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C0dec's Posts

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SportsRe: Italy Vs Australia: World Cup 2006 Second Round Match by c0dec(m): 8:14pm On Jun 27, 2006
well the aussies didnt have that many chances. materazzi didn't deserve a red too.

ps: FIFA rankings are BS.
SportsRe: Italy Vs Australia: World Cup 2006 Second Round Match by c0dec(m): 7:58pm On Jun 26, 2006
FORZA ITALIA! well deserved.
European Football (EPL, UEFA, La Liga)Re: Why Is Thierry Henry Mediocre In Major Tournaments? by c0dec(m): 8:18pm On Jun 23, 2006
shango:
it is very VERY simple. France is a mediocre team. In Arsenal he has world class supporting players. France's National team on the other hand is a different matter.
well shevchenko still scores for both club and country.
European Football (EPL, UEFA, La Liga)Re: Support Juve! by c0dec(m): 6:46am On Jun 22, 2006
forza juve!
RomanceRe: Naija Men And Tales Out Of School. by c0dec(m): 3:45am On Jun 20, 2006
aww. loving me is crucial. grin

just recovered from a ban by u know who. msn please.
RomanceRe: Naija Men And Tales Out Of School. by c0dec(m): 3:41am On Jun 20, 2006
my madam. i hail.
ProgrammingRe: Visual Studio .NET(VS.net) Problems by c0dec(m): 4:50pm On Jun 19, 2006
my current solution contains 4 projects for dependency reasons and i need to work on them together and code frequently gets changed.

my point is that it never happened on 2003, so it shouldn't happen on 2005. Things should get better.
ProgrammingRe: Visual Studio .NET(VS.net) Problems by c0dec(m): 4:46am On Jun 19, 2006
Fdeveloper:
Are you using original genuine distribution copies?
yes i am and i'm not the only one complaining -> http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=132651&SiteID=1
European Football (EPL, UEFA, La Liga)Re: World Cup Group D: Take Your Chance! by c0dec(m): 10:26pm On Jun 16, 2006
what a boring game. angola is just lucky to be in such a crappy group. but i can bet they wont make the most out of it.
SportsRe: Germany 2006: Group C( Group of Death) by c0dec(m): 10:23pm On Jun 16, 2006
cote d'ivoire sucked big time. no team work. they could have easily beaten that crappy dutch team but a lot of players were trying to make a name for themselves.
SportsRe: Germany 2006: Who Will Win The World Cup? by c0dec(m): 3:28pm On Jun 16, 2006
the cup is going to italy or argentina. no doubt.
SportsRe: Germany 2006: Group C( Group of Death) by c0dec(m): 2:43pm On Jun 16, 2006
world cup is between italy and argentina. Bleep it!

HT score: arg 3 - serbia 0.
FashionCornrows (Hair Braiding) In Nigeria by c0dec(op): 12:39pm On Jun 15, 2006
Cornrows are used by people of African ancestery in many different regions of the world. However, some controversy over them has emerged in Nigeria, where hair braiding among men is considered a sign of femininity or homosexuality. [1]

http://en.wikipedia.org/wiki/Cornrows
https://upload.wikimedia.org/wikipedia/en/thumb/3/3c/Braid.jpg/250px-Braid.jpg

True?
SportsRe: Brazil Vs Croatia:the World Cup Starts Today,let Us Watch by c0dec(m): 3:23pm On Jun 14, 2006
1 - 0

should've been a draw.
GamingRe: Sony PS3, Nintendo Wii Or Xbox 360? by c0dec(op): 2:28pm On Jun 14, 2006
lol. just saw this --> PS2 outselling 360.
GamingRe: Sony PS3, Nintendo Wii Or Xbox 360? by c0dec(op): 12:43am On Jun 14, 2006
@dakmanzero:

my demo does perform better in multithreaded mode than single threaded. i tried it. these subsystems are updated at a slower rate than the graphics. for instance, the physics only updates once every 40 millisecond.
techniques like these are what will be applied to bigger games. there's one of such techniques, can't remember the name now, but it's similar to the concept of double buffering in graphics. even a triple buffering technique int threads exists.
concurrent programming is a neccessity for next-gen or companies are going to bite the dust.

