TD / Animator you can churn out good quality animations in extremely short amount of time. Couple this with the non-linear animation feature in most 3D packages there is room for animation reuse and experimentation. This advantage comes into play where you have to deal with deadlines and producing an animated series. |
Art, Graphics & Video / Re: Check This Out: by aphek: 9:54pm On May 27, 2011 |
You have got to be kidding. |
Art, Graphics & Video / Re: Behind The Scenes Of A Nigerian Cartoon Production by aphek: 9:52pm On May 27, 2011 |
"Also 2D can be a more spontaneous way of working especially when it comes to creating colourful, unique worlds that kids love." I think I might have to disagree with you on this one. |
TV/Movies / Re: Sesame Street In Nigeria: Good Or Bad For Us As Nigerians? by aphek: 9:41pm On May 27, 2011 |
what a post! this is interesting. |
Art, Graphics & Video / Re: Goodluck Jonathan/sambo Animated Tv Commercial ( In Hd) by aphek: 9:58pm On Mar 26, 2011 |
Oh! Nigeria! |
Art, Graphics & Video / Re: Goodluck Jonathan/sambo Animated Tv Commercial ( In Hd) by aphek: 10:47pm On Mar 22, 2011 |
Yawn!!! I think you can do better than this. I am sorry if I don't seem to agree with others. Probably been spending too much time at 11secondclub. Anyhow more grease to your elbow. |
Art, Graphics & Video / Re: Nreport_ep2 by aphek: 10:54pm On Jan 21, 2011 |
Hmmmmm! dark textured characters against an equally dark background.Bad use of negative space.I think you might want to lighten the background to enable ur characters stand out.Animation wise, Hmmmmmm! |
Art, Graphics & Video / Re: Wussy Samurai Animation. by aphek: 10:52am On Jan 12, 2011 |
@xothermik Nice anim.If I permitted to say anything, I feel your timing is askew.Build up the anticipation before the sword swing. Insert a moving hold before the xter starts to stand up. Again nice work. |
Art, Graphics & Video / Re: Capoeira Dance animation by aphek: 11:40pm On Dec 16, 2010 |
Nice effort. Have u tried going thru the animation with Quicktime frame by frame? |
Art, Graphics & Video / Re: Personal Animation Project. by aphek: 2:03pm On Oct 25, 2010 |
Nice work! |
TV/Movies / Re: Exclusive!:New Nigerian Kids Cartoon by aphek: 1:32pm On Oct 16, 2010 |
Nice work! |
Programming / Re: Game Development: Join The Team by aphek: 11:57pm On Sep 23, 2010 |
I am currently studying the 3d platform tutorial. As soon as am through, i will check the fps and the car race tutorials. |
Programming / Re: Game Development: Join The Team by aphek: 8:48pm On Sep 21, 2010 |
why not itemize the list of problems you are encountering so that it can be sorted out systematically. I am not really clear on the specific issues that need to be solved. |
Programming / Re: Game Development: Join The Team by aphek: 11:36am On Sep 21, 2010 |
I have not yet tried my copy of unity 3. The scripts that came with the first person shooter were written specifically for the assets that came along with the demo. They are only meant to be a guide. If you want to adapt them for your own use, what i will suggest is that for every function and code cross reference them with the script manual that came with unity. That way you will understand the functions and be able to re-purpose them for your use. There is a tutorial by Noesis titled " Gameplay and Scripting in Unity3d " some where in the web. |
Programming / Re: Game Development: Join The Team by aphek: 10:36pm On Sep 20, 2010 |
the beta version of unity3d version 3 is out. you might want to try it. http://beta.unity3d.com/download/5955475463/UnitySetup-3.0.0f1.exe |
Programming / Re: Game Development: Join The Team by aphek: 2:15pm On Sep 13, 2010 |
I think that the success of any game hinges on very good art work. |
Art, Graphics & Video / Re: N-report Ep1 by aphek: 3:19am On Sep 09, 2010 |
Ahhh! At last. |
Programming / Re: Game Development: Join The Team by aphek: 3:11am On Sep 09, 2010 |
@gameaddict Unity3D is the way to go. As you can get your game out there quickly. Your project file is it in the indie version of unity or the pro version? What version of unity are you using? |
Art, Graphics & Video / Re: 2d/3d Art Gallery by aphek: 2:18am On Sep 09, 2010 |
@Kemjisuper Nah where you dey? |
Art, Graphics & Video / Re: 2d/3d Art Gallery by aphek: 11:45pm On Aug 21, 2010 |
@Jydekris You came up with what? Can't see anything. @voldemort Your direct light from the window is too hot. Nice renders. |
Art, Graphics & Video / Re: 2d Traditional/Classical Animation Corner. by aphek: 2:18am On Aug 18, 2010 |
Nice background. Jason Ryan's? |
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