Nijabazaar's Posts
Nairaland Forum › Nijabazaar's Profile › Nijabazaar's Posts
1 2 3 4 5 6 7 8 ... 75 76 77 78 79 80 81 82 83 (of 104 pages)
imhotep:Don't mind the Cretin... |
Thank God I am not a Nigerian... |
I want to be monk....the Jesuit kind that always pursues Science |
foray 5: Incubus Muscles. muscles...Muscles. This was just the main goal with this character. The auxillary goal was to animate it in a brief fight scene. That Neva came to be... And then it was with this project that I learnt how to belt straps with buckle. looking at the feet now ... Cringe worthy
|
in.. |
None x the best. The best is the one or two you can work with effectively. Looks like you're a Compositor? |
HeyCorleone:That guy x something else. |
Stalwert:forgot the typo...he's telling you the bare truth. Refactor |
Stylization refers to a visual depiction, which represents an object without a full attempt and accurate representation of an object’s realistic appearance. This can include simplifications in shape, lines, color, pattern, surface details, functionality and relationship to other objects in a scene. Which is why stylization is most commonly used to describe an art style that has more cartoony features than a semi-realistic style that usually adheres to realism in details rather than simplifications. As stylized graphic are so varied, there’s no single set of guidelines in creating an art style for games. I divide stylized game art into two categories: Over-exaggerated stylization and Minimalistic stylization. Over-exaggerated Stylization is a play on shape and silhouette, the focus is on larger details and shapes rather than small details and microsurface details that are common in games with realistic graphics. In this style you exaggerate the shape of an object, you might enlarge it or remove a detail depending on the importance of what the asset is supposed to convey. Examples above of over-exaggerated stylized game art are from Ratchet and Clank and Overwatch. Both games tend to put emphasis on objects by enlarging smaller details. Minimalistic Stylization is comparatively flat compared to Over-exaggerated Stylization, it plays on simplicity. With very few details in both color and shape, you try to convey the purpose of the asset and its function. It’s usually stripped of all medium and small details, lacks normal map inputs and usually only uses a color map
|
In the picture below, you see some games that have been released quite recently and gained a reputation for their realistic graphics. What makes games such as Horizon: Zero Dawn, Uncharted 4 and The Witcher 3 look and feel realistic? One might even argue that the graphics are enhanced realism. What I mean with enhanced realism is that the colors, light, and atmosphere are more vibrant and has the perfect weather and lighting condition compared to what you would see in your everyday life in a similar environment. Like with movies and photos, post-process and enhancement are used to create a more interesting scene and feeling. Real life can be quite dull and boring to look at and a movie, photo or a game wouldn’t sell very well if it didn’t look inviting enough. So what we as artist mimic when it comes to a realistic graphic is typically an enhanced reality with the perfect scene, color, lighting, and atmosphere; in order to craft something that would appear to the player as though it belongs in our reality.
|
Realism and Stylization Lets discuss a bit... What do we mean when we talk about Realism and Stylization? It can seem quite obvious, realism refers to realistic graphics mimicking lifelikeness. It doesn’t necessarily need to exist in the real world but be conveyed as if it would belong in our world. What we believed to look realistic 10 years ago doesn’t today, for some, it might even look stylized because of the choices made to deal with limitations in technology. A good example is the Uncharted games, if you compare their first game released 2007, 10 years ago and the one released this year, 2017, you can see how the visual and technical quality differ a lot. Their lead protagonist (as shown in the example) lacks a lot of details back in the days, details we can afford and also emphasize with modern technology. Examples of details that have improved are the skin and clothing, the wrinkles in both as well as shading. 10 years ago PBR didn’t exist for game development but is quite significant in today’s process for games art creation. What we believe is realistic today, will not be in 10 years. And yet, we keep saying that it never looked better and it will be hard to make it look even more realistic in the future.