seems B&W used a combination of decision trees and some other stuff. no neural nets in there.
others --> http://www.gameai.com/games.html.
GamingRe: Sony PS3, Nintendo Wii Or Xbox 360? by c0dec(op): 2:04pm On Jun 13, 2006
well it all depends on program design and you can seperate routine (b). the answer is keeping the shared data centralized. let me try to use an example, (i'm not good at explaining things)

say you're chasing object A. A has it's x and y coordinates, oh Bleep it.

that tabletennis demo i did, right? i had up to 3 or 4 threads accessing and modifying the ball position. i had an AI thread that simply 'chased' the ball, querying it's position. i had a physics thread that did the necessary ball motion simulation updating it's position, i also had a networking thread that queried the ball for it's position.

i could give your the source if you want. i guess it'll be clearer in code.

black and white could've used a "rule-based AI system". i think that's what tekken and most fighting games use.
SportsRe: Group E: The Group Of Elites. by c0dec(m): 10:41am On Jun 13, 2006
FORZA ITALIA!
GamingRe: Sony PS3, Nintendo Wii Or Xbox 360? by c0dec(op): 7:18pm On Jun 12, 2006
ok my bad. i guess i mixed things up. i tend to glance over posts instead of patiently reading them. my bad. but i think you're mixing up the definition of autonomous here:
an autonomous agent is a system situated within and part of and environment that senses that environment and acts on it, over time, in pursuit of its own agenda and so as to effect what it senses in the future.
FPS bots, characters in sports games are examples of autonomous agents.

oh yes, though i haven't played it, i hear black and white is really good. i dont think any game has used neural networks because debugging them is hell. their output is unpredictable just like real-life situations. unlike a FSM, where u know your agent is either running or still, either shooting or not. oh well,

anyway, thanks man. if millions (which i doubt :p) roll in, i go holla. u on msn or yahoo? enjoying the chat.
GamingRe: Sony PS3, Nintendo Wii Or Xbox 360? by c0dec(op): 5:05pm On Jun 12, 2006
cosmetic physics though it may be but it's still part of the physics engine. and those explosions do interfere with gameplay. well, my definition of game logic is everything outside the rendering phase.

well, anyway, yeah with AI it's the results that usually matters. if it looks good, no need to go all complex. despite it's age, most games still use finite state machine (FSM) technology for their AI. though some games do implementing more advanced AI techniques - take a look at spore. not sure wat UT2004 uses but i hear 2007's gonna be using fuzzy logic (just some rumor maybe). game AI is quite interesting and intuitive if you're into it but the biggest problem is in debugging.

i just started a new AI project. check it out with some of my other crappy projects.

i might just have to go thru some of those codes. i need ideas for team tactics in a football game.
GamingRe: Sony PS3, Nintendo Wii Or Xbox 360? by c0dec(op): 11:30am On Jun 12, 2006
hehe, so u went through carmack's code? nasty eh.

well, anyway, yeah with parallelism, games can become unpredictable. thats the problem with threads, you dont which thread is going to read from or write data to at any time so things can get out of hand but thats only the beginning of it. code might work perfectly at debug mode but then in release mode, u could get something totally off.

but there's one thing i know, man has walked on the moon tongue and i'm so certain man will overcome this. game programmers are greedy and always want to maximise and squeeze as much as they can onto hardware. the industry is quite competitive and no one wants to be left in the dust. multi-core PCs are the future and they're gonna use all cores they can get.

there's this war game on the 360 - one of the release titles - i think it's call of duty 2 or something. quite a heavy game. i heard that one of the 360 cores is solely dedicated to all the particle systems for the game.
went to a conference last month. there was a talk by some guys from rare about their 360 title, Kameo. They said they tried as much to use all the power the 360 had to offer including all their cores. with the time and relatively little experience they had with concurrent programming and the new console, they believe they did a very good job but also think there's still more power to tapped from the system which they say they'll eventually will.
GamingRe: Sony PS3, Nintendo Wii Or Xbox 360? by c0dec(op): 12:46pm On Jun 11, 2006
undecided well,  i think it's very possible to run the subsystems in parallel. it's just that programming with threads can be quite messy. i did a project on that recently with graphics, physics, some basic ai and networking running on seperate threads. might be a little project compared to the heavy games out there but hey with good OO designs, it's very much possible.

BTW, you've heard of PPUs right?
ProgrammingRe: Computer Science Degree Recommended For Programming Career? by c0dec(m): 12:13am On Jun 11, 2006
alexis:
There are still 1001 and one things to do with the computer and there are still 1001 technologies that haven't made it to our country
binary or decimal tongue
GamingRe: Play PlayStation 2 (PS2) Games On PC by c0dec(m): 12:08am On Jun 11, 2006
i bet someone else is still gonna ask again.
GamingRe: Sony PS3, Nintendo Wii Or Xbox 360? by c0dec(op): 12:07am On Jun 11, 2006
yo dakmanzero. i dey.

you really went thorough with the processor architectures. glanced thru the design doc. ok you're right but you could say the functionality of the SPE is more or less like another core. concurrent programming (threads and all) techniques will still be required to bring out the power and from what i've heard, it's nothing nice.

nice article but a little old though -> http://arstechnica.com/articles/paedia/hardware/crossplatform.ars
ProgrammingRe: Visual Studio .NET(VS.net) Problems by c0dec(m): 1:14pm On Jun 10, 2006
dunno about vb but if u try working with c++ projects, intellisense drains the cpu like woah. the only way to fix it (that i know of) is to delete or rename some dll.

apart from that, the start up is slow. why can't it be as fast as 2003. what's in that bloody GUI?
ProgrammingRe: Visual Studio .NET(VS.net) Problems by c0dec(m): 11:15pm On Jun 09, 2006
VS 2005 sucks.
GamingRe: Sony PS3, Nintendo Wii Or Xbox 360? by c0dec(op): 7:56pm On Jun 09, 2006
i'll have to disagree with you there dakmanzero.
the PS3 is actually multi-core. that's why it's going to be a bitch for programmers. multi-threading with 3 cores is tough on it's own and now 9huh wtf!

anyway, seeing as the cost of developing games has increased. i don't think any publisher will be willing to drop so much dough for their game to be available on one platform. these means most games will be released across all platforms so that these companies can make their dough.

the way i see it, the games will be developed on a common platform (PC?) and then ported to various platforms with a bit tweaking here and there. therefore the games will look almost the same across all platforms and PS3's extra muscle power would just be a complete waste.

nintendo is winning this. PS3's price has killed it. next gen doesn't need that much power. haba!

@neoteny. cool down, it's not equivalent to 9 3.2ghz intel processors, cool down.

did u read the article at that link
PS3's RSX has half the triangle setup rate of the ATI chip
https://www.theinquirer.net/images/articles/PS3_memory_bandwidths.jpg
Nairaland GeneralRe: Naija Babes Are the Most Beautiful by c0dec(m): 7:29pm On Jun 09, 2006
recycle bin this.
ProgrammingRe: I Need A Code To Allow Download From by c0dec(m): 7:23pm On Jun 09, 2006
those *.exe files are native win32 executables which means they'll work on ms windows. However u can still run some windows exes on linux. one way is using wine
ProgrammingRe: Without Using Pow Function In C by c0dec(m): 7:19pm On Jun 09, 2006
exp() returns a double.

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