|
Foray 4: Logana I had a lotta stuff in mind while doing this 1. I was trying to get a female shape 2. I was also trying to find my path. Will I go into realism or do I do stylized. settling on a style with Logana left me confused. 3. My first approach to Blender hair System was with this work 4. Did you notice the horrible chain belt and the booth with no lace. Thats my first booth model ever!At the end, the work was just a a discordant blend btween going for stylized disney look ( on the face and eyes) and squabbling with realism. I have learnt my lessons. I am not cut out for stylized or Cartoony work. And this was also my first furious attempt with rigging contra poses. It came out, well average...rather below average ![]()
|
My spider rig...Notin special, just ik and fk upandan And I am available for hire, as from January. Feel free to hook me up...Freelance that is or on any project. It is not Necessarily a requirement that I get paid. Just wanna collaborate with a like mind ![]()
|
trying to build something.... I am just parambylating from one project to anoda. everything half finished
|
![]()
|
bla bla bla... |
TarOrfeek:I feel like Carving out your brain and mix it with the chick Brut I feed my pigs with. I wish I know where u live. such an Arsehole |
Foray 10: Lip Sync ![]() This work has been there way back in September and neva completed until Now It is said that what really makes you a top level character artist is when you can get the face right.... I am striving to ![]() And today I learnt something new... the name of that small dent between the nose and the mouth is called a philtrum not Frustrum like i erroneously thought. The philtrum survives only as a vestigial medial depression between the nose and upper lip. The human philtrum, bordered by ridges, also is known as the infranasal depression, but has no apparent function. Evolution is stupid! I was confusing it with frustrum In geometry,cos that one is also the portion of a solid (normally a cone or pyramid) that lies between one or two parallel planes cutting it. A right frustum is a parallel truncation of a right pyramid. ![]()
|
NgeneUkwenu:You are just hopeless.... |
Donald Duke would have been the best... Anyway, anybody but that individual in Aso rock and the Statue builder. |
nice gov |
Foray 7: Isis Isis Model is an attempt to make a character without looking at any reference both for the face structure and muscle anatomy, at least i didnt pull up any picture by the side while modeling, which is usually my practice. I will give myself a passmark of 80 on this one ![]() I am still, still grappling with materials setup in cycles. I think i will dump cycles for good. A full year and notin to show for it in terms of materials and Light setup. If I had focused all this attention to anoda rendering engine, perhaps i would be better off. I am never satisfied with my cycle's attempts.... ![]() Final Render of My Isis, Close up Render The full Render is coming up
|
foray 8: Hela Character This character was derived from the Isis model. The intention was basically to remaster my hair Grooming skillset. Comparinf it with my previous attempt with Logana>>> 1. I can now grrom disheveled Tangly hair 2. Relative amount of control on the curl type. 3. a better understanding of hair properties like: Hair shape, root & tip size, and light transmitting parameters. 4. there is still room for improvement Well, Heres the final result of this character. With slight improvements to the hair look dev
|
Amarabae:you can say that again... |
ogododo:What's ur exact Pay? 3k or 30k? Ur comment above is really lame. Try harder or you get the sack letter. A lotta people are queuing up for the job You know . . So buckle up. |
ACHILLES45:I feel the pain in ur words.... likewise, I am almost 28 yrs and have not seen a murdered corpse nor a burnt carcass prior to 2016. to think we have senators . What is just wrong with us. Why do we just sit and watch this Dull wicked man beat us about like this? Maybe We are the ones who are really dumb. Like Lenin like Buhari Like Hitler like Buhari Shame on all those who wrought this President on us. May they all rot before they die. |
I was hoping that This month will be the one that will see me scale down on modeling and just go via my works, picking out the mistakes and planning for new projects by January.... Well, There is an abundance of light these days and I can't bear to waste them just idling around. Yesterday was spent doing nothing but Reading books and Calling Sarrki a Cretin . Looking back now, I apologize Mr Sarrki. Politics can be a stupid arouser.So this Mid morning I found myself working on a concept by Mr Blogechenko. He's an illustrator. Specializing on creatures. I will be narrowing my attempts from now to next year on creatures. Let me see how far I can get into them so after this WIP I will continue with my Self-appraisals @reidkrugger, I heed ur advice and did not make the fingers into my usual claw
|
I see a hopeless design by a dumb artist |
I can't stop laffing |
OMG Op you are a comic relief. Made my Mid Morning. |
spartan117:being hearing this since 1230 AD ... which future.. We just need a revolution. |
1 2 3 4 5 6 7 8 ... 75 76 77 78 79 80 81 82 83 (of 104 pages)



